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Summary of GW2 Info - Including New Information! | Gamestar.de


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#1 TheCracker

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Posted 17 August 2010 - 02:26 PM

http://www.gamestar....74,2317034.html

  • Tutorial takes about 20 minutes, after that you can jump into the next Asura Portal to meet with your friends.
  • If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person.
  • If you enter a low-level area as a Level 80 character, you keep your equipment but your health and mana get scaled down. When you enter a high-level area as a low-level character, health and mana will scale up.
  • You should only go into high-level areas as a low-level character when you've already played through the game on a different character, otherwise you run the risk of seeing spoilers.
  • The finale is the same for every race.

Petra Schmitz confirmed in the comments that these informations come directly from the Developers :)

#2 Juanele

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Posted 17 August 2010 - 02:29 PM

Ah, nice to see the level scaling confirmed again.

#3 sheep

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Posted 17 August 2010 - 02:32 PM

Thanks for the translation.

Some interesting info we have here. It looks like there will be no story restrictions at all in getting access to any place in the game. The second point that you quoted also looks very promissing and well designed. Cool.

#4 KQ

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Posted 17 August 2010 - 02:33 PM

Oh wow, juicy informations about gameplay.

Now just that someone translates that interview now... xD

Hmm, and if you can run to high-level areas as a low-level character... well, how far can you go anyway? It's possibly available through asura gates as well. But, my thinking for that... well, there should be restrictions maybe? Like, there's a set of areas you can visit with the asura gate. But if you haven't visited a location yet with that character, you can't go there. But, eh... either that, or running is still possible.

#5 Intrepid

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Posted 17 August 2010 - 02:34 PM

Wow, some interesting info.  Thanks TheCracker.

#6 Thalador

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Posted 17 August 2010 - 02:34 PM

Cool, awesome news! Thanks, Cracker! :)

Btw, I don't fully understand this point:

"If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person."

So, I can decide whether the whole group or just one person claims the next part of the personal story? Right?

#7 pumpkin pie

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Posted 17 August 2010 - 02:34 PM

sound like if you travel with a high level you will be able to go to places where your own map is not uncovered yet :o

thanks for translating too. i use google, and the thing turns out like yoda speaking.

#8 TheCracker

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Posted 17 August 2010 - 02:35 PM

Well, I doubt a low-level char will be efficient in high-level areas, because he may have the health and mana, but still lacks the gear...
Its more for helping friends then doing it solo I think

Thalador Doomspeaker said:

"If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person."

So, I can decide whether the whole group or just one person claims the next part of the personal story? Right?

Seems like it yes, provided that the other group members have made the same decisions as you in their own personal story.

#9 Dutchsmurf

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Posted 17 August 2010 - 02:47 PM

Thalador Doomspeaker said:

Cool, awesome news! Thanks, Cracker! :)

Btw, I don't fully understand this point:

"If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person."

So, I can decide whether the whole group or just one person claims the next part of the personal story? Right?

I guess the only logical answer is that everyone can decide for themselves if it counts or not. Not surprised they added it. There are probably lots of people who often play together with the same person. This way they won't have to do every mission twice.

#10 Shew

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Posted 17 August 2010 - 02:49 PM

TheCracker said:

http://www.gamestar....74,2317034.html[*]If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person.

Ah, great news!

#11 Rampage

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Posted 17 August 2010 - 03:06 PM

kool thnx
12charr :P

#12 Dove

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Posted 17 August 2010 - 03:08 PM

Hmm, I'm not super excited about being able to play in higher up levels than your character is ready for. The scaling down is appealing to me, but the scaling up, not as much.

#13 athariel

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Posted 17 August 2010 - 03:09 PM

Ok, so what prevents me from rushing to Zhaitan immediately and killing him ending the game in few hours?

#14 KQ

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Posted 17 August 2010 - 03:09 PM

^ Your personal storyline. You can't skip various parts and go right to the end.

#15 TheCracker

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Posted 17 August 2010 - 03:12 PM

athariel said:

Ok, so what prevents me from rushing to Zhaitan immediately and killing him ending the game in few hours?

First, I suppose Zhaitan is a story-boss, not accesible in a normal persistent area, meaning you have to play through your story to get to him.
Second, I doubt you will be able to ever solo him, more like an army fight with NPCs or something like that.
Third, you completely lack the gear as I said before, you have the health and mana but not the equipment.

