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#1 Simath

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Posted 18 August 2010 - 02:49 PM

lolololol potions wtf is this?

There, fallot, you have your discussion started.

#2 Jimmbones

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Posted 18 August 2010 - 02:50 PM

Just as long as they aren't allowed in PvP Areas...

#3 LAZORKITTEH

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Posted 18 August 2010 - 02:52 PM

PvE fine, PvP is a no go.

#4 hexal

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Posted 18 August 2010 - 02:52 PM

I'm...wary. We'll see.

#5 Kwintpod

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Posted 18 August 2010 - 02:52 PM

I'm not surprised, consets and all.

Hope they don't play a big role though.

#6 sheep

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Posted 18 August 2010 - 02:55 PM

If potions are excuze to healing class in GW2, I'm dissapointed.

#7 shillo

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Posted 18 August 2010 - 02:55 PM

I'm... shocked, actually.

You get to play with 3,000 energy. Or 'blue stuff', let's not jump to conclusions. It always goes down, unless you click on a vial of blue stuff, which you're warned about by a helpful popup. Then it goes up to about half normal.

Seriously, if energy boils down to 'fight too long and it will cost you a bit of gold', why have it at all?

#8 fundayz

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Posted 18 August 2010 - 02:55 PM

Well, we've seen them mentioned in the game so its safe to assume they are going to be in at release. Also, the fact that there is some sort of quick-use "potion button" hints that they will be widely used and available.
I hope that the "potion button" automatically selects the most appropriate potion rank to your health/energy state.

#9 Kimhana

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Posted 18 August 2010 - 02:55 PM

I'm pretty much indifferent to potions being introduced. I'd have to see how they work before I can say "Yes, I'm okay with them" or "No, I don't like it".

#10 Rever

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Posted 18 August 2010 - 02:56 PM

My only hope is they are only for use in battle and your health/energy restore naturally out of battle.

#11 thefool

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Posted 18 August 2010 - 02:56 PM

As long as they have a cool-down and/or sufficient restrictions and/or drawbacks...

Simply don't know enough at this point.

#12 Whizzle

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Posted 18 August 2010 - 02:56 PM

I want to see how exactly they work.

Potions could be a no-go for me.:surprised:

#13 raminus

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Posted 18 August 2010 - 02:56 PM

Strongly dislike them; hope Arenanet will implement limits to prevent abuse. Last thing i want to see are GW2 potion gimmick-builds

#14 pumpkin pie

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Posted 18 August 2010 - 02:56 PM

at this point I don't care what ArenaNet put into the game :) /WOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

#15 athariel

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Posted 18 August 2010 - 02:58 PM

I liked potions in Diablo1/2/WoW/DDO/WAR/TitanQuest <3 I'll like them here as well

#16 hog

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Posted 18 August 2010 - 03:00 PM

Dumb move IMO. I have nothing against potions, they just don't fit into my idea of what guild wars should be. I played Monk pretty much exclusively in Guild Wars and it's sad to see the class being replaced by.... Potions.

#17 Lokomotiv

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Posted 18 August 2010 - 03:00 PM

Would that potion graphic mean that ur getting 4 nrg per sec? Being changable acording to potion used?

#18 fundayz

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Posted 18 August 2010 - 03:01 PM

shillo said:

Seriously, if energy boils down to 'fight too long and it will cost you a bit of gold', why have it at all?

Because you might run out of potions? Because you won't be in a situation to be able to use them? Because they will likely have cooldowns?
What's the point of having energy/mana in any game if they have potions?

#19 Kurpitsa

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Posted 18 August 2010 - 03:02 PM

I fear the worst.

Do we have any confirmation on how they work? We've just seen them there, but there's nothing about how they work.

#20 Degrey

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Posted 18 August 2010 - 03:03 PM

Love the way people are potion haters without knowing effects of them in game the way the game works. Natural regen values, scale of battles length and cost of energy/mana along with the way they are acquired.

We don't know anything other than they are in the PvE content at this time so maybe wait and see and then comment on them.

#21 Jexx

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Posted 18 August 2010 - 03:03 PM

Nothing about how they work. Just be indifferent for now. I trust that ArenaNet will make them work, but we'll see.

#22 shillo

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Posted 18 August 2010 - 03:03 PM

athariel said:

I liked potions in Diablo1/2/WoW/DDO/WAR/TitanQuest <3 I'll like them here as well

I found that potions made health and energy mostly pointless in D1, D2, Titan Quest and Torchlight. You'd die if your potion finger was too slow.

In GW1 they're resource, and go up and down during the course of battle; you needed to account for them with every action. Potions turn these into almost static timers - chug a potion every x seconds or die/be unable to cast.

#23 Taldrym

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Posted 18 August 2010 - 03:03 PM

pumpkin pie said:

at this point I don't care what ArenaNet put into the game :) /WOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

You, sir, have the perfect attitude! :D

#24 Karasu

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Posted 18 August 2010 - 03:04 PM

Mesmer ='( .. Lot of his skills are based on energy stealing, and a potion instantly negates this.

All the tactics of items/skills/armor you had in GW1 is now gone and reduced to a "how long is the potion cooldown"

I want to trust ANet, but I simply can't right now. I need an explanation of what we saw.

Quote

In GW1 they're resource, and go up and down during the course of battle; you needed to account for them with every action. Potions turn these into almost static timers - chug a potion every x seconds or die/be unable to cast.

Exactly. The same reason that Supreme Commander FA is such a tactical game - you have to learn your resource management. Always have enough energy left to cast your heal/backup skill and try not to waste your maximum energy. There's so many factors and a simple button that says *gain x energy instantly* is a HUGE difference

Edited by Karasu, 18 August 2010 - 03:07 PM.


#25 hog

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Posted 18 August 2010 - 03:05 PM

shillo said:

I found that potions made health and energy mostly pointless in D1, D2, Titan Quest and Torchlight. You'd die if your potion finger was too slow.

In GW1 they're resource, and go up and down during the course of battle; you needed to account for them with every action. Potions turn these into almost static timers - chug a potion every x seconds or die/be unable to cast.

This, unless they have like a 10 minute CD haha..

#26 Var

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Posted 18 August 2010 - 03:05 PM

Ugh...

Potions in a bucket.

#27 Grodan16

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Posted 18 August 2010 - 03:05 PM

Potions could be a decent addition, but I'd rather not have them.

#28 Short

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Posted 18 August 2010 - 03:05 PM

E-denial is not definitely gone, it depends how you look at it. If poitions have cooldowns or you have a limited amount per battle it just adds a new dimension. You ahve to think about when you want to put down some e-denial based on when they're having their potions, how many have they already had etc. Don't jump to conclusions.

#29 Shadow Ritualist

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Posted 18 August 2010 - 03:05 PM

I'm willing to bet that they're banned in pvp, probably going for the more tactical gw1 approach. And mana does regen, but similarly to hp, out of combat. So you won't be able to fight for long times, but in between you can easily gain it back, very quickly.

#30 Doctor Overlord

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Posted 18 August 2010 - 03:06 PM

Indifferent until I see how they function. I think ArenaNet could implement them in a way that works.





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