: 1:) little increase in staff , scepter and daggerdamage ( scepterskills are too easy to evade & staff to long casts and predictable, dagger lacks range, u even hear the scepterskills ... so u can blind dodge them...)
2.) little increase in health ( squishy ele and bad downed skill)
armor of earth doesn't give me 8 seconds stabilty as it should be just 6 so change it
4.) mistform says it makes u invulnerable for 3 sec but why do i get hit by conditiondamage. hey man i am invulnerable....
5.) downed skill : root ... takes too long to cast make it instant or give them a different skill : for example an instant stun or blow out...
6.) i know no people play offhand focus : it lacks mobility : give swirling winds a swiftnessboon like 10 - 15 sec swiftness
by the way why says the tooltip on stafffireskill duration of lava font 6 seconds and it is only 3 sec.. the same with burning retreat.Mesmer:
fix moaform let the mesmer glow while he is channeling it. dont let moaform transform players who used eliteskills like lichform and tornado. dont let moaform transform people on stability....
the damage on phantasm is too high...Thieves
: a lil damage nerf and plx fix that broken condition evasive blossom build. it is ridicoulous even top teams dont play it cause it is broken....guardian
: too much offensive power for so good defense . fix thatranger
: fine it as it is : u crying about shortbow bleedingbuild than play the ranger as he is an antimedusa . dont let the ranger flank u or hit from behind stay always in front of him...engineer
: nice class by the way but most engi i know suck. great class it is so much utilitynecro
: i dont know much about necro
seeing so little necroplayersWarrior
: dont need nerf or buff u can evade( dodge his rush, bullscharge keep an eye on him ... if he uses frenzy let ur party attack him)