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Armor as a Defensive Stat

armor defense stat optimization theorycrafting

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#1 monsterSPIDERS


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Posted 04 September 2012 - 04:26 AM

Hey guys, so I've been browsing the forum for a while, and I've seen a few theorycrafting threads with some good information so far, but there is one thing that I have not been able to find. I'm looking for information regarding the "armor" sub-attribute, and how much damage it actually mitigates (looking for a formula if one exists). I've also checked the wiki but there doesn't seem to be much there.

#2 Critus


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Posted 04 September 2012 - 02:13 PM

If you hover your mouse over it will tell you its Toughness +armor(from your gear) combined.

#3 Elcee


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Posted 04 September 2012 - 02:23 PM

Pretty sure he means something like in GW1 where you could tell that +X armor meant roughly +Y% damage reduction. Personally I noticed that even when I was stacking Toughness + the Toughness trait line armor wasn't reducing all that much damage against a lot of mobs.

#4 monsterSPIDERS


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Posted 05 September 2012 - 12:25 AM

Yeah, the Armor stat comes from Toughness and Defense, but it is difficult to tell how much a certain amount of Armor will reduce incoming damage by.

#5 OldCrow


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Posted 05 September 2012 - 04:53 AM

As I understand it, and I may be wrong... feel free to correct me if I am...

Defense just determines your chance to trigger a glancing blow. Not just straight damage mitigation which is the combination of toughness and defense.

Also tagged with one or more of these keywords: armor, defense, stat, optimization, theorycrafting

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