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GW2 Starting Locations and Places of Interest


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#1 Mordakai

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Posted 19 August 2009 - 06:03 PM

I'll be updating this with new info, pics when they become available.

Info here comes from www.guildwars2.com, Movement of the World, and various interviews.

CONFIRMED: Each race will have a starting city. "According to Eric, the trailer shows the Human and Asura starting cities, Divinity's Reach and Rata Sum." http://pc.ign.com/ar.../1022360p1.html



Capital Cities / Starting Locations


Divinity's Reach Capital of Kryta, and confirmed Human starting city.
http://wiki.guildwar...e_prealpha.jpeg

Rata Sum Confirmed capital and starting city of the Asura (confirmed by www.guildwars2.com & http://pc.ign.com/ar.../1022360p1.html)

Iron Citadel Charr capital, possible starting location for Charr characters. Built by Iron Legion on the ruins of the human city of Rin.
EDIT: One interview refers to a "Black Citadel", but I think it's just a typo/misunderstanding.

Hoelbrak Norn "capital". "Forced by the ice dragon to leave their homes in the far north, the norn have settled in the Shiverpeaks, building new homesteads and totem lodges on the high peaks and in snowy valleys. The greatest of these settlements, Hoelbrak, provides a central meeting point for these rugged, individualistic hunters..." http://videogames.ya.../news-1346068-2

The Grove Assumed to be the location of the Pale Tree that grows the Sylvari race. The Sylvari capital/starting location may in Arbor Bay or near the Henge of Denravi, but this is not confirmed. (STILL NEED MORE INFO)


Places of Interest

Durmand Priory is a monastery hidden in the Shiverpeaks. It contains many volumes of information rescued from Lion's Arch during the flood by the Order of Whispers, who remain its guardians to this day. It is named after Durmand, a master Historian who established the truth about the rise of the White Mantle, the Tengu accords and the Battle of Jahai, among other things. (http://www.wiki.guil.../Durmand_Priory)


Kodan Iceberg Home of new polar bear race, the Kodan. http://www.conceptar...=1&d=1251425937
"Ree Soesbee: Kodan are not norn. Kodan are not shapechangers; the form you see is their sole physical form. Some scholars hypothesize that the two races may share a common history, but they are not at all the same race. The great kodan sanctuaries, their cities, are mobile. However, with the rise of the dragon Jormag in the far north, their Sanctuaries have been pushed out of the massive ice seas and into the shallow bays and harbors that border the Shiverpeaks. They cannot return to the arctic oceans, for fear that the dragon will destroy them utterly." http://www.onlinewel...rview-teil-1/5/

http://img5.imagesha...i/38515515.jpg/

Ebonhawke Last Ascalon stronghold versus the Charr. Located where the Blazeridge and Shiverpeak Mountains merge. Probable location of some casual PvP events. Probable outpost that leads to Charr controlled areas of Ascalon.
Posted Image
Ebonhawke concept art (thanks to pumpkin pie for posting, confirmed by http://www.facebook.com/GuildWars2)



Lion's Arch The new "Battle Isles", populated by pirates, mercenaries and the priests of Balthazar. Here will probably be GvG battles, the GW2 version of Hero's Hall, and other PvP events.

Ascalon City Now a literal ghost city, the eternal defenders of Ascalon fight friend and foe alike. (Expect Mission to return legendary swords to their rightful owners to quell the spirit of King Adelbern and his followers).


Corrupted Orr
Orrian dragon Zhaitan's homebase, will probably be end-game or elite area. "Only the greatest of heroes dare venture within the ruined cities of Orr; to adventure there is to face the dragon and its minions directly, and that creature's power is not to be underestimated."

http://www.facebook....36714208&ref=mf


Sorrow's Furnace confirmed to be in GW2 by Ree Soesbee in interview. Possibly controlled by Dredge. http://www.guildwars...esbee-t981.html


Hrangmer After the fall of the Titans and Kalla Scorchrazor’s rebellion, the Flame Legion was overthrown and cast down. With their mystic power shattered and their Shamans reviled, they barely had enough strength left to fight off the other legions and stay alive. The broken legion retreated northeast to their primary citadel at Hrangmer.
http://www.creativeu...2-hrangmer.html


Black Citadel Mentioned in interview, now with concept art. Possible Ash or Blood Legion home.
http://www.conceptar...=1&d=1255474015 (thanks again Pumpkin Pie)


....more to come





Possible pictures of Divinity's Reach, Hoelbrak, and Iron Citadel: http://www.guildwars...28&postcount=53 (fixed correct link) (thanks BiiiiiigS )

3 more shots of Rata Sum, Kodan Iceberg, and Iron Citadel: http://www.conceptar...87&postcount=67

Edited by Mordakai, 15 October 2009 - 03:33 PM.


