Jump to content

  • Curse Sites
Help
- - - - -

WvWvW Builds (Switching Based on the Situation)

wvwvw pvp greatsword scepter torch mace shield staff

  • Please log in to reply
1 reply to this topic

#1 Zander Ironjaw

Zander Ironjaw

    Fahrar Cub

  • New Members
  • 11 posts

Posted 31 August 2012 - 03:21 PM

So I've been debating constantly about how I want to build my Guardian for WvWvW. I love support, but I want to get in there and kill things once in a while too. Two weapons was too restricting.

So, I thought, why not make a build with two separate weapon sets and build my traits around both? The plan is to use one build in large zergs/keep takeovers for support and then switch to the other when in smaller groups or skirmishes.

Here are the builds:

Skirmishes/Offensive:
http://gw2skills.net...Nuak1s2YAxGkpAA
This build focuses on CC (2 immobilizes, 1 pull, 2 gap closers) and burning/condition damage (Hence the traits for improved Virtue of Justice and +10% damage vs burning foes)

Support:
http://gw2skills.net...Nuak1s2YAxGkpAA
This one uses massive amounts of healing with the mace and staff, some CC with the wall and the ability to push people with the shield, and a crap ton of boons/condition removal (Swiftness, might, protection, regen, stability, retaliation). The synergy with the shouts in this build is awesome, especially since every shout converts conditions into boons as well.

Notice that the traits are the same in both, and compliment both builds. Now if I want to switch I just swap both weapon sets and skills 7/9 and I'm good to go! Very easy to switch, and I love the versatility.

Let me know what you think!

#2 Zander Ironjaw

Zander Ironjaw

    Fahrar Cub

  • New Members
  • 11 posts

Posted 01 September 2012 - 03:20 PM

Bump-a-saurus





Also tagged with one or more of these keywords: wvwvw, pvp, greatsword, scepter, torch, mace, shield, staff

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users