Persistent World - Zones or not?
#1
Posted 17 August 2010 - 02:31 PM
Meaning, can you run from Divinity's Reach directly to Ebonhawke without one single loading screen, or will you be interrupted by them just like in GW1?
#2
Posted 17 August 2010 - 02:36 PM
#3
Posted 17 August 2010 - 02:37 PM
On smaller distances when map travelling, there will not be loading screens, or they will last really short (a second or so).
On larger distances when map travelling, there will be loading screens (such as when travelling through asura gates, or a big map-travel), but they shouldn't bug you much. In GW1, if you had all the updates, the loading screens were pretty fast.
OnlineWelten said:
It really depends on how far you are going. For long distances, yes, there will be loading screens, for small distances – hopping back and forth- little to no loading screens at all.
You should be able to run throughout the world without loading screens (such as, if you don't want to pay for map-travelling [and the fee should be small, the money you lose should be easily obtained back] you can always walk there, heh), since it's all that persistent. Unless you run across an instanced area (city area, dungeon), ofc. If there will be instanced areas on certain locations which you must pass in order to go through for another area.
Edited by KQ, 17 August 2010 - 02:43 PM.
#4
Posted 17 August 2010 - 02:48 PM
But then again the demo comes out tomorrow so you should get a real answer rather than an opinion then. =D
#5
Posted 17 August 2010 - 02:51 PM
#6
Posted 17 August 2010 - 02:54 PM
There will be various instanced areas in the big cities.
First example is your house instance, which will take over 10% of the city.
In Divinity's Reach for example, there will be several instaced areas like the Queen's Palce or the headquarters of the Seraph.
ArenaNet Blog said:
Ben: Yes. All of our cities are quite large and divided into different thematic areas, with some special places you can instance into. The actual Divinity’s Reach map has different sections that reflect the different social groups, sections devoted to the six human gods, a large carnival area, and several instanced areas like the Queen’s Palace or the headquarters of the Seraph that are their own smaller maps.
#7
Posted 17 August 2010 - 03:02 PM
Quote
It really depends on how far you are going. For long distances, yes, there will be loading screens, for small distances – hopping back and forth- little to no loading screens at all.
The quote might mean different things really depending on how you interpret it. It could mean that the world is seamless and while map travel requires loading screens, travelling on foot does not. Or it could mean that the world is zoned and while traveling beyond the zone youre now in requires a loading screen, hopping back and forth within its limits does not.
Persistent does not mean seamless.
Not that it really bothers me if the game is zoned. Think people put too much importance on that.
Edited by Lorath, 17 August 2010 - 03:05 PM.
#8
Posted 17 August 2010 - 03:05 PM
#9
Posted 17 August 2010 - 03:12 PM
King said:
Could be. But Im not sure. Whenever they get that question they seem to be avoiding a direct answer. Why not just say: the world isnt divided into zones with loading screens - its seamless, except instances for the personal story, dungeons and capitals.
#10
Posted 17 August 2010 - 03:14 PM
Lorath said:
So that we can spend our time speculating on the forum, thinking about it and waiting for more juicy information about the specific topics.
Ain't ArenaNet's marketing campaign just brilliant? :p
Although, they do give us such straightforwards pieces of information as well. :)
#11
Posted 17 August 2010 - 03:27 PM
King said:
Ain't ArenaNet's marketing campaign just brilliant? :p
Its brilliant if the game is zoned. Kinda crap if its seamless :P
Having a seamless world is something youd want to put on the list of features next to dynamic events, environmental weapons, voiced personal storyline. It would be another thing building the hype. Having a zoned world is something you would not necessarily want to brag about.
Edited by Lorath, 17 August 2010 - 04:06 PM.
#12
Posted 17 August 2010 - 03:29 PM
Lorath said:
Almost every game is zoned, even WoW is zoned. However, it is the transition to that zone that is different within each game.
#13
Posted 17 August 2010 - 04:00 PM
Juanele said:
Semantics really. Do you want to define a zoned game world as one that has many different areas each with its own character, scenery, level range, etc. or one that requires zoning (and thus loading screens) to move between such areas. Then we could go on talking about WoW continents being either zones or collections of zones - again semantics. And I dont think that was the point of this thread.
Edited by Lorath, 17 August 2010 - 04:25 PM.
#14
Posted 17 August 2010 - 04:13 PM
Lorath said:
Not really since every area has it's own specifc name, with the name coming up when you enter a new "zone" and often a new public chat area. They are essentially the same as zones in different games except you didn't experience a loading screen.
#15
Posted 17 August 2010 - 04:24 PM
Fario said:
I dont really see what your point is.
#16
Posted 17 August 2010 - 04:28 PM
#17
Posted 17 August 2010 - 04:36 PM
Quote
many thanks ^^ just wanted to know this, so basically there is no loading. unless you're map travelling.
#18
Posted 17 August 2010 - 04:38 PM
I think GW2 will have something similar, but maybe the cities will be closed with a loading portal, and so on. This is a good idea, because being all open will eat a lot of RAM (computer memory) and resources in general both your PC and game servers (this means ArenaNet could implement a server just for one big city, so that city doesn't lag the other places of the game; there are many ways to do this anyway)
#19
Posted 17 August 2010 - 04:40 PM
Eramon said:
Did you read the question or just the topic?
#20
Posted 18 August 2010 - 06:53 PM
#21
Posted 18 August 2010 - 06:54 PM
Azera said:
It looked all persistent to me.
#22
Posted 18 August 2010 - 06:57 PM
Azera said:
?? what are you talking about? Instances a very very small portion of the game. The VAST majority is persistent.
#23
Posted 18 August 2010 - 07:19 PM
Azera said:
The world is fully persistant while dungeons and personal story locations (places like Logan Thackerays Office, your home district) are instanced. Its been common knowledge for three years that the world would be persistant with few instanced areas.
#24
Posted 18 August 2010 - 07:33 PM
#25
Posted 18 August 2010 - 07:43 PM
Loading screens can be avoided to some extent by streaming content to the client as you approach it rather than loading it all once you get there; however this can be more performance intensive since the client needs to have more content loaded at any given time. A loading screen may also be needed if you're not able to load all the content before reaching the new area. In many games, this causes you to lag up when loading a new zone and/or seeing the environment appear piece by piece as it's loaded. Not necessarily preferable to the occasional loading screen.









