SLI and Guild Wars 2
#1
Posted 30 August 2012 - 06:54 PM
#2
Posted 30 August 2012 - 08:05 PM
#3
Posted 30 August 2012 - 08:08 PM
Just fyi you can force different sli modes on anything 3d regardless if the game "supports" it.
#4
Posted 30 August 2012 - 08:13 PM
luckyjj10, on 30 August 2012 - 08:08 PM, said:
Just fyi you can force different sli modes on anything 3d regardless if the game "supports" it.
Odd, I did try the Alternate Methods to see if they'll improve GW2 performance, which they didn't.
I don't recall specifically, but I don't think my GPUs are being utilized more than 50%.
I also have an i5 2500k @ 4.5 Ghz.
Maybe the hamsters in your PC are magical. Mine are lumpy and lazy.
Edited by iSmack, 30 August 2012 - 08:25 PM.
#5
Posted 30 August 2012 - 08:48 PM
#6
Posted 30 August 2012 - 11:45 PM
Just tested after turning off sli completely... 49 FPS. There you go... SLI is freaking awesome!
#7
Posted 31 August 2012 - 09:42 AM
#8
Posted 31 August 2012 - 12:10 PM
iSmack, on 30 August 2012 - 08:05 PM, said:
Actually, the 306 beta driver has tons of fixes for GW2. It's just that ANET has broken the graphics engine even more since BWE3, so in this instance, blame ANET. nVidia has sent a team of developers to assist ANET as far as I'm aware. Hopefully this is resolved soon.... @_@
#9
Posted 31 August 2012 - 01:50 PM
#10
Posted 31 August 2012 - 02:01 PM
In any case, I personally tested it with my triple rad loop water cooled 5.0ghz 3570k, and 2x 670 GTXs, vsync off, of course. In a controlled but heavy NPC populated area environment I would get ~57 - 65fps, this was repeated with single card 3 times, each time FPS hovered between 57 to 65. Turned on second card, 57 to 65 FPS, over 3 tests in same controlled environment.
2nd test I went to a secluded area in Calidon Forest, which was netting me 90 to 100 FPS with single card. Logged out and repeated same movement path 3 times. FPS didn't dip below 90, capping out at about 100. Turned on SLI, performed same tests 3 times, same result, no FPS gain at all.
Then I came to these forums and saw the post, and even though I thought it was strange, I gave it a shot. There was zero difference using different frame rendering methods.
Aside from all this, Anet has already stated specifically that Xfire and SLI support has not been their priority going into launch, they wanted the game to be polished up for low-midgrade systems first, the bulk of the user base (smart). They said that SLI capability is in the works, but it's not in yet.
Don't know why you'd think they'd say "SLI isn't in, we're working on it now" instead of "Turn on Alternate Frame Rendering 1 and Profit!"
The game runs great even on a single card, but I got a really nice system. I'm going to guess that WvW is terrible for some people who went for budget GPUs like 560ti's and SLI'ed them, since it's only netting single card performance for them.
But overall, the game runs very smooth, and the fact that SLI support isn't even in yet, is a testament to the quality product Anet has made. Smoothest fort raids / mass pvp I've ever been a part of, in any game. Can't wait to see it with SLI on.
Edited by Gallus, 31 August 2012 - 02:03 PM.
#11
Posted 31 August 2012 - 02:29 PM
Gallus, on 31 August 2012 - 02:01 PM, said:
In any case, I personally tested it with my triple rad loop water cooled 5.0ghz 3570k, and 2x 670 GTXs, vsync off, of course. In a controlled but heavy NPC populated area environment I would get ~57 - 65fps, this was repeated with single card 3 times, each time FPS hovered between 57 to 65. Turned on second card, 57 to 65 FPS, over 3 tests in same controlled environment.
2nd test I went to a secluded area in Calidon Forest, which was netting me 90 to 100 FPS with single card. Logged out and repeated same movement path 3 times. FPS didn't dip below 90, capping out at about 100. Turned on SLI, performed same tests 3 times, same result, no FPS gain at all.
