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GURU: This. Is. GAMESCOM! - A compilation of information streaming out of gamescom


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#1 Khalija

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Posted 16 August 2010 - 11:47 PM

This thread will consist of all information about Guild Wars 2 that we can find coming out of gamescom. If you find something to add, please share (and credit when it's not obvious)!

Before we go on, though, there is something really important that the staff here at GW2Guru would like to share with the community. And that's this awesome-sauce quote by AssyrianMelka:

AssyrianMelka said:

Look at your calender, now back to the  forum, now back to the calender, now back to the forum. Sadly gamescom  hasn't started yet. But if you stopped QQing about profession release,  and switched your attention to gamescom you could kill some time like  me. Look down, now back up. Where are you? you are in Cologne, inside  the gamescom convention, starring down the Anet Dev team, what is in  your hand, I have it, a monitor the dev's are trying to pull you off of  for playing the GW2 demo too long. Now look again, the Monitor is now a  Livestream on the forum you all love to read. Anything can happen when  you are a believer and not a QQ'er... I'm on a Grawl!

Old Spice - Guild Wars 2

And so it begins.

Chat with the Guru community while gamescom unfolds!
http://www.gamesurge.net/chat/
and then type: /join #guildwarsguru


----
Table of Contents


I. Official Coverage
II. Media & Community Coverage

----


Official Coverage











Media & Community Coverage

Articles

Community Discussion and Screen Captures



  • Confirmed Necro icon on Character Creation (this post) -- Enrawr
    Posted Image            

    Regina Buenaobra said:

    Just copying what I wrote in the necromancer thread: Now that you've seen some of the coverage from gamescom, we're happy to  confirm that people at the show got the first look at the next  profession, the necromancer. More information about the necromancer will  be coming in the future. :)




Posted Image                 Posted Image



  • Necro Screen Captures w/ Translation -- Whizzle
    Posted Image

    Whizzle said:

    A Trickster-Daemon
    Trickster-Daemons find a way out of the mists in our world to devastate it.
    Like these daemons I am a destroying force and everyone should fear me.


    Posted Image

    Whizzle said:

    A Skull (/Toten=Death Schädel=Skull)
    I respect the traditions of previous necromancer.
    I paint my face with a skull to remember that even the greatest die.

    Posted Image

    Whizzle said:

    A specter (/Schreck=fright/shock Gespenst~ghost)
    A specter is made of pure energy and avoids his foes with his (wide-awakeness?). What you don't see ... can kill you.

    Posted Image

    Whizzle said:

    Charisma
    I have charisma. If I am in the right mood, no one can resist me (the german is a bit weird in this sentence). I know exactly what I can to say to make people happy and brave.

  • Guild Wars 2 Skill Icons
    Posted Image

  • Closeup of character profile (the post) -- by pumpkin pie & Sir Aron (english version)

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  • Auto-attack tooltip -- Johnny10

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  • Beetletun -- Elnino

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  • Screencaps including pet panel -- Johnny10

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  • Necromancer Skill Tooltips -- Rampage

                 Posted Image                 Posted Image            

Live Stream



#2 Khalija

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Posted 16 August 2010 - 11:48 PM

Music

Quote

IzzyCartwright: Matthew is awesome he wrote this when we where in Cologne for everyone back home for all their dragon killing http://tinyurl.com/27qbezx

Pictures




  • Random booth pics and more -- the ArenaNet team

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  • Pictures -- Asbrandr

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  • Maps -- iRanga

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Amazing Charr cosplay -- Nimba Creations

  • GW 2 Booth -- Gustof
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  • Guild Wars 2 Loot
    Posted Image


#3 Khalija

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Posted 16 August 2010 - 11:48 PM

Videos


OFFICIAL



  • NCsoft at gamescom 2010 - Press Day

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  • Q&A with Guild Wars 2 Lead Content Designer Colin Johanson

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  • Q&A with Guild Wars 2 Game Designer Izzy Cartwright, Part 1

