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What weapons to use?

elementalist daggers axe sword

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#1 twentyfour12

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Posted 03 September 2012 - 02:51 PM

Hi,

So, I am level 51 ele still trying to figure out this class. I have 20 points in fire traits only. I priotize power>everything else (Not sure if that is affecting the damage input)

I don't know what weapon combinations are good: dagger/scepter, dagger/dagger, staff?

I used staff with fire attunement but lava font and other aoe skills never touch the enemy since they keep moving and if I do stay still, I get owned.

What should I do? -_- I am thinking of rolling a warrior -.-

#2 Eburk

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Posted 03 September 2012 - 03:02 PM

I'd stick with it. From what I've noticed, weapons follow this pattern:

Dagger/dagger - Up close in personal. You have attacks to close distance on enemies. The key here is to just keep moving. Learn to watch enemy attack animations so you can be ready to roll-dodge when necessary. Your goal is to minimize incoming damage through smart use of your shield abilities, movement, and limited healing capabilities.

Scepter/dagger/focus - Mid-range attack. You have a bit more leeway with moving away from enemies and trying to keep some distance between you and them. Not a bad choice for soloing as it provides a few more defensive maneuvers, such as various walls and such.

Staff - Distance/aoe. I typically only use the staff in group scenarios or PvP, as it provides the greatest range of all and I just like having the buffer zone of all that space. You can definitely solo, you just have to do it on the move. Most of the attacks are geared to hit multiple enemies, so you have to watch yourself a bit in terms of not pulling extra baddies, as that can be bad news for us :)

Make sure your weapons and armor are up to date, as that'll obviously make a big difference. All in all, think of it this way: your best defense is a good offense (and dodging). Each battle is a race to see how fast you can drop the enemy's health bar. It's tough to get a feel for, but I would just really practice dodging and being mobile. The game doesn't really reward you for standing still and blasting away. Not gonna lie, it's a bit of a challenge, but when you are able to cleave through a mob without taking any damage b/c you used a solid dodge/attack combo, it really feels rewarding. Hopefully this helped- I'm only 41 myself, so maybe it gets tougher, but those are the strategies I've used.

#3 Shrimps

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Posted 03 September 2012 - 03:09 PM

I use staff.

This is what I do when engaging small groups of enemies.

Lava font -> Flame Burst -> Fire Ball. Then I try to lead them with lava font once it recharges and I will re-flame burst them as well. Flame burst if very useful because of the burning condition...it deals a lot of damage over time!

Larger group of enemies I do the same thing except Meteor Shower first.

Since you put a lot of pts into fire traits I would recommend getting some Precision and Condition Damage equips because Precision helps improve crit percentage and Condition Damage increases the damage done when the enemy is burned. This makes Flame Burst very useful. By starting the fight by burning the enemy, you can run away as they approach you but still deal tons of damage lol.

#4 Shadowrose

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Posted 04 September 2012 - 12:14 PM

Scepter + dagger is the best if you want to solo.

You can even kill higher leveled stuff. just time your utility skills (blinds, bleeds, interrupts, knockdown), while kiting the monster.

#5 FrancisCrawford

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Posted 04 September 2012 - 04:41 PM

I've pretty much only played staff, up to Level 31, and I'm still enjoying it. I'm going with a very offensive build on the right-hand part of the skill bar.

I'm lousy at kiting, so I'm sure other people could do better than I do. But Burning Retreat, timely switches to Water, and Arcane Wave in the water fields go a long way towards keeping me alive.

There are places that just are very hard to solo, because of the number of enemies (including perhaps a trebuchet or cannon). But that's true in any case.

-- FC

Edited by FrancisCrawford, 04 September 2012 - 04:41 PM.


#6 Aaren

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Posted 04 September 2012 - 05:28 PM

My vote is on daggers, D/D.

#7 Anam Itheoir

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Posted 04 September 2012 - 06:31 PM

Elemental Weapons!!!

#8 gustavxiii

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Posted 05 September 2012 - 03:21 AM

level 40 and i use conjure weapon.  i just play staff and conjure weapon.  i use staff for when i run into events.  at that point, the AOE really comes in handy.  otherwise it's conjure weapon.  3 out of the 4 skill slots are conjure for me (obviously not counting the heal slot).  the last one is air signet for the speed boost.

#9 Anam Itheoir

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Posted 05 September 2012 - 08:13 AM

View Postgustavxiii, on 05 September 2012 - 03:21 AM, said:

level 40 and i use conjure weapon.  i just play staff and conjure weapon.  i use staff for when i run into events.  at that point, the AOE really comes in handy.  otherwise it's conjure weapon.  3 out of the 4 skill slots are conjure for me (obviously not counting the heal slot).  the last one is air signet for the speed boost.

I run D/D but use Conjured weapons for group fights and bosses that have awful aoe mechanics.  Plus Frost bow 5 = stellar in dungeons for when you need to burst one target down. In fact, a lot of times, I am in conjure weapon while swapping attunements to get boons rolling on my team, then drop the weapon and switch to burst mode than swing back out pick up the weapon and roll all over again.





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