Jump to content

  • Curse Sites
Help
- - - - -

PvE solo build (10-80)


  • Please log in to reply
19 replies to this topic

#1 Shadow99

Shadow99

    Fahrar Cub

  • Members
  • 31 posts

Posted 02 September 2012 - 02:55 PM

Currently being killed fast with upto date gear/weapon and yet this first class i ever made and still having trouble with storyline and quests (heart missions) so was wondering best weapon set to use till 80 and also what traits to take and skills ?

Edited by Shadow99, 02 September 2012 - 02:56 PM.


#2 Constanyne

Constanyne

    Fahrar Cub

  • Members
  • 13 posts
  • Profession:Thief
  • Server:Darkhaven

Posted 02 September 2012 - 04:25 PM

Personal experience is, I had to swap sets based on circumstances. A lot of the boss fights I was forced to do pistol/pistol and kite. A lot of mob and close quarters consist of sword/pistol & shortbow.

I used gear rewarded by bosses or random loot. Didn't purchase anything at all, haven't even started crafting. Had some 40 gear even when I was in the mid 50s. And yes ALL solo.

Edited by Constanyne, 02 September 2012 - 04:27 PM.


#3 Minion

Minion

    Sylvari Specialist

  • Members
  • 759 posts
  • Location:moi preciouss council house
  • Guild Tag:[Fäp]
  • Server:Desolation

Posted 02 September 2012 - 04:53 PM

Check these two threads; they are two of the most durable setups for thieves.

http://www.guildwars...le-thief-build/


http://www.guildwars...-with-shortbow/

#4 Drekor

Drekor

    Seraph Guardian

  • Members
  • 1619 posts
  • Location:Canada
  • Guild Tag:[TSP]
  • Server:Tarnished Coast

Posted 02 September 2012 - 05:14 PM

I'm L80 and have already earned aug monthly survivor achievement before my first death(and I already have septembers, dat 80 zone exp!) so I guess I have some experience with effective solo

Anywho, what I recommend for build is P/D + SB. The reasoning is fairly simple, P/D is an unbelievably strong hybrid setup, it applies a lot of conditions and deals a lot of direct damage and it does so with very little initiative(once you get to 20 anyways). The general idea is to cloak and dagger then sneak attack, this deals huge damage and applies 5 stacks of bleed, follow with 2-3 vital shots and then repeat. You only ever have to be in melee range to use cloak and dagger so use that to your advantage and don't stick in melee range. The constant stealth means mobs stop attacking and will walk back to spawn this gives you easy separation and lots of time to for your conditions to tick before you re-engage (just make sure to sneak attack before your stealth breaks).

The SB is brought out for multiple mobs, it takes a fair bit more skill than the p/d setup but you it is amazing weapon for AoE situations. You have a poison field which is quite nice, you have an auto attack that bounces also very nice but the best part is clusterbomb, and once you get a feel for detonate it turns into basically a lower costing, higher damage death blossom from range with an AoE about 2 times the size. The trick is to detonate just before the bomb hits the ground so your targets get hit by all 3 bombs.

As for traits, with this setup there are 2 keypoints, first and most important is infusion of shadow with 10 points in shadow arts this will reduce the cost of your P/D combo and lets you sustain it for longer than pretty much any fight will last. After that nothing really important until you unlock tier 2 at 40 at which point you go for leeching venoms at 20 points in shadow arts leeching adds a lot of damage to your venoms and heals you. Some other notables include lotus poison at 15 points in deadly arts and quick venoms at 20 points in deadly arts. The rest is really up to you.

