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Uhiwi's Engineer sPvP

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#1 Uhiwi

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Posted 04 September 2012 - 02:21 AM

Hi!

Here is my first GW2 PvP video, an AoE condition/CC built Engineer :]
Link to the build (and everything else) is in the video's description. I have been playing primarily Engi since BWE #2, however all of this was recorded since launch, so the build should be up to date. Any feedback is greatly appreciated ;D

Enjoy!



Build: http://gw2skills.net...YkwIrROjkGNWYSC

Edited by Uhiwi, 04 September 2012 - 05:29 PM.


#2 Grenx Blastermind

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Posted 04 September 2012 - 03:13 AM

NIce vid.  I'm running a bomb/grenade build also, but still trying to get good with it.  Something you've already accomplished ^_^

#3 JonnyBigBoss

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Posted 04 September 2012 - 04:36 AM

Awesome build and video. Keep it up!

#4 AetherMcLoud

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Posted 04 September 2012 - 07:36 AM

You have no stunbreaker or rootbreaker. What do you do against charging warriors and frakking thieves?

#5 Kriton

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Posted 04 September 2012 - 11:37 AM

20% burning duration? Without any other duration buff? Does it get any additional dmg?

Edited by Kriton, 04 September 2012 - 11:40 AM.


#6 Thoran23

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Posted 04 September 2012 - 11:53 AM

1. Its just a compilation not a real fight.
2. Enemys somehoow dont doge and dont avoid AoE.
2. Supplydropp + slickshoes are up in every single fight.

im not impressed, not at all.

View PostKriton, on 04 September 2012 - 11:37 AM, said:

20% burning duration? Without any other duration buff? Does it get any additional dmg?

+30% from explosive  should be 50% jes that should increase the duration.

#7 Uhiwi

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Posted 04 September 2012 - 03:01 PM

View PostAetherMcLoud, on 04 September 2012 - 07:36 AM, said:

You have no stunbreaker or rootbreaker. What do you do against charging warriors and frakking thieves?

This build actually counters warrior and thieves pretty hard, it just relies on the user to be able to avoid initial bursts and combos with dodging, blinds, pushbacks, slick shoes, shield block, etc. Once a warrior blows frenzy and bulls charge, they're pretty much an easy kill after that point. :P However, the build is still forgiving if you're not able to avoid a combo, because you will have protection almost every time you become CC'd and, provided the cooldown is up, you won't get bursted down in a single combo because you'll go into Elixir S form at 25%.

Edited by Uhiwi, 04 September 2012 - 05:27 PM.


#8 arcticfox14

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Posted 04 September 2012 - 04:04 PM

So this may be a silly question, but how do I see the build? I can make some inferences from the video, but what about traits and items?

#9 Uhiwi

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Posted 04 September 2012 - 05:29 PM

View PostKriton, on 04 September 2012 - 11:37 AM, said:

20% burning duration? Without any other duration buff? Does it get any additional dmg?

The main reason for this trait is to bump your 2 second on-crit burns to 3 second burns when combined with the 30% condition duration from traits. If you want to spend those 10 points elsewhere, it would be worthwhile to then take 20% condition or burning duration on your armor runes. I liked running 2x Rune of Lyssa and 4x Rune of the Lich for a little extra HP, and your poisons and chills will be affected by this set-up as well.

View PostThoran23, on 04 September 2012 - 11:53 AM, said:

1. Its just a compilation not a real fight.
2. Enemys somehoow dont doge and dont avoid AoE.
2. Supplydropp + slickshoes are up in every single fight.

im not impressed, not at all.


1. I think compilations are more entertaining, and this video is for entertainment purposes.
2. Enemies have a limited number of dodges, and literally all of my damage is AoE. They physically cannot dodge it all, especially while CC'd.
2 again. I believe every time I used Supply Crate was in 1v2+ or team-fight situations, except for the 1v1 vs. the thief in which I used it only after he popped thieves guild :P What is it there for if I'm not allowed to use it? q__q
And in reality, slick shoes is up or comes off cooldown in nearly every fight. :/

View Postarcticfox14, on 04 September 2012 - 04:04 PM, said:

So this may be a silly question, but how do I see the build? I can make some inferences from the video, but what about traits and items?

It's in the video's description, I suppose I'll just link it here too.
http://gw2skills.net...YkwIrROjkGNWYSC

Edited by Uhiwi, 04 September 2012 - 06:48 PM.