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  • Q&A with Guild Wars 2 Game Designer Izzy Cartwright, Part 2

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  • Q&A with Guild Wars 2 Lead Game Designer Eric Flannum

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  • Guild Wars 2 - Best Online Game of gamescom 2010

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  • Q&A with Guild Wars 2 Game Designer & Writer Jeff Grubb

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  • Q&A with Guild Wars 2 Art Director Daniel Dociu

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UNOFFICIAL



  • *Unofficial* Guild Wars 2 gameplay footage for gamescom 2010 -- leaked on August 17th

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Regina Buenaobra said:

  
Just a few notes on this leaked video (which started being circulated   when Europe was already in bed). (N.B.: Martin's going to hop on this   thread to add more detail as soon as he finishes breakfast, because he   was actually there when that person was filming). This video was filmed   during a technical rehearsal. It was not a stage rehearsal of the demo   (you might have heard at one point in the video that Martin (the   speaker) was not presenting based on the demo script). As many people   have noted, much of what you see is not representative of actual game   play because developer commands were used to make the controlled   character invisible.

Martin Kerstein said:

Couple of things from me:

What that guy filmed is what is called dress rehearsal. It is done to   make sure that the audio and video setup is working as it should be.   heck, i was not even working along a script.

About unresponsive AI: We were using cheat commands and were invisible, I   repeat - we were invisible (and also immortal if i remember) . So the   monsterss did not see us at all.

There are no quests: Some events are hidden and can be triggered by   players. Sometimes it is an object that it is lying around, sometimes it   is walking up to a guy and chatting with him.

So - starting from today, you should see more "real" footage, without devloper magic.

And thanks for caring that I get some breakfast - i am off to the show now, later!






  • Elementalist Gameplay
    xobH89f5LLg

  • Character Creation
    9nzii9esvgI

All text from the Character Creation -- Lunazure

  • Guild Wars 2 Intro
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  • Town in Guild Wars 2
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  • Boss Fight Footage
    wUjHVojFxI8

  • Gameplay Footage - BEWARE HORRIBLE QUALITY SOUND
    Y_VsBO_avW8

  • Creating Guild Wars 2 Cinematics

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From the official ArenaNet blog: Creating Guild Wars 2 Cinematics

  • Guild Wars 2 Gameplay - Divinity's Reach + Event -- LOW QUALITY
    8HZyTQCdGpw
  • Demo Gameplay -- Nexplay.de
    8Tz7-9d9ABk

  • Epic Guild Wars 2 Footage - Fight with Dragon -- Gamesdog.com
    OkY3y0A8xac
  • Guild Wars 2 Report (French)
    NwP8Du_wbsI

  • Guild Wars 2 Demo w/ Martin Presenting (German) Part 1
    _-fj7U0kYFM

  • Guild Wars 2 Demo w/ Martin Presenting (German) Part 2
    yTI3QomzkKM

  • A Dynamic Event
    HtGXl7ZTrCI

  • GW2 Gameplay
    MavAGaUCJpw

  • Newbie Zone for Humans
    ECYcTNcfb5c

  • Downed Gameplay
    P_EMiG_lKGU

  • Guild Wars 2 ~ by Wartower.de
    xcDFbg2HC3w

  • Great Gameplay Footage Part 1 -- gwcom
    Pagci-goz0U

  • Great Gameplay Footage Part 2 -- gwcom
    6Tkv44Mm73Y

  • GUILDWARS 2 Demo Part 1 -- FrostHopemotion
    Ar7feqQIr-s

  • GUILDWARS 2 Demo Part 2 -- FrostHopemotion
    DnV9ESWqlOA

  • Guild Wars 2 gamescom Dev Interview -- AFBMedia
    j7sTOi9LbyQ

  • Guild Wars 2: Necromancer Gameplay on Gamescom 2010
    GVKhqFuI78Y

  • Gamescom 2010: Gameplay Rangera z Guild Wars 2
    Vhe2S9o3ob8

  • Demo Part 1 by origine-online.com -- GOOD QUALITY

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  • Demo Part 2 by origine-online.com -- GOOD QUALITY

