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[Ranger PVE] Liru's Critical/Pet Synergy Build Guide

guide critical build ranger pet

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#91 Salticus

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Posted 04 October 2012 - 09:01 AM

Hi. I've been using this guide ever since I started my main character. As of right now, I'm a level 40X Ranger with 10/15/5/0/5 with Power and Precision gear while all of my accessories are Vitality and Toughness.

Not sure if I'm doing something wrong but I noticed that it takes me a while to kill mobs without the bleeding condition. Is that how it supposed to be? I thought that since this is a crit build, condition won't be a necessity.

Thanks in advance.

#92 Tharrath

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Posted 05 October 2012 - 03:52 PM

Hey ;)
I've been using this build for 2 weeks now and have to admit it works great ;)
However, i am still not sure what gear to use.
Have been using berserkers but i wonder if i should switch to rampagers.
Is the +prec worth sacrificing the +crit dmg?

#93 valky

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Posted 05 October 2012 - 04:05 PM

View PostTharrath, on 05 October 2012 - 03:52 PM, said:

Have been using berserkers but i wonder if i should switch to rampagers.
Is the +prec worth sacrificing the +crit dmg?

I think it depends on what you are doing..for farming/solo and stuff, I'd go for a condition build but if you are doing a lot of group events & dungeons a +crit build is more viable IMO. As you don't always get the best (flanking/rear) shots, so you have to rely on pure and raw damage. Have the same problem on my engi as well :P switched from zerker to rampager and am really fully satisfied. (dungeon/grp farming...and some minor solo stuff)

[if getting the yellow gear is an option, just give it a try .. the stat difference isn't that great compared to exotic but'd give you a clue]

And, if am not wrong, you don't lose that much precision to 'feel' the difference. can be compensated by food/oil/sigils...

#94 Dusty Friday

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Posted 05 October 2012 - 04:23 PM

It generally feels as if having 50+ % crit is great. Honestly, it feels like you are critting all the time. I was using condition gear, but dropped most of it for power and crit, I don't regret it. The shortbow will usually crit somewhere between 600 and 800, while with the sword it's always 1k+ per crit, combined with your pet's 2-3k, so you are basically downing any normal mob in 2-3 seconds, especially if you utilize your haste to the full extend. I'd even switch the weapon sigils to 'of the Rage', which will give you a haste buff every 30 seconds or so (might be a bit more). Combined with the high crit and power + your pet swap haste and QZ = amazing dps (for a ranger, at least).

Edited by Dusty Friday, 05 October 2012 - 04:24 PM.


#95 Tharrath

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Posted 05 October 2012 - 04:31 PM

So, which gear would you go for?
Berserkers (more +power, +prec, +crit dmg) or rampagers (+power, more +prec, +cond dmg)?
Since i think there isnt an armour with more +prec than power and +crit dmg.
Or is there another option?
Dont want to spend money for the wrong exotic gear now^^

#96 valky

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Posted 05 October 2012 - 05:35 PM

on a sidenote, is the Rune of the Pack actually working? Or is it still bugged?

Personally, I'd go berserk...after kiting the shit out of any mob I was really bored if the easier solution is just to crit them to death. Specially the Risen stuff...condition build works for most of the caster but not for any speed-hacking mob.
Higher crits = less annoying stuns/dots/*insert condition of your choice* and I found that most Risen (even caster) just ignore your positional casting as they turn in a blink of an eye.

And even if your high-stacked bleeding gives you quit some numbers...it will be compensated be just 1-2 crits if going berserk.

0.02$

#97 Darklupine

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Posted 05 October 2012 - 05:47 PM

View PostLiru, on 03 September 2012 - 01:30 PM, said:

But Companion's Might is the overall best trait IMO
You... know it's only 1 stack lasting 1 second, right? That's a boost of 1% damage, for 1 second when you crit. If you somehow managed 10 crits in a second flat, it still wouldn't be as strong as something like Honed Axes, which would cause every crit to deal 10% more damage.
The only way that perk could possibly be any worse is if it either did literally nothing at all, or if it actually made you weaker.

Edited by Darklupine, 05 October 2012 - 05:55 PM.


#98 Orion64

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Posted 08 October 2012 - 09:30 AM

Hi, thank you for this great guide for Ranger !