Skills I would suggest signet of malice for heal, it's just so strong with a P/D + SB build. Your C&D>Sneak attack combo with P/D is 6 hits very quickly and each hit procs the signet. Shortbow clusterbombs... each bomb hit procs it so you have 5 mobs that you hit with all 3 bombs that's 15 procs of the signet... crazy strong. Utilities the #1 utility I recommend while solo'ing is caltrops, it's an AoE cripple plus throws on about 5-10 stacks of bleed on mobs walking through it, it's a huge source of damage and control, you can use it while stealth too! Next up spider venom... you don't have to use this till 40 when you get leeching venom in the mean time ambush trap (power signet for the first bit if you can't unlock it quick enough... should be around 20 though). Lastly you'll want signet of shadows as your last one. One of the biggest time sinks in leveling is travel speed, this moves you faster and speeds your leveling up. One small note you may wish to drop signet of shadows for precision signet when dealing with those lame frogs that poison you for 1-2 minutes at a time in higher zones.

Any melee mob is a free kill to you, even champion mobs can be solo'd without much issue(it'll take time). Ranged mobs are priorities so make sure to jump on them quickly, You can give yourself a quick break with stealth to assess a bad situation or even run away if necessary. Gearing should be towards power, vit and condition damage(carrion gear). Also don't forget to steal and use the items, they are very helpful (although throw gunk will screw with your stealth ability so use it immediately after using a sneak attack).

#5 Bacon

Bacon

    Pale Tree Seedling

  • New Members
  • 9 posts

Posted 02 September 2012 - 05:24 PM

For single target, you can tank forever with D/P by abusing black powder and the stealth combo from heartseeker. Especially if you have the trait that gives you back 2 initiative on stealth. I don't think it's as good damage as D/D however.

#6 Constanyne

Constanyne

    Fahrar Cub

  • Members
  • 13 posts
  • Profession:Thief
  • Server:Darkhaven

Posted 02 September 2012 - 07:08 PM

View PostDrekor, on 02 September 2012 - 05:14 PM, said:

I'm L80 and have already earned aug monthly survivor achievement before my first death(and I already have septembers, dat 80 zone exp!) so I guess I have some experience with effective solo

Anywho, what I recommend for build is P/D + SB. The reasoning is fairly simple, P/D is an unbelievably strong hybrid setup, it applies a lot of conditions and deals a lot of direct damage and it does so with very little initiative(once you get to 20 anyways). The general idea is to cloak and dagger then sneak attack, this deals huge damage and applies 5 stacks of bleed, follow with 2-3 vital shots and then repeat. You only ever have to be in melee range to use cloak and dagger so use that to your advantage and don't stick in melee range. The constant stealth means mobs stop attacking and will walk back to spawn this gives you easy separation and lots of time to for your conditions to tick before you re-engage (just make sure to sneak attack before your stealth breaks).

The SB is brought out for multiple mobs, it takes a fair bit more skill than the p/d setup but you it is amazing weapon for AoE situations. You have a poison field which is quite nice, you have an auto attack that bounces also very nice but the best part is clusterbomb, and once you get a feel for detonate it turns into basically a lower costing, higher damage death blossom from range with an AoE about 2 times the size. The trick is to detonate just before the bomb hits the ground so your targets get hit by all 3 bombs.

As for traits, with this setup there are 2 keypoints, first and most important is infusion of shadow with 10 points in shadow arts this will reduce the cost of your P/D combo and lets you sustain it for longer than pretty much any fight will last. After that nothing really important until you unlock tier 2 at 40 at which point you go for leeching venoms at 20 points in shadow arts leeching adds a lot of damage to your venoms and heals you. Some other notables include lotus poison at 15 points in deadly arts and quick venoms at 20 points in deadly arts. The rest is really up to you.

Skills I would suggest signet of malice for heal, it's just so strong with a P/D + SB build. Your C&D>Sneak attack combo with P/D is 6 hits very quickly and each hit procs the signet. Shortbow clusterbombs... each bomb hit procs it so you have 5 mobs that you hit with all 3 bombs that's 15 procs of the signet... crazy strong. Utilities the #1 utility I recommend while solo'ing is caltrops, it's an AoE cripple plus throws on about 5-10 stacks of bleed on mobs walking through it, it's a huge source of damage and control, you can use it while stealth too! Next up spider venom... you don't have to use this till 40 when you get leeching venom in the mean time ambush trap (power signet for the first bit if you can't unlock it quick enough... should be around 20 though). Lastly you'll want signet of shadows as your last one. One of the biggest time sinks in leveling is travel speed, this moves you faster and speeds your leveling up. One small note you may wish to drop signet of shadows for precision signet when dealing with those lame frogs that poison you for 1-2 minutes at a time in higher zones.