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  • Demo Part 1 by JeuxOnLine -- GOOD QUALITY

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  • Demo Part 2 by JeuxOnLine -- GOOD QUALITY

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  • Demo Part 3 by JeuxOnLine -- GOOD QUALITY
    joyKeV4xbe4

  • Gamescom Footage Part 2 --Wartower.de -- GOOD QUALITY
    sINGRHbwFY8

  • Lowbie Warrior Gameplay

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  • Guild Wars 2 Interview w/ Annie Carlson -- Gamerspawn

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  • Charr Necromancer gameplay Part 1 -- GuildMag

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  • Charr Necromancer Gameplay Part 2 -- GuildMag

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  • Dye System (demo) -- GuildMag

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  • Podcast with Colin Johanson (Q&A) Part 1 -- GuildMag

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  • Podcast with Colin Johanson (Audience Questions) Part 2 -- GuildMag

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  • Nima's SWAGFEST! -- GuildMag

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  • Wartower Spotlight Folge 3 -- buffed.de

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  • Audio Interview with Chris Lye & Jeff Grubb Part 1 -- inguildwars.de

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  • Audio Interview with Chris Lye & Jeff Grubb Part 2 -- inguildwars.de

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  • Charr Elementalist gameplay 1/2 -- Leakerz.net

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  • Charr Elementalist gameplay 2/2 -- Leakerz.net

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  • Charr Ranger gameplay -- Leakerz.net

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  • Human Elementalist gameplay -- Leakerz.net

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  • Temple of the Ages -- GuildMag

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  • Interview with Mike Zadorojny and Devon Carver -- gwcom.de

3J8QjfGeEE4

  • Extended Live Stage Demo 1 -- LOW QUALITY

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  • The Shatterer, Full Encounter -- HIGH QUALITY

XUVLclPDCBE

  • Guild Wars 2 - Extended Live Stage Demo

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  • Interview with Ghosts of Ascalon Co-Author Jeff Grubb

ZQB7-fGRiOg

  • Interview with Colin Johanson and Chris Lye

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  • Live Demo Ranger -- LOW QUALITY

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  • Live Demo Ranger -- HIGH QUALITY

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  • Q&A with Jeff Grub and Colin Johanson -- GuildMag

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  • Guild Wars 2 - Beetletun -- GuildMag

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  • In-Game Farewell Party Part 1

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  • In-Game Farewell Party Part 2

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  • Guild Wars 2 Demo part 1 - Direct Feed -- playmassivetv.de
    C1kN4Bccx2M
  • Guild Wars 2 Demo part 2 - Direct Feed -- playmassivetv.de
    zE5ZE4SebTk
  • Guild Wars 2 Demo part 3 - Direct Feed -- playmassivetv.de
    STsjcWT4XSA
  • Guild Wars 2 Charr Gameplay - Direct Feed -- playmassivetv.de
    9mXF0cYkltw
  • 50min Guild Wars 2 presentation -- GamesTrust TV

377SP2ASHEg



#4 Khalija

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Posted 16 August 2010 - 11:49 PM

[SIZE=4]Quotes from ArenaNet


[/SIZE][SIZE=3]Potions:[/SIZE]


[quote name='Regina Buenaobra']Right, so this is what Game Designer Jon Peters had to say about energy in Guild Wars 2:

[quote]Energy in Guild Wars 2 is a long term resource. It lasts over  multiple fights. Every skill uses energy. It is a way for players to  gauge how difficult a fight was and how cautious to play. This makes  encounters a lot more diverse and in our more solo friendly environment,  it allows players to push into higher level and more difficult areas  and get into more challenging fights without killing them outright.
Guild Wars 1 did not have a long term resource. Energy  regenerated immediately outside of combat. This created a number of  problems for us. The greatest of which was there was no good way to  balance encounters. Encounters were very binary – you either won  or lost and there was nothing available to tip the scales of the fight  in your favor. The only way you could tell if a fight was difficult was  if players died. Most of the time this was either because they made a  series of mistakes that they couldn’t recover from once they realized  it.
A long term resource allows players to learn from their mistakes,  makes the game more approachable, and together these things make the  game more fun. You don’t just win or lose – you have time to react and  time to recover from errors instead of being punished by death for not  playing perfectly.