Now i have my own set crafted (gear exo) and i want to add the Runes, Sigils and Accessories but i don't know where to find them.

Can you tell me where i can find or buy them please ?

Best Regards and good game :)

#99 jesh

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Posted 08 October 2012 - 07:43 PM

I find that since the shortbow nerf I almost never use the darn thing. I stay on sword/horn. What is a good swap from sword/horn for us now?

#100 HollowDean

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Posted 08 October 2012 - 08:54 PM

View Postjesh, on 08 October 2012 - 07:43 PM, said:

I find that since the shortbow nerf I almost never use the darn thing. I stay on sword/horn. What is a good swap from sword/horn for us now?
lol, when did SB got nerfed? :o
Maybe that's why I don't kill mobs so easy as I did before?! :)

#101 jesh

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Posted 09 October 2012 - 12:20 AM

I'm not sure, it was recently. They reduced the overall attack speed.
I'm also doubting how worth it might stacking is. I observe 2-8 stacks regularly on my pet. I'm not counting with my horn buff, if I use the Stalker's F2, the auto attacks from my sword, or Rampage as one. Since they changed might, this means I'm getting 2-8% more damage from my pet for 1 second. By the time I get to the next mob the stacks are gone.
That seems very.. underwhelming.

Companion's Might is pretty much the cornerstone of the build and I think Carnivorous Appetite, Agility Training and Pet's Prowess make a better combination.
Am I wrong?
I guess for most of PVE you don't really need Agility training and you could sub that out for Companion's Might.. I just feel with might in its current state, it's a waste of a trait slot. Maybe 25 skirmishing would be better.

Edited by jesh, 09 October 2012 - 12:38 AM.


#102 Liru

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Posted 09 October 2012 - 12:33 AM

View Postjesh, on 08 October 2012 - 07:43 PM, said:

I find that since the shortbow nerf I almost never use the darn thing. I stay on sword/horn. What is a good swap from sword/horn for us now?

Axe/Horn for midrange AoE works well.

#103 jesh

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Posted 09 October 2012 - 02:56 AM

Maybe I'll try axe.. dagger, since I have horn on my swap.

#104 My Sweet Lily

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Posted 09 October 2012 - 05:24 PM

I just realised... I think I have been using this build wrong. Shortbow isn't our primary weapon? Sword/horn is? Sometimes I don't even swap for this set. When I do, I feel too squishy (in dungeons, which I do primarily). So I should "spam" weapon swap like I "spam" my pet swap? Really need answers.

#105 HollowDean

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Posted 17 October 2012 - 10:33 PM

Any updates on dungeons? :)

And just a quick question. Berserker gear is best for this build?

#106 Liru

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Posted 18 October 2012 - 01:53 AM

Hi all,

For dungeons, use SB/Axe&Horn. I won't be posting much in this thread any more due to IRL things, but keep up the great discussion!

Thanks

#107 ObeyGiant

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Posted 19 October 2012 - 01:37 AM

Would this build be good for leveling? My main is a Mesmer that I play exclusively with my friend. I have been playing around with a lot of other characters, but I think I have decided on the Ranger as my official alt. I am level 9 currently.

What order would you level the traits for leveling?

#108 Jkguitar

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Posted 20 October 2012 - 03:46 PM

It says 10 points in wildermess survival when the guide only says 5. Other then that great build.

#109 Rezman

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Posted 22 October 2012 - 04:06 AM

I was wondering. I've been using the crit build and currently been using the Mystic Crescent from the forge.  I have created a Berserker's Pearl Needler and it seems like it might be better stats but I'm not sure.

Mystic Crescent
+128 Power
+179 Precision (+9% crit)
+128 Condition Damage

Berserker's Pearl Needler
+179 Power
+128 Precision (+6% crit)
9% Crit Damage

Has anyone done any calculations on these to see which one might be better?  I can't seem to find anything.

#110 My Sweet Lily

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Posted 22 October 2012 - 02:08 PM

Rezman, this build is for crit dmg. We don't take any condition dmg. That extra crit chance is not worth losing the crit dmg. You will be critting alot anyways. That is, what I've understood.

#111 HollowDean

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Posted 03 November 2012 - 11:12 AM

Hey guys! I need a bit of your help. I'm farming CoF tokens for full set of Shaman Baelfire armor. My question is, should I change the runes that come with this armor or should I just stick with them?