Any melee mob is a free kill to you, even champion mobs can be solo'd without much issue(it'll take time). Ranged mobs are priorities so make sure to jump on them quickly, You can give yourself a quick break with stealth to assess a bad situation or even run away if necessary. Gearing should be towards power, vit and condition damage(carrion gear). Also don't forget to steal and use the items, they are very helpful (although throw gunk will screw with your stealth ability so use it immediately after using a sneak attack).
Besides the 10+ in Shadow Arts, how did you trait it? I figure you max out Precision for the Hidden Killer Trait  (100% for sneak attacks)

Edited by Constanyne, 02 September 2012 - 07:08 PM.


#7 Drekor

Drekor

    Seraph Guardian

  • Members
  • 1619 posts
  • Location:Canada
  • Guild Tag:[TSP]
  • Server:Tarnished Coast

Posted 02 September 2012 - 08:52 PM

View PostConstanyne, on 02 September 2012 - 07:08 PM, said:

Besides the 10+ in Shadow Arts, how did you trait it? I figure you max out Precision for the Hidden Killer Trait  (100% for sneak attacks)
This is what I ended up with:
http://gw2skills.net...DjCVPFkds6MopNB

Trickery was the last to get filled out but the boost to initiative is very helpful when using shortbow, as well having vigor buff plus caltrops on dodge all work nicely together. I am still debating between venomous strength and mug though, mug is straight up direct damage but 2 stacks of might for 20s boosts booth direct and condition damage.

#8 Constanyne

Constanyne

    Fahrar Cub

  • Members
  • 13 posts
  • Profession:Thief
  • Server:Darkhaven

Posted 02 September 2012 - 11:57 PM

The problem I had with p/d in my earlier experiences is those tight/close spaces. Couldn't see anything and with clipping issues. Been running Shortbow a lot, and s/p for close spaces. Really wanted to run p/d + bow, because (from what I read) thiefs are better off keeping distance and stealth in dungeons.

My original theory craft was mainly Might + Precision + Shadow Arts

#9 blitzcreek13

blitzcreek13

    Fahrar Cub

  • Members
  • 49 posts

Posted 03 September 2012 - 02:11 AM

View PostDrekor, on 02 September 2012 - 08:52 PM, said:

This is what I ended up with:
http://gw2skills.net...DjCVPFkds6MopNB

Trickery was the last to get filled out but the boost to initiative is very helpful when using shortbow, as well having vigor buff plus caltrops on dodge all work nicely together. I am still debating between venomous strength and mug though, mug is straight up direct damage but 2 stacks of might for 20s boosts booth direct and condition damage.

You just have the one venom. Is that really enough to justify the extra skills for venoms? I am only level 30 and dont have enough trait points to really know how well venoms work in PvE.

#10 Drekor

Drekor

    Seraph Guardian

  • Members
  • 1619 posts
  • Location:Canada
  • Guild Tag:[TSP]
  • Server:Tarnished Coast

Posted 04 September 2012 - 12:54 AM

View Postblitzcreek13, on 03 September 2012 - 02:11 AM, said:

You just have the one venom. Is that really enough to justify the extra skills for venoms? I am only level 30 and dont have enough trait points to really know how well venoms work in PvE.
Yes, that one venom will heal about 20% of your HP and deal a lot of extra damage with those traits(unless you stack vit or something). You can add more but the others aren't as great in PvE and only proc 3 times.