#10 arcticfox14

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Posted 04 September 2012 - 07:23 PM

So I've been playing with your build and modifying it slightly all morning. I like your idea of changing the runes and here's what I did:
5x Sup. Rune of the Undead for the toughness and condition damage
2x Sup. Rune of the Forge for the 15% burn duration.

Don't ask me to explain how, but with the 30% burn duration from explosives, 20% from the Firearms, and the 15% from the second Forge Rune bonus, I get 4 ticks of burn at 654 from criticals. I didn't expect the 15% to bump me up by another tick.
Also, the 15% comes in handy bumping my Fire Bomb from 11 to 12 ticks. I found it worth this, since I only sacrificed the undead rune's sixth [5% of toughness into condition damage {approx. 80}] bonus.

Finally, is the rune on the underwater breather supposed to add up to a seventh rune bonus? Or is it only applied when you're underwater, instead of the helmet? This is my first day in PvP, so I haven't got all the theory down yet.

#11 Uhiwi

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Posted 04 September 2012 - 07:50 PM

View Postarcticfox14, on 04 September 2012 - 07:23 PM, said:

So I've been playing with your build and modifying it slightly all morning. I like your idea of changing the runes and here's what I did:
5x Sup. Rune of the Undead for the toughness and condition damage
2x Sup. Rune of the Forge for the 15% burn duration.

Don't ask me to explain how, but with the 30% burn duration from explosives, 20% from the Firearms, and the 15% from the second Forge Rune bonus, I get 4 ticks of burn at 654 from criticals. I didn't expect the 15% to bump me up by another tick.
Also, the 15% comes in handy bumping my Fire Bomb from 11 to 12 ticks. I found it worth this, since I only sacrificed the undead rune's sixth [5% of toughness into condition damage {approx. 80}] bonus.

Finally, is the rune on the underwater breather supposed to add up to a seventh rune bonus? Or is it only applied when you're underwater, instead of the helmet? This is my first day in PvP, so I haven't got all the theory down yet.

When underwater, the rune on your breather replaces the rune on your regular helmet, so you'd need to run 4x Undead not 5. And the extra duration thing is strange, I'll have to test that out!

#12 Mura

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Posted 04 September 2012 - 08:57 PM

loved  your video Uhiwi.  I do bomb kit, grenade kit, and tool kit  for wvw.

question:  Do you use the option "Fast-Cast Ground Targetting" ?  (I don't, but it looks like in your video you do, so I might change if you like it.)

and  I noticed you rarely if ever used Grenade Barrage, why?  (I use it all the time, the damage numbers are nice.)

and while I'm asking... I have had a hard time telling if the Glue Bomb is really that effective, it doesn't always seem to be worth casting.  Too often it looks like the enemy I thought should have been crippled, wasn't, but maybe I'm not placing it right.  my imagination?

#13 Uhiwi

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Posted 04 September 2012 - 09:25 PM

View PostMura, on 04 September 2012 - 08:57 PM, said:

loved  your video Uhiwi.  I do bomb kit, grenade kit, and tool kit  for wvw.

question:  Do you use the option "Fast-Cast Ground Targetting" ?  (I don't, but it looks like in your video you do, so I might change if you like it.)

and  I noticed you rarely if ever used Grenade Barrage, why?  (I use it all the time, the damage numbers are nice.)

and while I'm asking... I have had a hard time telling if the Glue Bomb is really that effective, it doesn't always seem to be worth casting.  Too often it looks like the enemy I thought should have been crippled, wasn't, but maybe I'm not placing it right.  my imagination?

Thank you :D

I actually don't use Fast-Cast Ground Targetting, sometimes it's hard to tell because I have become rather quick and clicking my skills onto the ground. I prefer not to use it; it doesn't seem to make casting my skills noticeably faster, and having it off just helps to visually confirm where my grenades are going to land.

And you are right, I probably do not use Grenade Barrage as often as I should. Although, because I am not power spec the damage of it is kind of lacking and it doesn't apply any damaging conditions (aside from Vulnerability, but condition damage is not affected by Vulnerability). With the amount of kits I have, it just seems like there is always something more useful off cooldown that I could be using instead. Just my opinion though :]

Glue bomb is super good to combo with Fire Bomb, Poison Grenade, or Big Bomb. It immobilizes for a split second when it explodes, and then ticks for a short cripple each second a foe is moving through the glue puddle. You can see at least a few times in the video I use Glue Bomb immediately after Fire bomb or before Poison Grenade to try getting a few extra ticks from the fire/poison fields on my opponent. As well, using Glue Bomb immediately after Big Bomb will time it in such a way that your opponent will be immobilized during the Big Bomb explosion, preventing them from dodging it. I hope this helps!