#2 Arkantos

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Posted 19 August 2009 - 06:16 PM

I'd say Eye of the North or Gunnar's Hold would be the capital for Norn.

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#3 Ariena

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Posted 19 August 2009 - 06:22 PM

Asura would likely start somewhere on the Tarnished Coast.

#4 Thalador

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Posted 19 August 2009 - 06:24 PM

Well, I think the best candidates for Norn settlements would be Grooble's Gulch, Krok's Hollow and the remnants of Maladar's Fort, Beacon's Perch and the small villages in Deldrimor Bowl and Anvil Rock. Of course, these are not their names now, but those areas would fit for the Norn, and could easily build on the ruins of these abandoned places. I doubt that they will have towns/outposts in the Southern Shiverpeaks, after all, those areas are in the hands of the Dredge. Although, as we know that the Norn are a "little bit" bloodthirsty and proud, they can easily break into Dredge territories, and build their hearthsteads under the Dredges' nose.

For the Asura, I would say it's 80% that they are still inhabitating Rata Sum and Vlox's Fall, including new areas like the one, that was found in 'O Brave New World'.

#5 Free Runner

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Posted 19 August 2009 - 06:24 PM

Gunnars Hold is supposed to be overwealmed by the Dragon of ice and snow. However EotN is still an option - we're going to have to travel there anyway. I reckon the Norn wil lstart from somewere in the Northen Shiverpeaks. Perhaps somewere near beacons perch.

#6 Karuro

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Posted 19 August 2009 - 06:26 PM

Arkantos said:

I'd say Eye of the North or Gunnar's Hold would be the capital for Norn.

Nope, the Norn are chased down the Shiverpeaks due the Dragon and are now living in the old dwarven buildings, at war with muscled-up dredge.

#7 Konig Des Todes

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Posted 19 August 2009 - 06:48 PM

Now I have a reason to close GW2 threads in Druid's! Yay! :D

Anyways, my starting locations, if different locations:

Charr: Iron Citadel

Human: Divinity Coast

Sylvari: Arbor Bay (at Sylvari Tree - GW2's name unknown)

Asura: Three ideas:
1) Arbor Bay, at ruins north of the Sylvari Tree
2) Maguuma Jungle (near Bloodstone Fen) - issue here is the Centaurs and White Mantle
3) Southern Maguuma Jungle (near Henge of Denravi) - to give space between the Sylvari and the Asura

Norn: Grooble's Gulch (territory extending down to mimd-way through Snake Dance)

Points of Interest:

Durman Priory - Temple of Grenth (located in the Shiverpeaks, and Grenth was a god of knowledge to a degree while Abaddon was locked up *proved by House Durheim of the Kurzicks*)

#8 Mister_Smiley

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Posted 19 August 2009 - 06:54 PM

I could see the norn starting mabey from Yak's bend, but it also kinda depends on how fair they are driven down in the shiverpeaks

#9 Arghore

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Posted 19 August 2009 - 07:15 PM

Yeah, with the Norn driven down, and the dwarfs not there, wouldnt Droknars make sence as a Norn starting area (capital), Though i could also see that as being taken by the 'Dark Dwarfs' as they didnt fight at the side of the Dwarfs and thus might not have turned to stone...

#10 Mister_Smiley

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Posted 19 August 2009 - 07:24 PM

I thought about Droknars, but thats way fair down and very close to Orr and the Dragon, but its possible. Also the dark dwarfs aka the stone summit are gone.

#11 Konig Des Todes

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Posted 19 August 2009 - 07:38 PM

Arghore said:

Yeah, with the Norn driven down, and the dwarfs not there, wouldnt Droknars make sence as a Norn starting area (capital), Though i could also see that as being taken by the 'Dark Dwarfs' as they didnt fight at the side of the Dwarfs and thus might not have turned to stone...
The "Dark Dwarves" - or Stone Summit, their actual name - are wiped out with Duncan. Those in the Eye of the North are the exiles and remnants. Duncan is their last leader at the end of the campaign, and with his death, there are no others (hence the quest name "The Last Heirophants").