#11 blitzcreek13

blitzcreek13

    Fahrar Cub

  • Members
  • 49 posts

Posted 05 September 2012 - 04:51 AM

View PostDrekor, on 04 September 2012 - 12:54 AM, said:

Yes, that one venom will heal about 20% of your HP and deal a lot of extra damage with those traits(unless you stack vit or something). You can add more but the others aren't as great in PvE and only proc 3 times.

how would taking 5 from deadly and adding it to shadow for shared venoms work?

#12 Drekor

Drekor

    Seraph Guardian

  • Members
  • 1619 posts
  • Location:Canada
  • Guild Tag:[TSP]
  • Server:Tarnished Coast

Posted 05 September 2012 - 04:56 AM

View Postblitzcreek13, on 05 September 2012 - 04:51 AM, said:

how would taking 5 from deadly and adding it to shadow for shared venoms work?
Only if you always have someone to share with... as a solo'er that's not really going to happen outside thieves guild.

#13 fuzzyb

fuzzyb

    Pale Tree Seedling

  • Curse Premium
  • Curse Premium
  • 1 posts

Posted 06 September 2012 - 08:59 AM

Being bored with the d/d build I was running, I just switched to this build at 60. I just wanted to post and say that I love this build. It takes a while to get used to, but it is a lot of fun, and probably the most survivable thief build I have come across.

Just wanted to register so I could say thanks :)

As an aside, I'm guessing you need to pop venom whenever it's on cooldown right ? I know it's a dumb question :/

Edited by fuzzyb, 06 September 2012 - 09:01 AM.


#14 Omedon

Omedon

    Seraph Guardian

  • Curse Premium
  • Curse Premium
  • 1081 posts
  • Location:Ontario, Canada
  • Guild Tag:[Nox]
  • Server:Tarnished Coast

Posted 09 September 2012 - 02:51 AM

Wow, that's funny that I went looking for some hard data on leeching damage and ran across someone recommending my very build I "discovered"! :) Love the weapon setup very much (as a fan of "ranged stealth" playstyle, which is vastly under-represented in MMOs!) ,at 38 now, can't wait for leeching poison!

Edited by Omedon, 09 September 2012 - 02:53 AM.

I'm an opinionated son of a gun!  Feel free to visit my blog, "Tales from the Void: Adventures in gaming whilst siezing Saidin"
http://omedon.tumblr.com/

#15 sjohnson243

sjohnson243

    Pale Tree Seedling

  • New Members
  • 8 posts

Posted 10 September 2012 - 03:49 PM

Ok - First let me say this is a DEFINATE L2Play issue, and not any critique on the build itself, so please give me a bit of advice, new player and all.

I'm currently level 16 and I read this and wanted to try P/D - I *WAS* a D/D + SB kinda guy, and I really liked the damage on D/D - if I could get behind a mob I FELT like I could just really destroy it, I was seeing it drop fast.. But, so would I if I got hit.  I figured this would probably be a bit more durable, but so far its not working out for me, so I think I'm doing something incorrectly.

Currently I have all 6 Trait points invested into Shadow Arts - I see a mob and run up and cloak and dagger it to get myself in stealth and give the mob some vuneribility, I back off a few steps and then #1(Sneak Attack) and the npc is now bleeding and about half dead.  What should be my next play, currently Im just waiting for it to close in and then #3 shadowstep to get me back in range and spam body shots till its dead... I feel like im missing a lot, whats the "Right" way to handle an encounter.  This is working for regular mobs, but what happens when I run up on on someone fighting the champion mobs, do I just stand back and spam #1 and #2?

The heal right now is kind of 'meh' just because with every hit i'm healing 8pts and they are hitting me for 90's and 100's...

So, for you experts, is the low damage just becuase of my level, or am i fundamentally doing something wrong with my attack sequence?

#16 chopstx

chopstx

    Pale Tree Seedling

  • New Members
  • 8 posts
  • Guild Tag:[DP]
  • Server:Sanctum of Rall

Posted 10 September 2012 - 05:35 PM

View Postsjohnson243, on 10 September 2012 - 03:49 PM, said:

Ok - First let me say this is a DEFINATE L2Play issue, and not any critique on the build itself, so please give me a bit of advice, new player and all.