Edited by Uhiwi, 04 September 2012 - 09:26 PM.


#14 arcticfox14

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Posted 04 September 2012 - 09:49 PM

After some more testing, I seem to have been mistaken: I don't actually get that fourth tick from criticals.
I'll have to keep playing around with the balance of power/condition damage and the runes, because while I'm really happy with the skill setup I can't help but feel that there's some optimizing to be done.

#15 Riptorn

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Posted 05 September 2012 - 01:27 PM

Dude, thanks for the video.  I had a Blast (Pun intended) with this build in pvp yesterday. It was beastly.  Me and a buddy both rolled with the same build and went and took some nodes and it was the most fun i've had ever.

I like the flamethrower and bombs a little more than gernades, so I took your build and modified it to allow for my tastes.  What ya think?

http://gw2skills.net...YkwIrROjkGNIYWB

Edited by Riptorn, 05 September 2012 - 01:54 PM.


#16 Donkon

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Posted 05 September 2012 - 03:14 PM

Wow dude nice video, I think i'm definitely going to lvl a engineer now. Bored of my 80 warrior.

#17 Uhiwi

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Posted 05 September 2012 - 05:28 PM

View PostRiptorn, on 05 September 2012 - 01:27 PM, said:

Dude, thanks for the video.  I had a Blast (Pun intended) with this build in pvp yesterday. It was beastly.  Me and a buddy both rolled with the same build and went and took some nodes and it was the most fun i've had ever.

I like the flamethrower and bombs a little more than gernades, so I took your build and modified it to allow for my tastes.  What ya think?

http://gw2skills.net...YkwIrROjkGNIYWB

It looks like a good variation. :] Personally, I am not a big fan of the flamethrower. The pushback and stability are nice on it, but it doesn't seem as versatile as the other kits. I like the grenade kit just because it is so good for kiting, something which is a little more difficult to do with the bomb kit. It also gives you additional AoE conditions you wouldn't otherwise have. As well, the 3x explosions from each grenade toss (6x from toolbelt skill ;x) will stack AoE vulnerability on people extremely quickly. It is not difficult to get up to 20-25 stacks of it applied to multiple people at once, and then you and everybody else are doing an addition 20-25% direct damage to them. D;

Edited by Uhiwi, 05 September 2012 - 05:29 PM.


#18 jimboyZ

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Posted 05 September 2012 - 09:37 PM

Amazing! I really like your play style. Do you have any tips on keybinds for engineer? Maybe I just haven't had much practice yet, but I get a bit overwhelmed in battles. Right now I have weapon skills to 1-5, strafe left/forward/strafe right to QWE, heal R, utils ASD, and profession skills to SHIFT, Z, X, C, V. Dodge is on the mouse. I'm on the fence about getting a Razer Naga, because it does seem like it might help out.

#19 Uhiwi

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Posted 05 September 2012 - 10:02 PM

View PostjimboyZ, on 05 September 2012 - 09:37 PM, said:

Amazing! I really like your play style. Do you have any tips on keybinds for engineer? Maybe I just haven't had much practice yet, but I get a bit overwhelmed in battles. Right now I have weapon skills to 1-5, strafe left/forward/strafe right to QWE, heal R, utils ASD, and profession skills to SHIFT, Z, X, C, V. Dodge is on the mouse. I'm on the fence about getting a Razer Naga, because it does seem like it might help out.

All my movement and weapon skills are default, I use R to dodge, and everything else is on my mouse. D; I actually have a Razer Naga (best mouse evar ;x), so I've always used that for the majority of my keybinds before using shift+ or ctrl+ etc. I would highly recommend it if you're gonna buy a new mouse, but I am sure if you just practice with the binds you've made for yourself you can do just as well ;P

#20 AetherMcLoud

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Posted 06 September 2012 - 06:34 AM

EDSF = Movement
GVTAY = Weapon skills
Q = Heal
WRC = Utility skills
X = Elite
1234 = Profession mechanic

#21 Tarzane

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Posted 06 September 2012 - 07:11 AM

Explosive powder or forceful explosives? Opinions?