Then I came to these forums and saw the post, and even though I thought it was strange, I gave it a shot. There was zero difference using different frame rendering methods.
Aside from all this, Anet has already stated specifically that Xfire and SLI support has not been their priority going into launch, they wanted the game to be polished up for low-midgrade systems first, the bulk of the user base (smart). They said that SLI capability is in the works, but it's not in yet.
Don't know why you'd think they'd say "SLI isn't in, we're working on it now" instead of "Turn on Alternate Frame Rendering 1 and Profit!"
The game runs great even on a single card, but I got a really nice system. I'm going to guess that WvW is terrible for some people who went for budget GPUs like 560ti's and SLI'ed them, since it's only netting single card performance for them.
But overall, the game runs very smooth, and the fact that SLI support isn't even in yet, is a testament to the quality product Anet has made. Smoothest fort raids / mass pvp I've ever been a part of, in any game. Can't wait to see it with SLI on.
#12
Posted 31 August 2012 - 02:40 PM
#13
Posted 31 August 2012 - 02:56 PM
FXAA, MSAA, QSAA... AA in general is a mothod that tries to reduce jagged edges. They are 2 different quality features. So, basically, FXAA + Supersampling can stack and provide an even better image quality.
However, trying to push supersampling and AA at the same time will really hurt your FPS, for sure. Running FXAA + supersampling (on one 670 GTX *Because SLI doesn't work yet*) kills my FPS especially in big WvW battles or huge dynamic events.
Personally I found FXAA + normal sampling to provide a much better balance of performance and visual quality. When SLI support gets in I'll probably run both though lol.
#14
Posted 31 August 2012 - 03:07 PM
Gallus, on 31 August 2012 - 02:56 PM, said:
FXAA, MSAA, QSAA... AA in general is a mothod that tries to reduce jagged edges. They are 2 different quality features. So, basically, FXAA + Supersampling can stack and provide an even better image quality.
However, trying to push supersampling and AA at the same time will really hurt your FPS, for sure. Running FXAA + supersampling (on one 670 GTX *Because SLI doesn't work yet*) kills my FPS especially in big WvW battles or huge dynamic events.
Personally I found FXAA + normal sampling to provide a much better balance of performance and visual quality. When SLI support gets in I'll probably run both though lol.
#15
Posted 31 August 2012 - 03:43 PM
SS is great, but it's a GPU hog. Once SLI is in place, it shouldn't be hard to run. But right now it kills large-scale events. (Well for me, I can't stand the way ~30 - 25fps feels, just too sluggish, I prefer to keep my FPS 60+)
Edited by Gallus, 31 August 2012 - 03:45 PM.
#16
Posted 31 August 2012 - 10:49 PM
#17
Posted 01 September 2012 - 08:30 AM
I have used alternate rendering 2 ( 1 gives me way lower frames )
maybe WvW is CPU bound , true , but it DOES increase FPS for me simply looking at a view that is loaded with eye candy with a single card at max settings gave 50 FPS , log out turn on SLI and 90 fps ( exact same spot without moving ) tried it multiple times
LE : apparently some areas give boosts some don't .. this is really strange :S
Edited by Veklash, 01 September 2012 - 08:34 AM.
#18
Posted 04 September 2012 - 02:35 AM
Gallus, on 31 August 2012 - 02:01 PM, said:
In any case, I personally tested it with my triple rad loop water cooled 5.0ghz 3570k, and 2x 670 GTXs, vsync off, of course. In a controlled but heavy NPC populated area environment I would get ~57 - 65fps, this was repeated with single card 3 times, each time FPS hovered between 57 to 65. Turned on second card, 57 to 65 FPS, over 3 tests in same controlled environment.
