Necros in dungeons.
Posted 03 September 2012 - 11:55 AM
Before i go on i would like to say that i just wanna know what other players think about the stat of necros atm(in dungeons) and to find out if players have found good use of necros.
I have played necro since the first bwe and have now made almost all the dungeons( not 80 yet ) and finished some explo modes. I have tried many spec and non of them seems really good.
So i tried to come up with a spec that would be useful in dungeons. Since necros dont have that much burst and the conditions dont burn down enemies down as fast i would want and i couldnt help my teammate enought i tried to make a hybrid build to have alittle of everything. The good thing about necros is that we can survive for a long time, but whats the point of being alive when all the other 4 players are dead.
So finally i went for a support/aoe well condition build. Ill try to explane why i chose the traits and utiltis.
The point of the build is to have supportive capability, raw damage and the chance to make combos with wells and the bleed/poison damage from wells and spells. Gurdians and engineers seems to have much more and better supportive powers, elementalist a much better aoe and warriors, rangers and thieves a better burst(Sorry mesmers dont really know what u can do the best). So i try to work with what i have.
Power/con duration for more damage to bad guys. In explo mode players will be sometime up against 20 mobs at one and 5 of them are elites. My group has always tried to kill them with lots of AOE.
Spitful Spirit: Retaliation is really good since i need to run around between mobs to heal my allies in death shroud(with Transfusion trait).
Chill of Death: The slo effect give your allies a chance to run away or you a chance to but down new marks or wells.
Death into life: More raw damage means more healing, no brainer.
More critical hits means more damage and more bleeding + higher bleeding duration makes the damage even bigger.
Hemophilia : Hemophilia for higher bleed duration. More overtime damage.
Chilling Darkness: For more AOE slow. Very useful when pulling lots of enemies. Note: One of the wells should be turned into Well of Darknessi recommend Well of Power because usually everyone tries to keep there distance when you are pulling alot of enemies therefor players shouldnt get conditions on them.
Focused Rituals: Really useful trait for this build. Keeps a necro far from harm and makes this build come alive.
Staff Mastery: Lets a necro make more combos and keep the conditions on enemies and health regen on allies.
More healing to help allies and more health to keep a necro alive.
Transfusion: Helps a necro to heal allies.
Ritual Mastery: Once again more combos, more damage and more support.
If possible i try to own 2 sets of gear. One that has healing power/power/toughness and the other that has condition damage/power/precision.
Its more useful to get more condition damage over condition duration since it better to kill the enemies faster.
So let me know what you think about this build and also what other builds you have found to be useful. Ofc im open for ideas on what to change or how to make this build better.
Posted 03 September 2012 - 12:28 PM
I tried a similar build and got most value out of it at some bosses.
But most times we had to fight trash and this was much more challenging.
Therefor I used some like ...
Scepter/Dagger + Staff
Curse10: spread Weakness while enter DS
Blood10: Life Transfer heals allies
Soul5: more LF gain
Weakness is king
But I have to admit ...
I didnt use WoD and Chilling Darkness, may this will work better for the trash.
Posted 03 September 2012 - 11:18 PM
Blood10: Life Transfer heals allies
In your experience, how well does Weakening Shroud work? I assume that it causes Enfeebling blood to be cast directly over where you're standing when entering DS. That itself has a radius of 240 which is a reasonable (but not huge) circle. Do you need to be pretty close to the mob in order for it to be effective?
And Life Transfer...the amount of green numbers it puts out in those zerg fests is just brilliant.
Edited by Xekk, 03 September 2012 - 11:18 PM.
Posted 04 September 2012 - 07:13 AM
Posted 04 September 2012 - 08:21 PM
Posted 06 September 2012 - 11:47 AM
The problem with GW2 is that we have no way to really compare professions since we have no addons and the target dummies are totaly useless. We dont know who or what spec heals more, how a profession does the most damage and so on.
Posted 06 September 2012 - 03:31 PM
Posted 07 September 2012 - 06:00 AM
Edited by Tamps, 07 September 2012 - 06:01 AM.
Posted 07 September 2012 - 10:00 AM
For dungeons I like scepter/dagger with a staff switch, consume conditions or well of blood if the group needs a light field, well of suffering (dark field, vuln), well of corruption (dark field), then the last slot can have epidemic, plague signet or signet of undeath depending on what's needed at the time.
Posted 07 September 2012 - 10:38 AM
Well, I am playing a Minion Master and are doing quite well with it in dungeons.
Posted 07 September 2012 - 11:08 AM
It is beneficial to have a condition build yourself but since epidemic spreads all conditions on the target it is really one of the strongest U-skills in the game for multimob fights regardless of your own trait set-up.
Posted 07 September 2012 - 02:18 PM
So to answer your question, I find Necros a great class to accompany a group for dungeons. Minion Masters are also quite amusing, and seem to have really good survivability as well.
Posted 08 September 2012 - 01:35 AM
Posted 09 September 2012 - 05:30 AM
It transfers 3 if theres 3 enemies there (because it bounces). If you have just the one target, it wont bounce 2 more times. I learned this through trial and error.
Posted 09 September 2012 - 05:52 AM
But I want to know if their was any viability to an Axe/Focus setup (with staff for swap) build. The damage seems rather lackluster at low levels, and I want to know if it gets any better later on. The build would obviously focussing on raw power/crits because the axe doesn't have any condition damage. The reason I'm asking is that I really like the Axe/Focus skills.
TL;DR Is the axe viable in PvE/dungeons?
Posted 09 September 2012 - 11:03 AM
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