I see many people having trouble finding which weapons to use or which traits to get, so I thought posting my build would help some of them to at least get a general idea of what mesmer can do and how great they are.
Note: In dungeons you can change Glamour Mastery to Medic's Feedback if you want to. Also you may want Compounding Power instead of Masterful Reflection, that's just a preference for me.
http://gw2skills.net...f5oU0dvX6BuzNvB
Blurred Frenzy (8s) - Great damage, makes you invulnerable and hits up to 3 targets at once.
Illusionary Leap/Swap (9.5s) - Used to kill to cause confusion and to give yourself Chaos Armor/Retaliation by comboing to your field skills.
Phantasmal Duelist (9s) - Your main source of damage, also causes massive amount of bleeding and combos.
Magic Bullet (20s) - Great for interrupting 2 targets + blinding a third one, need to be careful when used in dungeons to not aggro.
Temporal Curtain (20s) - Good general exploring skill to grant swiftness. In combat, it gives swiftness to your allies and cripples your foes. It also counts as a Light Field, which will setup for many good combos, such as Remove Condition from projectiles.
Into the Void - Your 2nd skill of Temporal Curtain, it pulls every mobs near it towards it, knocking them down and interrupting them in the process. Great tool to group mobs together and can also be used to break groups to aggro less of them at once as the pull do not cause aggro.
Phantasmal Warden (15s) - Strong AoE that also reflects projectiles, the only flaw is that currently, he doesn't move so can be used as a shatter sometime during the battle.
Ether Feast (20s) - Well it's by far our best heal, so there isn't much to say on this one.
Feedback (32s) - Your main Anti-Range skill which also causes your Duelists to do 8 stack of confusion each. Provides a Ethereal Field.
Null Field (36s) - Removes boons on enemies and cures conditions of allies while also providing a trigger for your Duelists' confusion. Provides a Ethereal Field.
Signet of Illusions - So your phantasms last longer.
Summon D-Series Golem (180s) - Well this is a personal favorite, an extra projectile reflection never hurts, as well as a bonus meat shield in the process. Asura Only.
Now, a good way to use my build:
Into the Void them into a group/blob > Phantasm Warden (Best used on a range mob) > Switch to Pistol > Phantasmal Duelist another target > Switch to a 3rd target/what the group is attacking or 1st target if there's only 2 of them > Magic Bullet > Blurred Frenzy > Dodge away if needed > Duelist something with health > attack normally and resummon Duelists as much as you want while going in to Frenzy when it's up. Also use your feedback/null field to reflect their projectiles while setting up fields for your Duelists to stack confusion.
I'm O Killua O in-game, so if you have any specific question regarding the mesmer I can try to help you out.
Edited by Killua, 10 September 2012 - 04:44 PM.










