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Best class for condition damage builds?


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#1 Dabrixmgp

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Posted 30 August 2012 - 05:40 PM

Which class does the best condition damage without having to swap weapons and use 10+ abilities?  I heard a staff mezmer was really good but been watching some videos of them and I just dont get what that class is supposed to be.  It seems like they are confused as to what their identity is.  Engineer sounds fun and so does necro.  I kind of would like to have a cloth user though since I already have a medium armor class as my main and I dont like overlapping armor types as its kinda like gearing the same guy up twice and it takes some of the fun away from getting gear. For example its like when you get a drop you go "Damn I just got that same thing on my other character" rather than "Sweet a shiny new piece of armor I have never seen before"  So I guess Im looking at either Necro or Mezmer.

Also which one has more passives for my 7-9 abilities?

Edited by Dabrixmgp, 30 August 2012 - 05:41 PM.


#2 Dabrixmgp

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Posted 31 August 2012 - 10:19 PM

Just gonna go with necro after looking at different builds for every class using http://www.guildhead.../skill-calc#zcV since after 400 views no one seems to have any input.

#3 thenewzero

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Posted 31 August 2012 - 11:11 PM

Personally, I like Rifle or Longbow Warrior for it.  Just take 5 signets (Healing Signet for heal slot, and the elite signet too), the trait that gives +crit for each signet, and the trait that gives bleeds on crits.  Also, you can take one of the sigils that triggers a condition on crit.  That gives you a lot of passives, like you asked for.  Since you won't *need* to use your signets unless you want to burst someone.  Also lets you take something like Dolyak Signet (+toughness) and still get some offensive benefit from it.

For Rifle, the autoattack bleeds, and your crits should trigger more bleeds and whatever your sigil does.  For Longbow, you can trigger bleeds on crits and use the 2 skill and the burst skill to trigger lots of Burning.  Sword / Sword also works decent if you want a melee weapon, with the autoattack doing a bleed and the 4 on offhand doing a bleed.

Edited by thenewzero, 31 August 2012 - 11:12 PM.


#4 Ponzio

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Posted 01 September 2012 - 05:30 AM

I recently tried a condition mesmer and it has pretty high damage.

#5 Misaligned

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Posted 01 September 2012 - 07:08 PM

My favorite thus far is Ranger with Shortbow + Axe/Torch and a lynx pet.

#6 Drekor

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Posted 02 September 2012 - 07:12 PM

In terms of raw condition damage, that would be warrior followed closely by engineers. In terms of overall condition builds necro is probably the best... their ability to control conditions is nutty.

#7 Lilly32

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Posted 03 September 2012 - 02:16 AM

View PostDrekor, on 02 September 2012 - 07:12 PM, said:

In terms of raw condition damage, that would be warrior followed closely by engineers. In terms of overall condition builds necro is probably the best... their ability to control conditions is nutty.

I can see Engineers being good at conditions using dual pistols because that setup gives you bleed on 1, poison on 2, confusion on 3, and burning on 4 and also 33% chance to cause burn on crits with a 10 point trait in Explosives.  But how is a warrior good?

Edited by Lilly32, 03 September 2012 - 02:21 AM.


#8 Drekor

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Posted 04 September 2012 - 12:52 AM

View PostLilly32, on 03 September 2012 - 02:16 AM, said:

I can see Engineers being good at conditions using dual pistols because that setup gives you bleed on 1, poison on 2, confusion on 3, and burning on 4 and also 33% chance to cause burn on crits with a 10 point trait in Explosives.  But how is a warrior good?
Warriors can sustain the best bleed stacks with swords in addition to having access to burning and most importantly they can also might stack which pushes their damage numbers up to ridiculous levels.

#9 Scrangos

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Posted 04 September 2012 - 04:41 AM

No mention of thieves? easy perma aoe poison with shortbow and venom, death blossom 3 times in a row for 9 stacks aoe of 10 second bleed each, caltrops aoe on non moving targets that stacks a 3 sec bleed every second for 14 seconds.. even the dodge throws a 4 second caltrop. One of the stealth moves is a bleed (pistol).  Pistol normal shot bleeds if you are out of initiative for death blossom.

Edited by Scrangos, 04 September 2012 - 04:42 AM.