As for Droknar's Forge, one word: Dredge. With the main mine being Sorrow's Furnace, the Dredge can effectively place themselves between the Northern Shiverpeaks (and thus the Norn) and Droknar's Forge. If any race controls Droknar's Forge now, it will be the Dredge or the Grawl which are just south and east of it. The Avicara would probably control the eastern portion of the Southern Shiverpeaks, the Grawl controlling the ridge and the southern/southeastern sections of the Southern Shiverpeaks, the Dredge controlling the center of the Southern Shiverpeaks, and the Norn controlling the Northern portion of the Southern Shiverpeaks, and the southern portion of the Northern Shiverpeaks (if not the whole Northern Shiverpeaks). And of course, right above the Norn would be the Dragon of Ice and Snow.

Mister_Smiley said:

I thought about Droknars, but thats way fair down and very close to Orr and the Dragon, but its possible.
It's not that close to Orr or the dragon there...

#12 Thalador

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Posted 19 August 2009 - 07:42 PM

Arghore said:

Yeah, with the Norn driven down, and the dwarfs not there, wouldnt Droknars make sence as a Norn starting area (capital), Though i could also see that as being taken by the 'Dark Dwarfs' as they didnt fight at the side of the Dwarfs and thus might not have turned to stone...

No, it wouldn't. As I mentioned earlier, large parts of the Southern Shiverpeaks has been taken by the Dredge.

Movement of the World said:

There they found abandoned Dwarven forts and a new challenge in the form of the Dredge, the old nemeses of the Dwarves, now almost unrecognizable from the primitive, frightened creatures of the past.

The Dredge, reveling in their new-found freedom after the Dwarves fell to the Destroyers, seized that opportunity to become a real threat in the Shiverpeaks, while the Norn revel in the hunt of new enemies. The Norn and the Dredge fight over control of these lands in a continual war that rages along the highest mountains.

So, it's unlikely that the Norn starting area/town is Droknar's Forge. Again, Grooble's Gulch, Beacon's Perch, Krok's Hollow would be the best shot.

And yes, it's still possible, that the Stone Summit managed to survive after all, although with the death of their last hierophant (Duncan the Black), they've fallen to disarray. But who knows? Perhaps they've found the Deldrimor women, and restarted their race. ;)

#13 Winterclaw

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Posted 19 August 2009 - 07:44 PM

I don't think the iron citadel would be where the charr start... seems too close to other things. I'm guessing it'll be a place you get to "after 20" like keining center or a mission point.

#14 Mister_Smiley

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Posted 19 August 2009 - 07:44 PM

Konig Des Todes said:

The "Dark Dwarves" - or Stone Summit, their actual name - are wiped out with Duncan. Those in the Eye of the North are the exiles and remnants. Duncan is their last leader at the end of the campaign, and with his death, there are no others (hence the quest name "The Last Heirophants").

As for Droknar's Forge, one word: Dredge. With the main mine being Sorrow's Furnace, the Dredge can effectively place themselves between the Northern Shiverpeaks (and thus the Norn) and Droknar's Forge. If any race controls Droknar's Forge now, it will be the Dredge or the Grawl which are just south and east of it. The Avicara would probably control the eastern portion of the Southern Shiverpeaks, the Grawl controlling the ridge and the southern/southeastern sections of the Southern Shiverpeaks, the Dredge controlling the center of the Southern Shiverpeaks, and the Norn controlling the Northern portion of the Southern Shiverpeaks, and the southern portion of the Northern Shiverpeaks (if not the whole Northern Shiverpeaks). And of course, right above the Norn would be the Dragon of Ice and Snow.

It's not that close to Orr or the dragon there...



Good points, i keep forgetting about the Dredge. And i suppose thats true its not that close to Orr.

#15 Konig Des Todes

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Posted 19 August 2009 - 07:55 PM

Winterclaw said:

I don't think the iron citadel would be where the charr start... seems too close to other things. I'm guessing it'll be a place you get to "after 20" like keining center or a mission point.
The Iron Citadel is where Rin is. That's far from most things, depending on how they scale the game. Ebonhawke is far, Shiverpeaks is semi-close, but still a good distance for a starter area, might be close to the path of "Grothmar"'s flight of corruption, but so would be just about 90% of the Charr homelands (what the heck is that lands' name! So aggravating not knowing... :mad:)

#16 Arghore

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Posted 19 August 2009 - 08:00 PM

Konig Des Todes said:

what the heck is that lands' name! So aggravating not knowing... :mad:
Even if you knew you would need a Char decoder to translate it to something we would actually understand :o ... perhaps they just call it homeland :D

#17 Konig Des Todes

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Posted 19 August 2009 - 08:04 PM

Arghore said:

Even if you knew you would need a Char decoder to translate it to something we would actually understand :o ... perhaps they just call it homeland :D
Gaile said when EN was coming out that it had a name. So while when translated it might mean "homeland" - in the human language, it has a name!