Energy regenerates slowly on its own, however, all players have a potion  button attached to their energy bar. Drinking a potion returns energy  and puts this button into recharge. Out of combat, this recharge is  short. During combat, the potions recharge slower, allowing us to reward skilled play and balance difficult encounters against a finite resource pool, so that challenging bosses can’t simply be defeated by bringing more defensive and healing skills.  Energy potions are the only kind of consumable that is usable in combat.

Since I know it is the first follow up question, we aren’t talking about  PvP yet, but there will be interesting energy dynamics in PvP, but we will not force players to buy and pound potions to be competitive. Potions are not very expensive, they refill a significant portion of your energy pool and they will also drop off of mobs.

Also the second question, what about energy management and energy denial skills? Energy as a long term resource does mean that energy management is no longer a direct mechanic in the game. However, we  recognize the strategy implications of this decision and there are  other mechanics in the game that replace these elements and play style  in a way that makes sense for the new game we are making.

Hopefully this addresses some of people’s concerns with potions in the game. Remember, Guild Wars 1 and Guild Wars 2 share a lot of philosophical similarities. but this is a new game and…instead of trying to explain it I’ll just quote one of you since I think this was as well as I could have said it…

[URL="http://www.guildwars2guru.com/forum/showpost.php?p=272871&postcount=691"]http://www.guildwars2guru.com/forum/...&postcount=691[/URL]"[/quote][/QUOTE]


[quote name='Regina Buenaobra']Heyo. I was talking to Jon, and he wanted  to make short a note about the PvP aspect of this discussion:

[quote]In competitive PvP everyone is on equal footing in every aspect, so the  idea that someone will win because they have more potions than you in  competitive PvP is right out. If potions are part of it, it will be in  the skill of how you use them not how many you acquire.[/quote][/QUOTE]

[SIZE=3]
Dye System[/SIZE]
:

[quote name='Regina Buenaobra']Hey, everyone. I talked to Kristen, who  designed the dye system, so we could clarify a few points. The dye  system you see in the demo is not the starter set you get in-game. What  you see in the demo is intended to show you the flexibility and  potential of the dye system. There will be different ways to obtain dye.  We're glad you're pleased with the number of colors you see in the  demo. :) There will be more than this number you see in the demo (and I'm not going to go into total number).

Kristen plans to write a blog post about the dye system in the future  (at the earliest, it would be posted after all of our conventions). :) Hope this info helps. :)[/QUOTE]


[SIZE=3]PvP:[/SIZE]

[quote name='Regina Buenaobra']As our devs have said before in    interviews, we're not sharing information about PvP at the moment, but    they definitely won't forget the PvP side of the game. :)[/QUOTE]


[SIZE=3]Guilds:[/SIZE]

[quote name='Regina Buenaobra']Nothing happens when you press 'g' in the demo. :) We aren't talking about the guild system just yet. :)[/QUOTE]


[SIZE=3]Races:[/SIZE]

[quote name='Regina Buenaobra']Charr can run while holding weapons (two  legs) and on all fours (where running is a bit faster, without weapons).  :) Humans also have a running-with-weapons speed and a slightly faster run, after putting their weapons away.[/QUOTE]


[SIZE=3]Professions:[/SIZE]

[quote name='Regina Buenaobra']Now that you've seen some of the coverage  from gamescom, we're happy to confirm that press at the show got the  first look at the next profession, the necromancer. More information  about the necromancer will be coming in the future. :)[/QUOTE]

