Yes it's a bit sad.
"Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world"
Max stat gear in GW: Prophecies was very easy to get. Hence the Drok runners, you didn't need anything more, stats wise, and the rest was purely cosmetical.
Now in GW2 for optimized (best) armour and 1 (set of) weapon(s) you need:
6 pieces of exotic gear 240-280 silver each, say 16 gold
2-4 pieces of exotic weapons, say 7 gold
5 pieces of jewelry say 250 silver each, say 12 gold
6 sigils to update your armour, 15 gold (for some classes - like rangers - it's less)
2-4 weapon updates, say 6 gold
That's one set of max stat armour like in the original GW:Prophecies. When you reach lvl80 an anverage player may have between 10 and 15 gold. So apparently that leaves quite a lot to be farmed ("grinded")! Let alone when you want more weapon sets, that's another 4-5 gold a piece. Compare that with GW's collectors.
And I'm not talking about and extra MF set (worst invention ever) or any special armour skins!
I do see a notable difference :-)
I'm not saying that GW2 is all that bad but it definitely deviates a lot from GW's original idea that put far more emphasis on experimenting with builds and teamwork, the skill > gear idea.
Edited by Arquenya, 08 October 2012 - 09:58 AM.