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Here's my PvE Mesmer (Crurrently LvL 70)

80 asura mesmer build skills

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#1 Killua

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Posted 04 September 2012 - 03:47 PM

Mesmer is my main character, and I really love it, much more than the other classes, even tho I'll be trying a flamethrower engineer when my main reaches 80 and finish his crafting.

I see many people having trouble finding which weapons to use or which traits to get, so I thought posting my build would help some of them to at least get a general idea of what mesmer can do and how great they are.

Note: In dungeons you can change Glamour Mastery to Medic's Feedback if you want to. Also you may want Compounding Power instead of Masterful Reflection, that's just a preference for me.

http://gw2skills.net...f5oU0dvX6BuzNvB


Blurred Frenzy (8s) - Great damage, makes you invulnerable and hits up to 3 targets at once.

Illusionary Leap/Swap (9.5s) - Used to kill to cause confusion and to give yourself Chaos Armor/Retaliation by comboing to your field skills.

Phantasmal Duelist (9s) - Your main source of damage, also causes massive amount of bleeding and combos.

Magic Bullet (20s) - Great for interrupting 2 targets + blinding a third one, need to be careful when used in dungeons to not aggro.

Temporal Curtain (20s) - Good general exploring skill to grant swiftness. In combat, it gives swiftness to your allies and cripples your foes. It also counts as a Light Field, which will setup for many good combos, such as Remove Condition from projectiles.

Into the Void - Your 2nd skill of Temporal Curtain, it pulls every mobs near it towards it, knocking them down and interrupting them in the process. Great tool to group mobs together and can also be used to break groups to aggro less of them at once as the pull do not cause aggro.

Phantasmal Warden (15s) - Strong AoE that also reflects projectiles, the only flaw is that currently, he doesn't move so can be used as a shatter sometime during the battle.

Ether Feast (20s) - Well it's by far our best heal, so there isn't much to say on this one.

Feedback (32s) - Your main Anti-Range skill which also causes your Duelists to do 8 stack of confusion each. Provides a Ethereal Field.

Null Field (36s) - Removes boons on enemies and cures conditions of allies while also providing a trigger for your Duelists' confusion. Provides a Ethereal Field.

Signet of Illusions - So your phantasms last longer.

Summon D-Series Golem (180s) - Well this is a personal favorite, an extra projectile reflection never hurts, as well as a bonus meat shield in the process. Asura Only.


Now, a good way to use my build:

Into the Void them into a group/blob > Phantasm Warden (Best used on a range mob) > Switch to Pistol > Phantasmal Duelist another target > Switch to a 3rd target/what the group is attacking or 1st target if there's only 2 of them > Magic Bullet > Blurred Frenzy > Dodge away if needed > Duelist something with health > attack normally and resummon Duelists as much as you want while going in to Frenzy when it's up. Also use your feedback/null field to reflect their projectiles while setting up fields for your Duelists to stack confusion.


I'm O Killua O in-game, so if you have any specific question regarding the mesmer I can try to help you out. :)

Edited by Killua, 10 September 2012 - 04:44 PM.


#2 EasymodeX

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Posted 04 September 2012 - 05:18 PM

iDuelist has a 20% chance per shot to combo.  So roughly 8*.2 = 1.6 combo shots per volley, not 8.

#3 Killua

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Posted 04 September 2012 - 06:50 PM

View PostEasymodeX, on 04 September 2012 - 05:18 PM, said:

iDuelist has a 20% chance per shot to combo.  So roughly 8*.2 = 1.6 combo shots per volley, not 8.
He always procs for me.

#4 EasymodeX

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Posted 04 September 2012 - 07:35 PM

The icon shows up on your UI (that heart thing to indicate a successful combo finisher), but people have observed that that is inaccurate.

I don't know for sure since I haven't tested it in detail, but I'm pretty sure that is correct (for example, most "skill 1" range attacks have the 20% flag, and they do not successfully trigger the finisher every shot on the target, even though it indicates that on the popup).

Take a second and test it on a target golem in the Mist and watch the confusion stacks.  Should confirm one way or another for iD.

#5 Killua

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Posted 04 September 2012 - 08:28 PM

Well I tested it before when I was balancing my stats for end-game and he always gave 8 stack of bleeding and confusion.

#6 MNfiber

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Posted 04 September 2012 - 09:51 PM

One thing is you have doubled up on your CD for pistol.  Yes you have increased the range, IMO isnt that great... But, since you have Illusionists Celerity your Illusions get a 20% reduced CD.  Thus it only effects the range and Pistol #5 (which is good, but i dont think it's worth losing another trait over)  and again the same thing goes with the focus Wardens Feedback....

On a side note, How does Masterful Reflection work for you?  I also have a level 70 Mesmer and use Compounding Power for its 9% increase in damage.

#7 Killua

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Posted 04 September 2012 - 10:12 PM

View PostMNfiber, on 04 September 2012 - 09:51 PM, said:

One thing is you have doubled up on your CD for pistol.  Yes you have increased the range, IMO isnt that great... But, since you have Illusionists Celerity your Illusions get a 20% reduced CD.  Thus it only effects the range and Pistol #5 (which is good, but i dont think it's worth losing another trait over)  and again the same thing goes with the focus Wardens Feedback....

On a side note, How does Masterful Reflection work for you?  I also have a level 70 Mesmer and use Compounding Power for its 9% increase in damage.
The 2 cooldown reductions stack, it's just that the tooltip doesn't update.

And I enjoy Masterful Reflection in dungeons, gives me more reflection to play with.

Edited by Killua, 04 September 2012 - 10:14 PM.