[quote name='Regina Buenaobra']The "shadowy form" is called the death  shroud. When a necro enters death shroud mode, she has access to  additional skills for a period of time. :)[/QUOTE]


[SIZE=3]Gear:[/SIZE]

[quote name='Regina Buenaobra']

[quote name='Veedash']Hello, i want to thank all of the people that  collaborated making this thread, i have been following news on GW2 for 3  years now, through this and site and officials pages and wikies, this  thread made me decided at last to join up the GuildWars(2)Guru.  :P

Now a question, in this link [URL]http://www.teeteehaa.de/gc/gamescom2010/[/URL] in the picture of the minimap with NPCs, you can see there is a Merchant a weaponsmith, [URL]http://www.teeteehaa.de/gc/gamescom2010/images/guildwars2-minimap3-npctooltip.jpg[/URL] , so Repair Equipment? there will be armor or weapon decay in GW2 ?[/QUOTE]

Heya. One of our devs just let me know  that this is text regarding armor and equipment repair is not accurate  (You know how game development goes; things change, features get cut for  any number of reasons. ;)).  Durability has been cut from the game, so the "Repair Equipment" text  referenced above is not correct. Sorry for the confusion. :)[/QUOTE]

#5 Prince Rahman

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Posted 18 August 2010 - 12:41 AM

Omg...that video was frickne awesome everything I imagined...and better

#6 Meister

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Posted 18 August 2010 - 12:50 AM

yeah, too bad for the ass quality

#7 Darcy

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Posted 18 August 2010 - 01:16 AM

Official ones will be better.  Thanks for this sticky, Kvinna.

Edited by Darcy, 18 August 2010 - 01:18 AM.


#8 AssyrianMelka

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Posted 18 August 2010 - 04:11 AM

I... I feel so special <3

TY GW2Guru  :D

+ GW2 Footage = uber Win.

Can't wait for Official one :O

#9 Silver

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Posted 18 August 2010 - 04:27 AM

Nice.
Can't wait!

#10 Pleikki

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Posted 18 August 2010 - 04:34 AM

Seems Awesome to me! Cant wait :) I hope i got time to play when its released

#11 The Gustof

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Posted 18 August 2010 - 04:39 AM

"To release Game play this early and take it seriously, it's madness.

Madness?

This. Is. Speculation."

I am loving the look of the panel so far. Hahaha poor little Aion is pushed to the side.

#12 Huginn

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Posted 18 August 2010 - 05:45 AM

It would be awesome if you could put Martin's post about the vid up there.

Edited by Huginn, 18 August 2010 - 05:48 AM.


#13 Marius Klouser

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Posted 18 August 2010 - 05:53 AM

If I were to say "This is going to be huge" ...it would be an understatement.

That costume is amazing haha!

#14 KQ

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Posted 18 August 2010 - 05:55 AM

Ow, this is a great thread. :D

Add these ArenaNet replies to the unofficial video thread. :)

And the ArenaNet costume contest:

Edited by KQ, 18 August 2010 - 05:59 AM.


#15 Malchior Devenholm

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Posted 18 August 2010 - 05:57 AM

Thanks for the thread, Kvinna.

Let the GamesCom frenzy BEGIN! :D

#16 Dirame

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Posted 18 August 2010 - 06:07 AM

EVERYBODY! Chiiiiiilllllll!

#17 Huginn

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Posted 18 August 2010 - 06:07 AM

Apparently they have opened, someone at twitter said that he's there now(gw2 booth).

#18 KQ

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Posted 18 August 2010 - 06:16 AM

Huginn said:

Apparently they have opened, someone at twitter said that he's there now(gw2 booth).