#10 B3aT

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Posted 04 September 2012 - 05:18 AM

In the most conditions per professions, necro wins, as for the best .... I think is about your oppinion

#11 Drekor

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Posted 04 September 2012 - 08:13 AM

View PostScrangos, on 04 September 2012 - 04:41 AM, said:

No mention of thieves? easy perma aoe poison with shortbow and venom, death blossom 3 times in a row for 9 stacks aoe of 10 second bleed each, caltrops aoe on non moving targets that stacks a 3 sec bleed every second for 14 seconds.. even the dodge throws a 4 second caltrop. One of the stealth moves is a bleed (pistol).  Pistol normal shot bleeds if you are out of initiative for death blossom.
Thieves are good but mostly if you are P/D, D/D with death blossom spam is pretty terrible since it burns all your initiative on long bleeds(awful for pvp due to removal) and in many cases mobs will die too fast. P/D uses sneak attack to apply 5 bleeds + 3 from vital every 3s or so for only 3 initiative(also does a ton of direct damage). It's much more efficient. If you need AOE the shortbow does it better, careful use of cluster bomb can net 3 bleeds per 3 initiative in a larger AoE than death blossom. It's good but it's not as good as warriors or engineers and while you could argue it can produce as much conditions as necros they completely lack the condition control necros have which I feel makes them a step below. Again though that's not to say thieves are bad at it, I have an 80 thief that is condition based and it's awesome but their are better alternatives when only considering conditions.

#12 Sixpax

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Posted 04 September 2012 - 01:52 PM

I haven't played some of the professions mentioned, but I will say the Engineer with Elixir Gun does some serious condition damage.  The Elixir Gun #1 (Tranq Dart) skill itself continuously applies weakness and a 4s bleed.  Then with traits you can add a 33% chance to burn for 2s on critical, a 30% chance to bleed for 3s on critical, and a 50% chance to cause vulnerability on critical... as well as the 60% chance to cause a 5s bleed from SoSE. So with just 1 shot you can potentially put 3 bleeds, weakness, burn, and vulnerability on your target... and it's spammable.  Switching to pistol you can do the same, minus the weakness, to multiple targets with your #1 (Explosive Shot) skill.  Also, if you lay down Napalm from your Flamethrower first, you can add a 20% chance to cause your Tranq Dart or Explosive Shot to burn.

#13 Soy Oil

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Posted 05 September 2012 - 06:04 PM

For making everyone around you suffer with multiple sicknesses, the Necro really has no equal. Other professions might be able to stack lots of bleeds or burning or whatever on a single target, but a Corruption Necro can do multiple conditions on the whole group, with a few utility skills that will take conditions off the party at the same time: Plague Signet and Well of Power, to be specific.

#14 Red_Falcon

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Posted 05 September 2012 - 08:49 PM

Warrior can stack 25 stacks of Bleeds in a matter of seconds and then proceed to stack massive burning with a Longbow.

Protip: Combustive shot into frenzy into double arrow superspam for 4s stacking 2 burns per shot and melee range fan of fire.
Target melted.

Edited by Red_Falcon, 05 September 2012 - 08:51 PM.


#15 Scarlet_Blossom

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Posted 06 September 2012 - 03:38 PM

View PostDrekor, on 04 September 2012 - 08:13 AM, said:

....

Since this is the PvE forum I'd say that thieves are about on par with necros when it comes to pure condition damage output presuming you fight groups of mobs rather than single targets

#16 Leiloni

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Posted 06 September 2012 - 03:52 PM

Necros are the kings and queens of conditions hands down. Lots of other classes can apply certain conditions, but Necros can regularly apply multiple conditions on the target quite easily, and in some cases apply those conditions to an entire group of targets if you spec for it (Epidemic utility does this on a short 15 sec cooldown). And as another poster mentioned, aside from applying and doing damage with conditions, they are the masters of managing conditions in other ways - they can remove conditions from themselves and teammates better than other classes and they can also turn boons into conditions as well as move conditions from allies onto the enemies they're attacking. And Necro is fun to boot. Go Scepter, trait heavily into Curses, and there are a lot of good Utility options.

Edited by Leiloni, 06 September 2012 - 04:12 PM.


#17 Drekor

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Posted 06 September 2012 - 07:16 PM

View PostScarlet_Blossom, on 06 September 2012 - 03:38 PM, said:

Since this is the PvE forum I'd say that thieves are about on par with necros when it comes to pure condition damage output presuming you fight groups of mobs rather than single targets
Solo I would agree however the power of epidemic in groups cannot really be understated. The ability to take 25 stacks of bleed, poison and burning and spread that to 5 nearby targets is far and above what the thief can accomplish with the shortbow which could probably get 12 stacks of bleed and poison some what reliably.




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