#8 MNfiber

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Posted 04 September 2012 - 10:36 PM

View PostKillua, on 04 September 2012 - 10:12 PM, said:

The 2 cooldown reductions stack, it's just that the tooltip doesn't update.

And I enjoy Masterful Reflection in dungeons, gives me more reflection to play with.

I tested this in the mists and it didn't stack for me... unless they changed it recently.. . hmmm you have peeked my interests. Im gonna go test it now.

Just checked, and you are correct.  They do stack, however they don't say.  Lol thanks!  Now I have to make adjustments to my build possibly.

What is your Crit chance at?

Edited by MNfiber, 04 September 2012 - 10:52 PM.


#9 Killua

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Posted 04 September 2012 - 11:53 PM

Well right now I'm just wearing random armors/weapons related to damage I find, but I craft my jewelry, currently at 40% crit.

Edited by Killua, 04 September 2012 - 11:54 PM.


#10 murasamune

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Posted 05 September 2012 - 01:14 AM

can you link a build on a US server? it's not linking your actual build at this point

#11 Killua

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Posted 05 September 2012 - 01:53 AM

View Postmurasamune, on 05 September 2012 - 01:14 AM, said:

can you link a build on a US server? it's not linking your actual build at this point
Which website do you have that works for you? That's the only one I know that's updated.

#12 murasamune

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Posted 05 September 2012 - 01:56 AM

View PostKillua, on 05 September 2012 - 01:53 AM, said:

Which website do you have that works for you? That's the only one I know that's updated.

sigh, when you say updated i know what you mean. the skill tree here on gw2guru.com/database is the only one that i've been using.

but it's not updated.
http://www.gw2db.com...lls/calc/mesmer

#13 Killua

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Posted 05 September 2012 - 02:40 AM

View Postmurasamune, on 05 September 2012 - 01:56 AM, said:

sigh, when you say updated i know what you mean. the skill tree here on gw2guru.com/database is the only one that i've been using.

but it's not updated.
http://www.gw2db.com...lls/calc/mesmer

http://www.gw2db.com...|0|0|0|0|0|0|0|

There you go, yeah it's outdated as well, you'll want to look at the minor trait changes, and the weapon traits grant 20% lower cooldowns now as well.

#14 kronpas

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Posted 05 September 2012 - 03:00 AM

Which stat should I focus on? Seeing the 2nd build link I guess its precision, but between toughness/vitality for survival, which one should be preferable?

Please explain your choice in detail. I'm still learning the class (dropped my 60 elementalist) so detailed guiding posts like yours are of great help to me.

Also I'm planning on dual sword build since it looks way cooler, but most people advise going sword/pistol. Can you elaborate?

#15 Killua

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Posted 05 September 2012 - 04:05 AM

View Postkronpas, on 05 September 2012 - 03:00 AM, said:

Which stat should I focus on? Seeing the 2nd build link I guess its precision, but between toughness/vitality for survival, which one should be preferable?

Please explain your choice in detail. I'm still learning the class (dropped my 60 elementalist) so detailed guiding posts like yours are of great help to me.

Also I'm planning on dual sword build since it looks way cooler, but most people advise going sword/pistol. Can you elaborate?
I actually have half-half of knight and rampager. Rampager is Power/Precision/Condition Damage and Knight is Power/Precision/Toughness.

Well Duelist is a ranged phantasm, close range phantasms tends to have a much shorter lifespan due to that.

#16 murasamune

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Posted 05 September 2012 - 07:01 AM

View PostKillua, on 05 September 2012 - 02:40 AM, said:

http://www.gw2db.com...|0|0|0|0|0|0|0|

There you go, yeah it's outdated as well, you'll want to look at the minor trait changes, and the weapon traits grant 20% lower cooldowns now as well.

ah cool thanks. so sword/pistol

and staff?

this is actually what im running in pve, and i find myself using staff mostly as iusually die when i use sword/pistol in a fight. i'm sure i'm using it wrong tho.

Edited by murasamune, 05 September 2012 - 07:01 AM.


#17 Killua

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Posted 05 September 2012 - 04:01 PM

View Postmurasamune, on 05 September 2012 - 07:01 AM, said:

ah cool thanks. so sword/pistol

and staff?

this is actually what im running in pve, and i find myself using staff mostly as iusually die when i use sword/pistol in a fight. i'm sure i'm using it wrong tho.
I actually use Sword/Pistol and put only focus in my second set, which will still use the sword from my first set. A lot of people seem to go for staff but I find it rather slow, and Focus is such a very good offhand to pass on.

With sword you don't want to be like a guardian and take the damage, move around your target, back away when he's charging a skill to avoid damage, dodge out of their aoes and such.

#18 spelley

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Posted 05 September 2012 - 05:35 PM

View PostKillua, on 05 September 2012 - 04:01 PM, said:

I actually use Sword/Pistol and put only focus in my second set, which will still use the sword from my first set. A lot of people seem to go for staff but I find it rather slow, and Focus is such a very good offhand to pass on.

With sword you don't want to be like a guardian and take the damage, move around your target, back away when he's charging a skill to avoid damage, dodge out of their aoes and such.

Staff lets you contribute more in longer fights and especially in DEs against either trash mobs (Chaos Storm AOE damage, bouncing auto-attack) and against large "boss" mobs (they ALWAYS end up with tons of conditions on them when people around, making iWarlock hit like a truck, condition stacking)

Sword/Pistol or Sword/Sword is very good for solo play however as it gives you good damage with either Phantasm and the sword does work in general.

#19 Killua

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Posted 05 September 2012 - 11:13 PM

Staff might be a plausible replacement to Pistol during boss fights, but from the experience I've had, my setup works great for everything. :)

Also~ only 50% to go to hit level 80. :D





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