Heaps of envy boasting out of me while drolling over this... buy me an asura teleport to Cologne, plox! :D

#19 Ishvara

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Posted 18 August 2010 - 06:20 AM

Gahh, I'm so confused. What date and time is it in Cologne, Germany?
Should I be staying up to watch the stream, or am I over 24 hours early?
HELP ME, SOMEBODY HELP ME, I'M DROWNING IN MY OWN STUPIDITY.

Edit: To be honest, I'm not entirely to blame. I just had the most confusing conversation with somebody who adamantly believed it was the 19th in Germany...

Edited by Ishvara, 18 August 2010 - 06:22 AM.


#20 Chrome Kaoss

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Posted 18 August 2010 - 06:23 AM

Ishvara said:

Gahh, I'm so confused. What date and time is it in Cologne, Germany?
Should I be staying up to watch the stream, or am I over 24 hours early?
HELP ME, SOMEBODY HELP ME, I'M DROWNING IN MY OWN STUPIDITY.

It's the 18th around 8:22-ish, I'm guessing.

Also, i think the stream will only start tomorrow, though I'm not sure.

#21 athariel

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Posted 18 August 2010 - 06:24 AM

Ishvara said:

Gahh, I'm so confused. What date and time is it in Cologne, Germany?
Should I be staying up to watch the stream, or am I over 24 hours early?
HELP ME, SOMEBODY HELP ME, I'M DROWNING IN MY OWN STUPIDITY.

Edit: To be honest, I'm not entirely to blame. I just had the most confusing conversation with somebody who adamantly believed it was the 19th in Germany...
Wednesday, 8:24 right now

#22 Ishvara

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Posted 18 August 2010 - 06:26 AM

Chrome Kaoss said:

It's the 18th around 8:22-ish, I'm guessing.

Also, i think the stream will only start tomorrow, though I'm not sure.
Why is nobody sure about anything... =/
Well, screw it, I'm going to bed. Hopefully I'll wake up to a plentiful bounty of Guild Wars 2 goodies...it'll be just like Christmas.

EDIT: Thank you, Athariel...and good night.

#23 athariel

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Posted 18 August 2010 - 07:27 AM

http://uk.pc.ign.com.../1113687p1.html add this :)

#24 MadSkillz1o1

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Posted 18 August 2010 - 07:44 AM

I REFUSE TO LOOK AT THE VIDEO
I will NOT LOOK AT IT
I will wait until true gamplay footage!!!
hngggggggggghhhhhhhh MUST RESIST
MUST RESIST

#25 BlahTeeb

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Posted 18 August 2010 - 07:49 AM

Team just tweeted that the demo's are up and running. Doesn't seem to be streaming yet though. :(

#26 unraveled

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Posted 18 August 2010 - 07:50 AM

Lunazure said:

http://pc.ign.com/ar.../1113687p1.html

Already got a hands-on report from IGN. Sounds great so far! The excitement is building.

Cool, nice review.

So wish I was in Cologne right now :qq:

#27 Guardian of Rin

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Posted 18 August 2010 - 07:51 AM

BlahTeeb said:

Team just tweeted that the demo's are up and running. Doesn't seem to be streaming yet though. :(

Does that mean I should stay up longer? XD

#28 Malchior Devenholm

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Posted 18 August 2010 - 07:52 AM

Guardian of Rin said:

Does that mean I should stay up longer? XD

They probably won't stream tonight, Rin.  They'll wait for the crowd to come in before that.

Right now, media and press are playing the game, so keep checking every game site you know :D

#29 Guardian of Rin

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Posted 18 August 2010 - 07:56 AM

Malchior Devenholm said:

They probably won't stream tonight, Rin.  They'll wait for the crowd to come in before that.

Right now, media and press are playing the game, so keep checking every game site you know :D

Yeah, didn't seem likely for them to stream it considering they said world premiere is tomorrow.

Although, yes, I will search through gaming websites!

#30 Dex Von Ashmere

Dex Von Ashmere

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Posted 18 August 2010 - 08:00 AM

http://gamevideos.1u.../video/id/30947

new vid