2nd test I went to a secluded area in Calidon Forest, which was netting me 90 to 100 FPS with single card. Logged out and repeated same movement path 3 times. FPS didn't dip below 90, capping out at about 100. Turned on SLI, performed same tests 3 times, same result, no FPS gain at all.
Then I came to these forums and saw the post, and even though I thought it was strange, I gave it a shot. There was zero difference using different frame rendering methods.
Aside from all this, Anet has already stated specifically that Xfire and SLI support has not been their priority going into launch, they wanted the game to be polished up for low-midgrade systems first, the bulk of the user base (smart). They said that SLI capability is in the works, but it's not in yet.
Don't know why you'd think they'd say "SLI isn't in, we're working on it now" instead of "Turn on Alternate Frame Rendering 1 and Profit!"
The game runs great even on a single card, but I got a really nice system. I'm going to guess that WvW is terrible for some people who went for budget GPUs like 560ti's and SLI'ed them, since it's only netting single card performance for them.
But overall, the game runs very smooth, and the fact that SLI support isn't even in yet, is a testament to the quality product Anet has made. Smoothest fort raids / mass pvp I've ever been a part of, in any game. Can't wait to see it with SLI on.
Uh? The game supports SLI just fine. You get a bottleneck in town because of all the players it has to load. I think it might be a network bottleneck because MMOs rely heavily on information from the server. Could possibly be a CPU bottleneck. This is the case in like every MMO though. When you're in town you have a bottleneck, seems like regardless of machine, because of loading other players. This is why some games, like SWTOR, have a setting to lower the number of players rendered. SLI works just fine. When I'm out away from other players I see a clear increase in fps in the same spot. To test this, change some really GPU demanding settings, and you'll see the fps stays the same but the gpu usage will increase or decrease accordingly, showing you have a bottleneck and SLI is fine.
And you can turn on Force Alternate Frame Rendering in any game. That's the whole point of FORCING AFR. If a game doesn't have support you can even play around with existing profiles. A lot of games share SLI profiles.
#19
Posted 04 September 2012 - 05:16 PM
*edit* some more tests I was using the 306.2 Driver and now with the 301.42
Default nvidia settings: 34-89
Force Alternate Rendering 1: 24-44
Force Alternate Rendering 2: 30-86
Single: 34-91
Edited by Mokiki, 04 September 2012 - 07:35 PM.
#20
Posted 05 September 2012 - 08:37 AM
With a single card the fps are almost half.
Edited by CBuZz, 05 September 2012 - 08:40 AM.
#21
Posted 05 September 2012 - 04:21 PM
I have a 2600k at the same speed, and my sli 460 hawks (about equal to a SINGLE 670) are a good match for it. Maxing out my sli usage barely aka my cpu being pushed to its limit. Any more graphical power for me on THIS GAME would be wasted,
Anyways SLI works on anything 3d being used through the graphics cards. That is the whole friggin point. Why would people lie about sli working for them? Do you think if I compile a 3d project of mine that I have to code in special cases for SLI, or ask nvidia to pweeze help me? No, I can select the executable I created and force whatever sli method I want on it as long as it is using proper graphics APIs.
The nvidia sli profiles optimize support and work out issues. For example I sometimes get flickering portaits in gw2 due to sli being forced on. But it is still splitting the rendering of the frames.
Actually 670 guy Gallus. What resolution are you running on? If you're running 1600p/across multiple screens and throw on supersampling in game. I bet then you'll see your difference sli or not.
Edited by luckyjj10, 05 September 2012 - 04:26 PM.
#22
Posted 05 September 2012 - 11:40 PM
I did notice that, at times, the game will use 99% gpu, in some areas, when I watch afterburner.