#18 Thalador

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Posted 19 August 2009 - 08:05 PM

You forget Primordus' living stone minions.

Movement of the World said:

The four primary legions of the Charr, the Ash Legion, Blood Legion, Gold Legion, and Iron Legion, each control city-strongholds, spread out across the eastern lands. Charr warbands strike out from these safe havens to defend their territories, battling the shades of Ascalonian warriors, the twisted servants of the desert dragon, and the horrifying beasts that come up from beneath the ground throughout Ascalon and the Shiverpeaks.

It states that they've entered almost the whole region. Although, (Rin/)Iron Citadel is far from the beasts' "HQ" (Primordus' Chamber), they can erupt from the earth everywhere. I think it wouldn't be a pleasant starting/newbie area for Charr players.

Edited by Thalador, 19 August 2009 - 08:23 PM.
Typo


#19 Konig Des Todes

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Posted 19 August 2009 - 08:20 PM

Thalador Doomspeaker said:

Although, (Rin/)Iron Citadel is far from the beasts' "HQ" (Primordus' Chamber), they can erupt from the earth everywhere. I think it wouldn't be a pleasant starting/newbie area for Charr players.
Key words. From Primordus, technically no where is safe. Just like the Destroyer Threat.

#20 Ryuzaki

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Posted 19 August 2009 - 08:28 PM

I hope they make small cinematics to introduce the race when you create a char.
For example if you choose Sylvari you will get a small cinematic that shows how the Sylvari comes to life etc.
Would be interesting to see :D

#21 garethporlest22

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Posted 19 August 2009 - 10:05 PM

If each place is going to have a starting area, you have to think of it as like a tutorial zone. Wouldn't Arbor Bay be too close for Asuran's to start at? And why would they go down to the Henge of Denravi? What about Rata Sum?

#22 Whisper

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Posted 19 August 2009 - 10:14 PM

garethporlest22 said:

If each place is going to have a starting area, you have to think of it as like a tutorial zone. Wouldn't Arbor Bay be too close for Asuran's to start at? And why would they go down to the Henge of Denravi? What about Rata Sum?
Deffinently gonna start in Rata Sum what could be more appropriate than the captital of the asura? Henge of denravi is mostly human related.

#23 Konig Des Todes

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Posted 19 August 2009 - 10:26 PM

Whisper said:

Deffinently gonna start in Rata Sum what could be more appropriate than the captital of the asura? Henge of denravi is mostly human related.
I suggested Henge of Denravi because it was a large settlement already existing. I said Arbor Bay because of the quest "O Brave New World" makes it sound like the Asurans are going to set up a more perminant base on those ruins.

Remember Rata Sum and the other Asuran locations are temporary locations set up post-haste after being forced out. In GW2, they are spread all over Tyria as a merchandising race. They also overlook other races, thinking they are better than themselves, which could support them not wanting to be near others - what place is mostly abandoned? Druid settlements.

While it is a most likely thing for the Asurans to start where they were in GW1, it's not full proof either. They could move their "main base" elsewhere after GW1 - in a location with less sun, and/or away from other races. Best spot: Maguuma Jungle, it's very thick (thus, lots of shadows) and the southern portion is away from the three other sentient races - Centaurs (Northwestern portion), Sylvari (Southern portion), and White Mantle (Northeastern portion).

#24 garethporlest22

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Posted 19 August 2009 - 10:30 PM

Konig Des Todes said:

I suggested Henge of Denravi because it was a large settlement already existing. I said Arbor Bay because of the quest "O Brave New World" makes it sound like the Asurans are going to set up a more perminant base on those ruins.

Remember Rata Sum and the other Asuran locations are temporary locations set up post-haste after being forced out. In GW2, they are spread all over Tyria as a merchandising race. They also overlook other races, thinking they are better than themselves, which could support them not wanting to be near others - what place is mostly abandoned? Druid settlements.

