Posted 04 September 2012 - 02:52 AM
Does anybody else think that the big "World Bosses" like the Shadow Behemoth or The Shatterer are a little too easy and even a little boring? I understand why they are so huge - to provide that "Wow factor" but why can't these bad guys move around the map or at least a small portion of the map? Is it because they are too damned big for their own good?
Seeing a massive dragon like The Shatterer stand there looking like it has to pee instead of out right demolishing cannons or players makes the entire event feel less epic and even a little clunky. Sure, when the big purple dragon comes flying out of the sky it's a for-sure "WTF THAT's AWESOME" moment but that feeling dies quickly.
Instead of making all these terribly large monsters that are practically static and pushovers, ANET should scale their size down a little so they can provide a more dynamic challenge. Of course that's assuming that the reason for the bosses not being able to move is because of their extremely large size. I wonder what the devs were thinking when they were coming up with the idea of the Shatterer and other big bosses. Are there any other functions to the gigantic forms of these world bosses besides providing a "Holy crap that's big" moment?
The Shatterer is this big huge badass dragon but it gets its ass kicked every time it comes down. And when it comes down it can't even move a foot from its spot. This breaks immersion when I see things like that but it also makes the experience a bit more repetitive as other big world bosses do almost exactly the same things. Generally world bosses go like this: The boss spawns out of nowhere, it's huge, it's awesome, then it sits down. Players fight it while it does occasional AoEs and summons additional minions. In a nutshell that's basically it. Sure these AoEs can be deadly and sure the additional minions are annoying but to me that's like a cop out and makes the the actual boss seem like a total whimp.
Instead of having The Shatterer or the Jungle Worm or that crazy sea dragon thing whose name I cannot spell because it begins with an "X" or "T" or something, summon stupid minions and instead of having them sit, planted on the ground like a damned tree that's raining fire while innocents below are hacking at its defenseless trunk, these world "bosses" should be just that, bosses. Can we have the Shatterer roam around the map or at least, a portion of the map wrecking havoc on players and NPCs? You never saw Godzilla or King Kong sit on main street all day waiting to be nuked by the military. Those things ran around messing things up!
I want to see the big world bosses be a little more fierce. If they are locked into their location because of the technical size of the 3D model then I think it would have been a much better idea to have downsized the bosses. A Charr is about the size of one of the Shatterer's claws. Now imagine the Shatterer half of its size right now, which is still freaking huge but it had the ability to move around a certain portion of the map. Getting chased down by a, still, big ass dragon and possibly getting eaten and spat out like certain other monsters do, would be much more exciting than hitting a glorified, glowing statue. It would still retain its ability to call minions and do devastating AoEs but having it downsized gives it the technical ability to be mobile, assuming that the reason why world bosses aren't mobile now is because of their size.
When I heard about world bosses like the Shatterer I was stoked because it was so huge but then I realized it didn't move from its location at all. that was a bummer and I know it's much too late to tweak things now but just to wrap up this fairly long rant, I just think that there's not enough function to support the overly large forms of these world bosses. There has to be more they can do than stand there, spitting at players. To me, that isn't very fun. As a player I want to be dodging dragon attacks, not random fire balls. I wanted to fight dragons in Guild Wars 2 like you fight dragons in Skyrim or Dark Souls (I know they're different games). I want to dodge the dragon not dodge the dragon's minions or projectiles. I want to stab the damn thing in the face, not its foot.
Thanks for reading the rant! It was long I know. I just hate fighting big feet all the time. :/
P.S. Don't tell me to stop playing the game! I love the game! I love it so much I wrote this massive post about it!
Posted 04 September 2012 - 03:06 AM
It sucks that they're as static as they are, understandable considering the tech needed for dynamic bosses like this, but still is kinda dull.
Posted 04 September 2012 - 03:08 AM
Now, if they made them smaller, and allowed them to move, that would work. However, then people would complain that they're too small.
I do agree with the idea that they're too easy/dull right now.
Edited by UssjTrunks, 04 September 2012 - 03:10 AM.
Posted 04 September 2012 - 03:14 AM
I get that ranged classes like the idea of a highly mobile boss battle, but try playing a class that has to close distance.
A monster the size of the shatter, realistically, would *destory* anyone trying to fight it on foot. There comes a point where you have to step back and accept certain technical / gameplay limitations.
Posted 04 September 2012 - 03:20 AM
Posted 04 September 2012 - 03:24 AM
The game is separated by zone lines. Mobs can't pass through them so they couldn't run them anywhere except the zone they reside in. They could easily have guards insta kill anything that gets within range of the teleport into the main (similar to how invaders get shot when running into spawn of enemy). ***However*** you COULD drag them into waypoints and kill people as they spawn (since a lot of them have nasty AoE's around them), as a way to grief. But cities would never get touched themselves.
I do however agree with the OP as these meta events are the most Un-Dynamic and non-realistic things. I have said it before in another thread, that Centaurs/Bandits attacking the same outpost isn't out of question as you just end up killing random soldiers. But really, exactly how many Giant wurm bosses do they have, or that one shaman guy in the norn newbie area. That makes even less sense.
*edit: It is due to heavy scripting that we have to deal with static spawns sadly. I suppose if they allow players themselves to setup siege equipment sort of like the way WvW handles it the bosses could have randomized spawn points. They could also then wander around a bit. Sadly we have heavily scripted fights and since it is in the open world opposed to an instance they must perma root him to make sure they know exactly how a fight will take place with the way it is dealt. **Also** we have to remember a year or two from now those zones will most likely be empty. With the way the event works I am not sure that would be a good thing if he walked around slaughtering everyone.
Edited by karekiz, 04 September 2012 - 03:29 AM.
Posted 04 September 2012 - 03:25 AM
Hardest boss in the game is the boss in the asura starter zone. This is why I will always love GW2
Posted 04 September 2012 - 03:26 AM
Posted 04 September 2012 - 03:28 AM
Along with some mobility, there should also be some clear objective point to explain why they aren't roaming all over the map. If they are attacking a keep, or a Relic, or defending a Portal, etc... then at least you can excuse them sticking to a small area on the map.
As is, it's the only thing in the game that feels 100% gimmick, which is sad because the game otherwise is just about perfect in design.
Posted 04 September 2012 - 03:28 AM
Posted 04 September 2012 - 04:40 AM
Posted 04 September 2012 - 05:47 AM
World boss should be epic, no matter it's dynamic or not, it should be noticed by a lot of people. That's the point why ANet make the world bossed are too big.
Don't get me wrong I want the world boss in this game should be dynamic and mobility too, but I am understand how limitation of technology in these days are. You see it has no problem for the dynamic mobility bosses in the instance area fighting with the limitation of people. But for world bosses who fighting with the voluminous of people casting their skills, imagine how the lag we got when those gigantic world bosses moving around and splashing the embellishment of skills against to us. I have a mid-range computer, but sometimes I got really low fps when fighting with the static world boss.
Edited by Amadeuz, 04 September 2012 - 05:56 AM.
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