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GW2 Hands-on | Multiplayer.it


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#1 Alexious

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Posted 19 August 2010 - 08:20 AM

The very website that brought the very video, brings you also one of the first articles :cool: .

Original link is here http://multiplayer.i...ova-tyria.html? , but I will put it through Google Translate for you fellow ones.

http://translate.goo...ova-tyria.html?


If you need any translation clarifications, I will be here answering. ;)

#2 Alexious

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Posted 19 August 2010 - 08:45 AM

A few highlights since you're shy:

Quote

The complex of streets, buildings and houses appeared, like the rest of the rooms shown, to be absolutely well-characterized and rich in details both from a graphical and artistical point of view, including the atmosphere with such NPCs that will change the topic of discussion and language register according to their social position or context in which they occur.
Returning to the action itself, the battles are made to be highly dynamic, since any attack will be led by selecting a specific skill or magic, without the presence of any automatic attacks and with the added ability to perform evasive action moves, by pressing twice left or right arrow.
If launching flaming arrows or invoking ice storms is already spectacular against normal enemies that populate the land routes during exploration, it becomes exceptional when in large groups engaged in epic battles, like the dragon mentioned above, with some players committed to resuscitate or support those committed to cause real damage, while others are doing their utmost to make good use of the weapons such as cannons placed at the edge of the huge area where the clash occurs.
After about an hour and fifteen minute presentation of direct evidence, in short, the impressions can only be very positive with all the gameplay elements incorporated in an exciting and constantly moving fashion.
If the level of the entire production is indeed going to be similar to that of the demo tasted during gamescom 2010, it is not hard to imagine a successful future, with old players blessed with massive development of what they loved in the past and many new ones interested and curious in the new features that the title promises to show in the genre.


#3 Flyin' Rhino

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Posted 19 August 2010 - 08:55 AM

"without the presence of any automatic attacks"

Does this mean it really is action-oriented combat?
If so...awesome! :D

#4 Alexious

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Posted 19 August 2010 - 09:03 AM

Flyin said:

"without the presence of any automatic attacks"

Does this mean it really is action-oriented combat?
If so...awesome! :D

It would certainly seem to be so, even from the gameplay videos. I will ask my fellow boss (who is the author of the article) confirmation when I can.

#5 rebornX

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Posted 19 August 2010 - 09:49 AM

so epic mate ty for the link

#6 Short

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Posted 19 August 2010 - 09:58 AM

Thanks for this, even more good impressions. >.<

#7 Alexious

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Posted 19 August 2010 - 09:59 AM

Short said:

Thanks for this, even more good impressions. >.<

What, are you unhappy about this? :D

#8 Short

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Posted 19 August 2010 - 10:11 AM

Alexious said:

What, are you unhappy about this? :D

Huh? No, I'm happy. It wasn't sarcasm. :p I can see why you might think it so though. ;)

#9 Eanny

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Posted 19 August 2010 - 10:22 AM

I did not bother to take a look at the google translation. thanks for the translation Alexious.

#10 Alexious

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Posted 19 August 2010 - 10:46 AM

Short said:

Huh? No, I'm happy. It wasn't sarcasm. :p I can see why you might think it so though. ;)

I was referring to that emoticon.

Eanny said:

I did not bother to take a look at the google translation. thanks for the translation Alexious.

No worries. I will add something more: the final "Hopes and Fears" panel translation.

Quote

Hopes

    *  Engaging dynamic environments and mission system
    *  Amazing attention to details
    *  Five races and eight classes give a lot to experience in the wide, persistent spaces
    * Technically very well done

Fears

    * The size of the game world and the amount of content will hopefully be substantial, as well as retaining the quality of the gamescom demo
    * We must understand how well, without the fee, ArenaNet will support the development of new content


#11 Sarge

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Posted 19 August 2010 - 11:32 AM

Thanks for the link. :)

#12 Short

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Posted 19 August 2010 - 11:35 AM

Alexious said:

I was referring to that emoticon.

I know what I meant. :D

#13 Alexious

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Posted 19 August 2010 - 11:48 AM

Sarge said:

Thanks for the link. :)

My Lord Doctor! :eek: Take me with your TARDIS...  Let's go defeat some Daaleks! :cool:


(David Tennant is THE best)

#14 Joandir

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Posted 19 August 2010 - 01:00 PM

Well done alex ;-)
Here in Italy we already have a strong GW playerbase!

#15 semantic

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Posted 19 August 2010 - 01:07 PM

so cool to get perspectives and opinions from around the world

THANKS

#16 Alexious

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Posted 19 August 2010 - 01:14 PM

Joandir said:

Well done alex ;-)
Here in Italy we already have a strong GW playerbase!

Indeed. I will personally run a guild if all goes as planned!

#17 Joandir

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Posted 19 August 2010 - 01:33 PM

Alexious said:

Indeed. I will personally run a guild if all goes as planned!

Just Hope to see you SOON in the Beta ;-)

#18 Alexious

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Posted 19 August 2010 - 01:47 PM

Joandir said:

Just Hope to see you SOON in the Beta ;-)

I'm afraid beta won't be soon, even though I'm told that registrations should come up quite soon on the website.

#19 Darcy

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Posted 19 August 2010 - 03:03 PM

I think that all the media worry too much about the business model.  Guild Wars was a huge (and unexpected) success which made a lot of money for NCSoft and ArenaNet.  That is why NCSoft is supporting another free-to-play release.  Future expansions will not be added at no cost, but the in-game store purchases of items that don't affect gameplay will be a boost to income in between releases.

Thank you for the link and the highlights.  I wish Google (or any other free translation program) did a better job.