#112 Dahk

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Posted 04 November 2012 - 01:06 AM

I want to like a pet build, I really do...but it's frustrating to have to wait for my pet to get to the target and even more frustrating to see it miss attacks because of slow pet attack animations.  It's also pretty frustrating that you have such weak AoE with pets.  I mean, a river drake can do awesome AoE damage with the F2 ability, but the wind up is so slow, that it ends up either missing from the enemy moving or from the enemy dying before it goes off.

#113 Smiter

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Posted 05 November 2012 - 04:36 PM

Liru, This is my first post here.  I opened the account to thank you for sharing this build! :-)

I started a new ranger a few weeks ago, and she leveled all the way to 80 using this build.
I had a blast doing so.  Asha is quite the swordwench, and the cats worked perfectly.

This past week I have been in Orr.  50/50 of doing solo adventure/exploring and Karma zerging.
The build has served me well I feel till now. I am a bit squishier than I would like.  Playing around
with some trait changes to see if that helps,

What are some tweaks have you fellow Rangers made to adapt this build to running around
Cursed Shores or Dungeons?  Or have you kept the build and adjusted Runes/Sigils/Jewelry?

Thanks for advice and sharing!

Edited by Smiter, 05 November 2012 - 10:29 PM.


#114 My Sweet Lily

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Posted 05 November 2012 - 07:26 PM

I'm starting to think, about runes, if 4xScholar + 2xRanger Runes would be good. That will give +75Power (or is it +50, do the rune set bonus' stack?) and +25Pecision and +8 Critical Damage %.

I don't think precision/crit chance is much use after the 55% crit chance you get without runes. Thats why I chose power over precision. If I would do 3x + 3x, you would get +50Power and +50Precision and only +6 Critical Damage %. The amount of those runes is to maximize the damage output, with power and crit dmg. Or is it just best to go full Divinity Runes?

Another thing, as I want to use sword in dungeon without dying (I don't like axes), is to replace other berserker earring with tough, vit, ? earring, and other berserker ring with tough, vit, ? ring. Maybe this will increase the survivability in dungeons.

I just want to know what you guys, and Liru, think about these possible changes :)

#115 Smiter

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Posted 05 November 2012 - 10:32 PM

*** forgot to add... that for food I always have up +60power and 26% magic find.. Peach tart or glazed peach tart


handy type of food.. as since we are non condition mostly with this build

(tried to add this as an edit to my post... but would not do it for some reason)

#116 Dank Rafft

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Posted 09 November 2012 - 08:48 PM

Thanks for this fantastic guide. I love my melee ranger. :)

I followed your guide most of the time but I don't want to use a SB. Instead I've equiped an axe in the mainhand in the second set. My build looks like this right now:
http://www.guildhead...z7kIW70V7ow270m
Where should I spend the last 15 points to get the most out of it? Wilderniss Survival for lowered CD on Quickening Zephyr and more toughness? Nature Magic for more vitality longer lasting boons and maybe Circle of Life? Beastmastery for maximizing pet efficiency?

#117 lightninstrikr

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Posted 25 December 2012 - 05:03 AM

Good guide but wondering if you are going to get that dungeon update posted?  I'm looking to change up my ranger for dungeons/fractals and I'm not sure this build will hold up in the harder hitting dungeons. Hoping you'll prove me wrong ;)

#118 Gel214th

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Posted 26 December 2012 - 10:41 PM

How do you calculate the Critical hit chance of your Pets?

I see my Cat has Precision 229 and I am Level 25. What does 225 equal? Does the cat have 10% chance to critical hit? 60%?

And so when I increase the Beast Mastery trait line, how much of a benefit are my pet's stats getting?

Will I improve my Cat's critical chance to 100%? Is adding more BM trait points wasted after a certain point depending on my goal?

#119 SirDocky

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Posted 27 December 2012 - 02:39 PM

Here goes a question for everyone, but mostly for Liru.
I'm (currently 31) following exactly what Liru's guide says, my question is if I'm having full profit of Ranger class, or there's something I must change.
Thanks in advance :)

#120 Brendan148

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Posted 03 January 2013 - 05:12 PM

Hi i'm really new to Guild Wars 2 and i'm not really understand what to add for the traits, so do you mind posting a picture of your traits?





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