I am using the term zerg appropriately, because their entire force, with barely a siege ram was constantly hitting 4 of the 5 doors non-stop all night long. They at least used the tactic of supply suppression, but the rest of the night they simply continuously ran at all 4 doors for approx 4 hours with the theory of doing as much damage as they could before being wiped.
All night long.
No tactics, other than supply suppression and zerging.
If this was WoW. I'd have stopped getting any reward from any of them hours ago because of how many times they were all killed.
Wave after wave of attacks pushed back, who knows how much they spent in repairs and flame rams, but we spent hours doing this.
Anti-Zerging code needs to be implemented, and I'm suggesting that if you die to many times within a time period you get kicked from the map, or cost of dieing needs to be drastically increased.
Armor repair needs to be much much larger to stop people from zerging for hours. There are plenty of people who are willing to take your spot if you can't afford to wvw any more. It's not like there's a problem with the queues.
So either come up with some kind of "you died this many times so you're out" or increase armor repair costs exponentially.
Edited by Soulstitchmmo, 05 September 2012 - 05:54 AM.