The scaling up is meant for helping friends or some thing like that I think.

#16 Ratchet

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Posted 17 August 2010 - 03:13 PM

running the risk of spoilers for accessing high-level content prematurely? That seems a bit dangerous.

I don't see why a low level character should have access to high level content at all. The whole point of a narrative and level system is to restrict content for players until they reach a certain skill level or have completed an approximate amount of hours in-game. This isn't convention for no reason, this is to create pace and narrative flow.

I mean, if this is going to be the case, i really hope top level gear vastly outclasses low level gear otherwise you could simply skip through the entire game and just access all of the high level content at level 1, reaping all of the benefits of high level content with some added difficulty for a little while. What's the point of levels at all if the content always scales your hit points and energy up or down depending on where you are? That really makes very little sense.

If I have 1000HP yet in higher level areas it turns into 2000HP, while in low level areas it becomes 500HP...what's the significance of 1000HP? the number becomes completely irrelevant since it's always being altered by the zone i'm in...

#17 Neon

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Posted 17 August 2010 - 03:16 PM

So... I forsee the problem that one could simply travel to the highest level area in the game as a level 1 character on the first day of release and kill mobs for extremely fast progression?

Removing the grind is one thing, removing any real meaning to your progression is another.

#18 Frizz

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Posted 17 August 2010 - 03:16 PM

TheCracker said:

  • If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person.

Thanks Arenanet :) I remember complaining a about quite a bit not being able to play together, since it's "personal" and all that. I just left it at that then and there  after repeatedly hearing that it's not possible to team up your personal storyline.

But now I just can say thanks. :o

#19 KQ

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Posted 17 August 2010 - 03:17 PM

Ratchet said:

running the risk of spoilers for accessing high-level content prematurely? That seems a bit dangerous...

The spoiler might be, for example, different bosses, such as The Shatterer. Or even the dungeons, since a lot of dungeons have their own story and you can access them how many times you want - since it's instanced.

Also, different types of events. I can go on counting like this... heh, but you get the idea.

#20 Marisa

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Posted 17 August 2010 - 03:21 PM

Have any of you ever heard of this site? I haven't. I'd rather see this information presented in english before I go around believing it. Some of this stuff seems a bit fishy (stupid.) I'm particurarly peeved about the scaling hp/mana. If that's going to scale it seems only fit that "attributes" would as well. I'm also not fond about the seeing spoilers thing if I tend to skip areas. I just hope the story is constructed so that I know where to go and in what specific order I need to go in.

#21 Thalador

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Posted 17 August 2010 - 03:22 PM

King said:

^ Your personal storyline. You can't skip various parts and go right to the end.

Indeed. Plus the fact that Zhaitan will hit 10,000,000-s each time he attacks - since you'll have starter armor and weapons. If you go there as a max level char with max gear, he will only deal 1,000,000 damage per attack. :p

#22 Ratchet

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Posted 17 August 2010 - 03:25 PM

King said:

The spoiler might be, for example, different bosses, such as The Shatterer. Or even the dungeons, since a lot of dungeons have their own story and you can access them how many times you want - since it's instanced.

Also, different types of events. I can go on counting like this... heh, but you get the idea.

but even then, the fact that you're not restricted whatsoever in the content you access seems as though they're just handing us the game world on a platter. no one likes grind but it still needs to be a game with objectives. otherwise it's just an environment. that isn't fun at all.

I'm not saying it's going to be like this, but from what they're describing...

#23 Dirame

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Posted 17 August 2010 - 03:27 PM

I don't think we know how much it scales up to, they have not quantified that by saying it scales up to the amount of the level that would normally play that content. It just said it scales up, it could scale up by a few hundred, it could scale up by a thousand who knows.

#24 Vahkris

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Posted 17 August 2010 - 03:28 PM

Neon said:

So... I forsee the problem that one could simply travel to the highest level area in the game as a level 1 character on the first day of release and kill mobs for extremely fast progression?

Removing the grind is one thing, removing any real meaning to your progression is another.