While it is a most likely thing for the Asurans to start where they were in GW1, it's not full proof either. They could move their "main base" elsewhere after GW1 - in a location with less sun, and/or away from other races. Best spot: Maguuma Jungle, it's very thick (thus, lots of shadows) and the southern portion is away from the three other sentient races - Centaurs (Northwestern portion), Sylvari (Southern portion), and White Mantle (Northeastern portion).

Yeah it sounds good, but don't they like underground too? Wouldn't they have to build all that way? Or is it just the dwarves who like that?

Also the only reason I was against Arbor Bay is because I figure the starting area for each race will be somewhat big to provide for training and what not.

#25 Konig Des Todes

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Posted 19 August 2009 - 11:41 PM

garethporlest22 said:

Yeah it sounds good, but don't they like underground too? Wouldn't they have to build all that way? Or is it just the dwarves who like that?

Also the only reason I was against Arbor Bay is because I figure the starting area for each race will be somewhat big to provide for training and what not.
I wouldn't doubt the Asurans and Sylvari sharing a starting area (thus making it 4 not 5 starter areas) to be honest. And most of the Depths of Tyria is overrun by Primordus' minions, thus pushing the Asura out (again, if they ever went back into the underground).

#26 garethporlest22

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Posted 19 August 2009 - 11:52 PM

Konig Des Todes said:

I wouldn't doubt the Asurans and Sylvari sharing a starting area (thus making it 4 not 5 starter areas) to be honest. And most of the Depths of Tyria is overrun by Primordus' minions, thus pushing the Asura out (again, if they ever went back into the underground).

Yeah that makes sense. I didn't know about the minion's prior to making that post, but after reading the dragon thread I understand now.

But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.

#27 Free Runner

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Posted 20 August 2009 - 12:01 AM

garethporlest22 said:

But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.

I dunno, i think they could do something interesting with the Charr and Humans. Perhaps having their zones right next to each other with the starting quests centering around the Human vs Charr situation.

#28 Konig Des Todes

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Posted 20 August 2009 - 12:32 AM

garethporlest22 said:

Yeah that makes sense. I didn't know about the minion's prior to making that post, but after reading the dragon thread I understand now.

But they would be the only races sharing zones, because the others are pretty much segregated by relations or beliefs.
Unless Tengu, Centaur, Dredge, or Grawl become playable. Grawl could share with Charr, Norn, Centaur (if playable), Dredge (if playable), or Tengu (if playable). Tengu can share with human, Sylvari, Centaur (if playable), or Dredge (if playable). Dredge with Grawl or Tengu (both if playable).

And now I lost my train of thought *after about 30 minutes of looking elsewhere*...

Oh yes, If they add more races, they can have more "starter locations" being shared.

Free Runner said:

I dunno, i think they could do something interesting with the Charr and Humans. Perhaps having their zones right next to each other with the starting quests centering around the Human vs Charr situation.
I take it you think Ebonhawke will be the human starting point? It just seems unlikely to me, to be honest...

#29 garethporlest22

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Posted 20 August 2009 - 12:35 AM

Konig Des Todes said:

Unless Tengu, Centaur, Dredge, or Grawl become playable. Grawl could share with Charr, Norn, Centaur (if playable), Dredge (if playable), or Tengu (if playable). Tengu can share with human, Sylvari, Centaur (if playable), or Dredge (if playable). Dredge with Grawl or Tengu (both if playable).

And now I lost my train of thought *after about 30 minutes of looking elsewhere*...

Oh yes, If they add more races, they can have more "starter locations" being shared.

Yeah that could work. Tengu are sort of friendly with humans, at least about as much as Centaurs and Charrs, well maybe not Charrs.

But Grawl and Dredge? Based on lore, would it even make sense to make those types of races playable?

#30 Free Runner

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Posted 20 August 2009 - 12:38 AM

Konig Des Todes said:

I take it you think Ebonhawke will be the human starting point? It just seems unlikely to me, to be honest...

I'm just having a hard time seeing Humans starting from Kryta. I know its the last human kingdom and all but Kryta has always been the center point. The crossroads. The place where everything starts to fall in place. I just dont see a race starting there instantly.

Since GW1 did start off with the whole Human recruit joins Ascalon Vanguard thing, i just feel it more likely they start, not exactly in Ebonhawke but somewere near Ascalon. Perhaps like a camp near it.





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