Hey guys, so I've been browsing the forum for a while, and I've seen a few theorycrafting threads with some good information so far, but there is one thing that I have not been able to find. I'm looking for information regarding the "armor" sub-attribute, and how much damage it actually mitigates (looking for a formula if one exists). I've also checked the wiki but there doesn't seem to be much there.
Armor as a Defensive Stat
Started by monsterSPIDERS, Sep 04 2012 04:26 AM
armor defense stat optimization theorycrafting
4 replies to this topic
#1
Posted 04 September 2012 - 04:26 AM
#2
Posted 04 September 2012 - 02:13 PM
If you hover your mouse over it will tell you its Toughness +armor(from your gear) combined.
#3
Posted 04 September 2012 - 02:23 PM
Pretty sure he means something like in GW1 where you could tell that +X armor meant roughly +Y% damage reduction. Personally I noticed that even when I was stacking Toughness + the Toughness trait line armor wasn't reducing all that much damage against a lot of mobs.
#4
Posted 05 September 2012 - 12:25 AM
Yeah, the Armor stat comes from Toughness and Defense, but it is difficult to tell how much a certain amount of Armor will reduce incoming damage by.
#5
Posted 05 September 2012 - 04:53 AM
As I understand it, and I may be wrong... feel free to correct me if I am...
Defense just determines your chance to trigger a glancing blow. Not just straight damage mitigation which is the combination of toughness and defense.
Defense just determines your chance to trigger a glancing blow. Not just straight damage mitigation which is the combination of toughness and defense.
Also tagged with one or more of these keywords: armor, defense, stat, optimization, theorycrafting
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