Your health and mana scale up...no one said your gear would be powerful enough.  It all depends on how much your level plays into how powerful you are vs your gear.  You also won't have many traits, or at least the more powerful ones, nor many skills you may need at that point.  You may have a huge amount of trouble killing those mobs by yourself.  I think it's intended so that you can actually play alongside a friend who is in an area a bit higher than you without being a complete hindrance (one-shotted constantly, etc).

Plus, you don't know how the experience will scale.  If XP is based off of your newly scaled level, it may be about the same amount (or less, since you're scaled) as killing in your newbie area.

#25 Jexx

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Posted 17 August 2010 - 03:29 PM

Marisa said:

Have any of you ever heard of this site? I haven't. I'd rather see this information presented in english before I go around believing it. Some of this stuff seems a bit fishy (stupid.) I'm particurarly peeved about the scaling hp/mana. If that's going to scale it seems only fit that "attributes" would as well. I'm also not fond about the seeing spoilers thing if I tend to skip areas. I just hope the story is constructed so that I know where to go and in what specific order I need to go in.

Yes, they have had GW2 interviews before >.>

It's true, foreign people have gaming sites and try to get interviews too.

#26 jazilla

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Posted 17 August 2010 - 03:29 PM

Dove said:

Hmm, I'm not super excited about being able to play in higher up levels than your character is ready for. The scaling down is appealing to me, but the scaling up, not as much.

i feel the same(for my first character), but the cool part is, you don't have to play ahead. I think the inclusion of it is better though. you know why? what happens when you are on your 3rd or 4th character? this will be a welcome feature at that point for sure!

i am a guild wars junkie and as a large alliance leader in gw1, i know that people will be stuck in areas on their first characters(new players/casual players/bad players) where i may be on a second or third playthrough and i can actually help with a low level character. this feature in the long run shows the depth of thought the dev team has put into this game.

Edited by jazilla, 17 August 2010 - 03:32 PM.


#27 Fario

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Posted 17 August 2010 - 03:30 PM

Weapons and armour really should be scaled down stats wise otherwise the difference in armour between a level 1 and a level 80 must be really really small.

Besides why the hell can a level 1 map travel to a level 80 area. Even gw1 had limitations on where you could map travel for good reason.

#28 Volkon

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Posted 17 August 2010 - 03:30 PM

Keep in mind that your level one won't have any traits and likely won't have very many skills to be really effective in the end game areas. That would be like someone hunting bear with a slingshot because they didn't want to take the time to learn to use a rifle.

#29 Dirame

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Posted 17 August 2010 - 03:31 PM

Ratchet said:

but even then, the fact that you're not restricted whatsoever in the content you access seems as though they're just handing us the game world on a platter. no one likes grind but it still needs to be a game with objectives. otherwise it's just an environment. that isn't fun at all.

I'm not saying it's going to be like this, but from what they're describing...

Seeing as you can follow people through content (for instance a level 8 following a level 80) you could say that's what they are warning you about. You as a lone player cannot go into the place on your own but when tagging along with a higher level character you can and therefore *SPOILER ALERT*.

#30 Frizz

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Posted 17 August 2010 - 03:34 PM

Marisa said:

Have any of you ever heard of this site? I haven't. I'd rather see this information presented in english before I go around believing it. Some of this stuff seems a bit fishy (stupid.) I'm particurarly peeved about the scaling hp/mana. If that's going to scale it seems only fit that "attributes" would as well. I'm also not fond about the seeing spoilers thing if I tend to skip areas. I just hope the story is constructed so that I know where to go and in what specific order I need to go in.

I dunno but nothing really is fishy about it. It's not weird that a german game site gets some new info with Arenanet already being at GDC and Gamescom which both are in Germany.

Plus to all:
There is no RISK of spoilers if you tend to your own storyline first. You can't skip things still. Your storyline will not progress if you join another person's storyline which is ahead of yours, simply because you never had the same starting stories. (Otherwise he wouldn't be ahead of you)

Ofcourse if you have a tendency to help out people alot, then it might be annoying. I think it should at least give a warning before heading into an instanced quest area for someone else's personal storyline if this storyline is ahead of you. That would give players a heads up saying: "Oh, I better not join if I don't want the story be spoiled for me"

On the other hand joining high level players with their storyline might as well only be a possibility after completing the game at least once.

Luckily Anet still has enough time left for little changes like that =P