I'm currently level 16 and I read this and wanted to try P/D - I *WAS* a D/D + SB kinda guy, and I really liked the damage on D/D - if I could get behind a mob I FELT like I could just really destroy it, I was seeing it drop fast.. But, so would I if I got hit.  I figured this would probably be a bit more durable, but so far its not working out for me, so I think I'm doing something incorrectly.

Currently I have all 6 Trait points invested into Shadow Arts - I see a mob and run up and cloak and dagger it to get myself in stealth and give the mob some vuneribility, I back off a few steps and then #1(Sneak Attack) and the npc is now bleeding and about half dead.  What should be my next play, currently Im just waiting for it to close in and then #3 shadowstep to get me back in range and spam body shots till its dead... I feel like im missing a lot, whats the "Right" way to handle an encounter.  This is working for regular mobs, but what happens when I run up on on someone fighting the champion mobs, do I just stand back and spam #1 and #2?

The heal right now is kind of 'meh' just because with every hit i'm healing 8pts and they are hitting me for 90's and 100's...

So, for you experts, is the low damage just becuase of my level, or am i fundamentally doing something wrong with my attack sequence?

Kite, kite kite... that's what you do.  Strafe and run away.  Once you used C&D, run/strafe/dodge away, don't backpedal.  For the bigger mobs, you can pick up caltrops too and kite them around on top of your caltrops until they are dead.  At the lower levels you don't have access to some of the goodies the traits give you, but for the most part you will be doing a lot of kiting.  Yes, the pistol feels like a pea-shooter.

Edited by chopstx, 10 September 2012 - 05:36 PM.


#17 Jaytron

Jaytron

    Fahrar Cub

  • Members
  • 42 posts
  • Guild Tag:[KoS]
  • Server:Stormbluff Isle

Posted 10 September 2012 - 06:19 PM

When I was leveling as D/D it was throw in a few DB, dodge away and let it bleed while recovering initiative. Rinse, repeat.

#18 Drekor

Drekor

    Seraph Guardian

  • Members
  • 1619 posts
  • Location:Canada
  • Guild Tag:[TSP]
  • Server:Tarnished Coast

Posted 10 September 2012 - 11:28 PM

View Postsjohnson243, on 10 September 2012 - 03:49 PM, said:

Ok - First let me say this is a DEFINATE L2Play issue, and not any critique on the build itself, so please give me a bit of advice, new player and all.

I'm currently level 16 and I read this and wanted to try P/D - I *WAS* a D/D + SB kinda guy, and I really liked the damage on D/D - if I could get behind a mob I FELT like I could just really destroy it, I was seeing it drop fast.. But, so would I if I got hit.  I figured this would probably be a bit more durable, but so far its not working out for me, so I think I'm doing something incorrectly.

Currently I have all 6 Trait points invested into Shadow Arts - I see a mob and run up and cloak and dagger it to get myself in stealth and give the mob some vuneribility, I back off a few steps and then #1(Sneak Attack) and the npc is now bleeding and about half dead.  What should be my next play, currently Im just waiting for it to close in and then #3 shadowstep to get me back in range and spam body shots till its dead... I feel like im missing a lot, whats the "Right" way to handle an encounter.  This is working for regular mobs, but what happens when I run up on on someone fighting the champion mobs, do I just stand back and spam #1 and #2?

The heal right now is kind of 'meh' just because with every hit i'm healing 8pts and they are hitting me for 90's and 100's...

So, for you experts, is the low damage just becuase of my level, or am i fundamentally doing something wrong with my attack sequence?
The play style of P/D is basically you want to use C&D>Sneak attack combo as often as humanly possible while using stealth and positioning to keep yourself safe.