#22 Uhiwi

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Posted 06 September 2012 - 04:01 PM

View PostTarzane, on 06 September 2012 - 07:11 AM, said:

Explosive powder or forceful explosives? Opinions?

For this condition build, +10% explosion damage does not increase damage output by much because explosions are already doing little damage due to low power. I think the bomb radius trait is a must-have for builds that use the bomb kit.

#23 Zenh

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Posted 06 September 2012 - 06:51 PM

How do Bomb Kit sPvP engineers deal with ranged enemies? If a ranger/elementalist/mesmer/etc. decide to kite you while attacking, while avoiding your bombs, your primary damage is avoided pretty easily.

#24 Uhiwi

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Posted 06 September 2012 - 07:01 PM

View PostZenh, on 06 September 2012 - 06:51 PM, said:

How do Bomb Kit sPvP engineers deal with ranged enemies? If a ranger/elementalist/mesmer/etc. decide to kite you while attacking, while avoiding your bombs, your primary damage is avoided pretty easily.

True, ranged classes are considerably more difficult to deal with than melee with this build. However, Super Speed and Slick Shoes will help to close distance and CC while you use your bombs, and the grenades and pistol are still reliable sources of condition damage when you aren't close to your target. The shield's projectile reflect can also help you avoid ranged bursts. It has happened to me several times where I've reflected a pistol thief's 'unload' or a shortbow ranger spamming his #1 ability with quickness, and they basically just kill themselves. D;

#25 Killyox

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Posted 09 September 2012 - 10:21 PM

View PostZenh, on 06 September 2012 - 06:51 PM, said:

How do Bomb Kit sPvP engineers deal with ranged enemies? If a ranger/elementalist/mesmer/etc. decide to kite you while attacking, while avoiding your bombs, your primary damage is avoided pretty easily.

you switch to pistol/shield ;)

#26 redslion

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Posted 13 October 2012 - 11:49 PM

I'm rolling a build like this myself, and I must say I really like it.

Even if probably I play it like something similar to a condition defender: I use rune of the earth and protection injection, and instead of flamethrower I use grenades.

Do you think using rune of the earth for protection proc is a mistake? Should I focus more on condition damage?

The problem is I fear I can get easily killed by conditions, but I think I can't afford much investing on Alchemy and I already have to spend 1 trait for Protection Injection. So... Do you think putting Elixir C would be a good Idea, or should I try rocket boots for more burning or should I try something else?

And... do you use #1 ability with grenade kit even with condition builds? I realize I am a bit nooby with grenades...

#27 DontBlink1337

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Posted 14 October 2012 - 06:11 PM

I would think that short fuse> incendiary powder? You don't have much proc'ing for bombs, and 20% reduced cooldown on a condition build, imo, would be a must

#28 MrForz

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Posted 14 October 2012 - 08:01 PM

Well, it's cool to see stuff other than dark assassins double dagger thieves and similarities. While I catch the potential for bombing HOW is it even conceivable to use such a thing?!

#29 DontBlink1337

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Posted 15 October 2012 - 02:13 PM

View PostMrForz, on 14 October 2012 - 08:01 PM, said:

Well, it's cool to see stuff other than dark assassins double dagger thieves and similarities. While I catch the potential for bombing HOW is it even conceivable to use such a thing?!
lots and lots of cc
the stun on shield for one, the knockback if you blow the reflect shield (insta blast finisher btw ;D), the grenades chill, the bombs aoe immobilize, BoB, the knockdown from slick shoes, the speed from slick shoes is a good gap closer, and you also have multiple blinds.

You have the blind from the pistol's 3, teh grenades' blind, smoke bomb's amazingness :o, and if underwater slick shoes' blind.

I feel like your build would be better if you removed the crit chance and went for something tankier.  Especially in the traits, like, well, I'll just link :
http://gw2skills.net...YkwIrROjkGNWYiA
still not sure about the amulet choice, but :/ you could also replace slick shoes for the elixir gun, as you're running a condition build, and then put speedy gadgets into backpack regenerator: http://gw2skills.net...YkwIrROjkGNWYiA
edit: with the elixir gun and healing power, it would be better to grab kit refinement, making you one of the best bunker engineer builds.

Edited by DontBlink1337, 15 October 2012 - 07:06 PM.






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