Meatwagon
#23
Posted 05 September 2012 - 11:50 PM
luckyjj10, on 05 September 2012 - 04:21 PM, said:
I have a 2600k at the same speed, and my sli 460 hawks (about equal to a SINGLE 670) are a good match for it. Maxing out my sli usage barely aka my cpu being pushed to its limit. Any more graphical power for me on THIS GAME would be wasted,
Anyways SLI works on anything 3d being used through the graphics cards. That is the whole friggin point. Why would people lie about sli working for them? Do you think if I compile a 3d project of mine that I have to code in special cases for SLI, or ask nvidia to pweeze help me? No, I can select the executable I created and force whatever sli method I want on it as long as it is using proper graphics APIs.
The nvidia sli profiles optimize support and work out issues. For example I sometimes get flickering portaits in gw2 due to sli being forced on. But it is still splitting the rendering of the frames.
Actually 670 guy Gallus. What resolution are you running on? If you're running 1600p/across multiple screens and throw on supersampling in game. I bet then you'll see your difference sli or not.
Sli is working 100%, no question.. Also, the game has to support Sli for it to work. Just like Xfire (which currently doesn't work). Another MMO I can think of did not support Sli for a long time. Here's a vid.
#24
Posted 06 September 2012 - 05:43 AM
System:
I7 950 @ 3.06 (OCd to 4GHz Load temp 55-60) (Workload @40-50% during gaming)
EVGA GTX690 (Driver 306.2)
8GB Corsair RAM @1333
PSU @ 800
WIN 7 Ultimate
#25
Posted 06 September 2012 - 04:39 PM
Mokiki, on 06 September 2012 - 05:43 AM, said:
System:
I7 950 @ 3.06 (OCd to 4GHz Load temp 55-60) (Workload @40-50% during gaming)
EVGA GTX690 (Driver 306.2)
8GB Corsair RAM @1333
PSU @ 800
WIN 7 Ultimate
You are being bottlenecked by your cpu. A sandy or ivy bridge @5ghz is pretty much a perfect match for a single GTX680 (at least around 1080p) right now in this game. If you want to push more through more graphics card than that, then you'll pretty much have to wait for next gen cpu's (maybe haswell
Edited by luckyjj10, 06 September 2012 - 05:42 PM.
#26
Posted 06 September 2012 - 06:32 PM
luckyjj10, on 06 September 2012 - 04:39 PM, said:
I know my cpu isn't the newest in town but I was under the impression that OC would be enough to play well with the GTX690. In terms of cpu upgrade somehow it doesn't feel right to upgrade now with Ivy being minimal better than Sandy Bridge and Haswell on the horizon of early next year.
#27
Posted 06 September 2012 - 07:51 PM
Mokiki, on 06 September 2012 - 06:32 PM, said:
I'm not saying it makes sense to upgrade, I'm saying that guild wars 2 is much more cpu dependant than say battlefield 3, and unless you're playing on huge res/multi monitors you won't fully use a 690
#28
Posted 09 October 2012 - 04:50 PM
setting it to windowed full screen fixed all my sli problems. hope this helps xD
#29
Posted 09 October 2012 - 08:11 PM
System:
Coolermaster 1000w Psu
Asus rampage IV extreme 2011
32 gb 1600 corsair vengance ram
intel core i7 3930k @ 4250 mhz
2x 680 gtx @ 1153/6400 @ pci-e 3.0 x16/x16
My fps isent "bad" (get like 60-120 fps) but still no were close to where it should be with this game. I play better looking games at higher settings and with better Fps!
Quite a big pic but running x2 screens to show hardware and usage: http://www.imageuplo...j24ilbr7mxh.jpg
#30
Posted 15 November 2012 - 04:23 AM
luckyjj10, on 30 August 2012 - 11:45 PM, said:
Just tested after turning off sli completely... 49 FPS. There you go... SLI is freaking awesome!
What NVIDIA drivers are people using for their 460 SLI setup?
-------------------
i7-930@4.01GHz
6GB Mushkin Redline Enhanced@1910MHz CAS 8
MSI 460GTX TwinFrozr II SOC 768MB / EVGA 460GTX 768MB (SLI)
Gigabyte X58A-UD3R
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