Play with cloak and dagger a bit and memorize it's animation and when it actually hits. You can start the animation well before you're in range. Get in range just as the "hit" is coming up and be out of range before any sort of retaliatory attacks comes out(unless the mob uses very fast attacks). Once in stealth the mob loses interest in you and starts walking back to it's spawn(it won't start regen'ing for about 5 seconds). If you are uncomfortable with your current position take the time to move before unloading sneak attack then spam vital until revealed debuff is about to wear off the go back in for another cloak and dagger. I wouldn't use body shot, it's a net DPS loss because vital does good damage plus adds a bleed(and you should be going for power/condition damage along with either vit or toughness). You don't have a need for #3 because your stealth gives you plenty of time to move around.

You don't really need to "kite" half way across the map. You only need to stay outside melee except for that last instant of the cloak and dagger animation. I've been able to use this setup even in very enclosed spaces(there was heart where you basically have cage matches, I was able to avoid damage in there). Make sure to use your utilities too, don't hold them for "the right moment" just bring everything. I use caltrops and spider venom pretty much on cooldown (although I usually alternate and not use both on one mob unless it's a vet/champ).

View Postfuzzyb, on 06 September 2012 - 08:59 AM, said:

As an aside, I'm guessing you need to pop venom whenever it's on cooldown right ? I know it's a dumb question :/
Pretty much, even if you're full health(which you likely are a lot) it still does extra damage from leeching and you get the poison(plus weakness with lotus trait) so it's beneficial to use whenever and as you said the build is pretty survivable you don't' really need to hold things back in case things go bad since if that happens you just stealth and walk leisurely away.

Edited by Drekor, 10 September 2012 - 11:28 PM.


#19 The Shadow

The Shadow

    Sylvari Specialist

  • Members
  • 811 posts
  • Location:UK
  • Profession:Thief
  • Guild Tag:[EXG]
  • Server:Desolation

Posted 10 September 2012 - 11:46 PM

I don't like Carrion. Went full Berserker's (Power, Precision and Crit) and don't regret it. Also have +10 precision per kill on Shortbow. End up with a crit chance of like 70%. You kill stuff so fast and survivability is fine thanks to AoE/ Burst paired with Signet of Malice. I mean seriously, by the time you're 80, you can 1 hit backstab just about every mob. Veterans/ Champions are just as easy. D/D Auto-attack paired with flanking strikes is epic. I'm continuously critting for over 2k, with auto!

I ended up with 25/30/0/15/0

I use mainly P/D and SB but occasionally switch P/D for D/D, with the exception of world boss events where I usually go SB and P/P.

Inb4 someone complains about blah blah glass cannon blah blah. Yeah yeah yeah, heard it all before, and you're wrong, done lots of story mode/ exp mode dungeons with Guild and PUGs and mixtures of both (also done some exp runs as a 3-4 man team instead of 5 cause we couldn't find people who wanted to do it), got all survivor's and whatnot blah blah, ezpz. If you play carefully and take advantage of 1) Dodge 2) CnD 3) 3 on SB 4) Roll for Initiative you can pretty much do everything in PvE with great ease.

Btw. Roll is a staple on my bar, it's a stun break that also regenerates the majorty of your resource.. How can you possibly not use it? Shortbow is also a staple Infiltrator's arrow is just too good.

As for other utilities; Ambush is nice for solo PvE, I usually just run 2 signets (precision and 25% move) paired with roll, however, I often swap out Prec signet for; Caltrops, Shadow Refuge, Haste which can be particularly epic.

protip; wait till you'r initiative is at 10 before cloaking and backstabbing, take advantage of your traits!

Oh, and venoms and shadow arts are a very bad idea in PvE. Utterly useless if you ask me. Bring Dagger Storm as an Oh shi---

Edited by The Shadow, 11 September 2012 - 12:08 AM.


#20 Zerj

Zerj

    Asuran Acolyte

  • Members
  • 55 posts
  • Guild Tag:[[ND]]
  • Server:Darkhaven

Posted 11 September 2012 - 04:53 AM

Sword/Pistol IMO. AoE blind and AoE weakness and attacks.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users