Jump to content

  • Curse Sites
Help
* * * * * 2 votes

Why are people selling items on the TP at NPC prices?

market trade post stupid

  • Please log in to reply
82 replies to this topic

#31 syndreamer

syndreamer

    Asuran Acolyte

  • Members
  • 97 posts
  • Location:Texas
  • Guild Tag:[SANA]
  • Server:Sea of Sorrows

Posted 05 September 2012 - 06:28 PM

Maybe because people like to be nice for once and give to those not so fortunate players?

#32 Skjuludde

Skjuludde

    Asuran Acolyte

  • Members
  • 77 posts

Posted 05 September 2012 - 06:34 PM

It's a buyers market at the moment. For a week people have been saving up materials to sell on AH and considering it's a cross server AH there's just tons of materials at once.
It will settle down eventually. Honestly I'm stocking up on materials at the moment. The AH is on a massive scale really

#33 Tallenn

Tallenn

    Sylvari Specialist

  • Members
  • 570 posts
  • Location:Florida
  • Guild Tag:[VII]
  • Server:Tarnished Coast

Posted 05 September 2012 - 06:34 PM

View PostFleshgrinder, on 05 September 2012 - 05:56 PM, said:

Read up, we're doing it for a purpose most of the time.

See, I undercut to vendor price, then someone uses the automatic "match lowest price" feature.

So just one person doing a large undercut can cause the entire market to shift due to how many people allow the "match lowest price" function to do its thing.

I've been thinking about this since I read it.

I think for it to work in GW2, you'd have to find something that was common enough that you'll have plenty of people who will try to sell it on the TP (and use the "match lowest price"), but not wanted enough that people will put in buy orders for it. If there are buy orders, I don't believe you can actually list a sell order for below that amount, and even if you can, very few people will fall for choosing the match lowest price when the sell right now price is higher, and right there next to it. Almost anyone can pick out a higher value automatically.

That leaves mats out, as there are lots of buy orders on pretty much all of them. Lots of kinds of gear would probably fit the bill, but you'd preferably want something that stacks.

Edited by Tallenn, 05 September 2012 - 06:36 PM.


#34 xchadnessx

xchadnessx

    Fahrar Cub

  • Members
  • 16 posts

Posted 05 September 2012 - 06:35 PM

I think it's a mixture of things. The game is still new, people are still familiarizing themselves with the trading post and, because it's been down the majority of the last week, there isn't much of an economy to deal with. People have, generally, less cash, they can't afford the higher prices (even if they may be "normal" at some point). Something is only worth what people are willing to pay for it, and if people don't have the cash to afford something, they won't buy it. That, therefore, drives the price down to a point people are willing to pay.

Once more money floods the economy and people learn how to use (and abuse?) the trading post, things will improve.

#35 GamerJournal

GamerJournal

    Fahrar Cub

  • Members
  • 19 posts
  • Location:USA

Posted 05 September 2012 - 06:38 PM

I haven't had a chance to play yesterday. So I didn't know the auction house is back up and running. I'm assuming people aren't selling anything anymore in /m chat? On Monday when the auction house was down, people were just selling via /m chat.

#36 fallot

fallot

    Dr. LOLBUTTS

  • Members
  • 410 posts

Posted 05 September 2012 - 06:43 PM

I don't understand how another player character in a videogame can be "not so fortunate". I at least know that all these people can afford personal computers and leisure time to play videogames. Attempting idealism in a fake world is a bit absurd.

#37 ZudetGambeous

ZudetGambeous

    Vanguard Scout

  • Members
  • 270 posts

Posted 05 September 2012 - 06:54 PM

The problems are the "Match Lowest seller" and "meet highest buyer" Buttons. They should really be removed. The economy will never be very health as long as those buttons exists. People are naturally too dumb to operate the trading post and those buttons remove the last shred of intelligence that kept up the economy in other MMO's.

#38 Lappdancer

Lappdancer

    Asuran Acolyte

  • Members
  • 147 posts
  • Server:Fort Aspenwood

Posted 05 September 2012 - 06:54 PM

I don't really get it either.  Most the things I have seen at/below vendor cost have been crafted items.  Obviously there is a huge amount of crafting things since generally you have to craft more than you can use to get to the next tier, but there is also always a merchant nearby that you can sell stuff to or you can salvage it.

You do see more of a market price in things that are harder to find like some fine crafting materials (scales, blood, those things) and some of the gemstones.

#39 Death Aggro

Death Aggro

    Asuran Acolyte

  • Members
  • 69 posts
  • Location:Ohio
  • Guild Tag:[AC]
  • Server:Sanctum of Rall

Posted 05 September 2012 - 07:28 PM

View PostLondonFires, on 05 September 2012 - 05:15 PM, said:

Title says it all; you will make less profit after you factor in 5% list fee + 10% transaction fee. I really don't understand why people are doing this, why not just sell it to the NPC?

And we're not talking about a few odd-balls here, we're talking hundreds of 'lowest listed' sellers for more than half of the items I tried to sell.

Stupidity, laziness, or...? :|

I give the market a good couple weeks to even out (I hope...)

Bc the npc doesnt sell the item to players. it could help omeone else get it who would not otherwise have the option.

/thread

#40 Majic

Majic

    Sylvari Specialist

  • Members
  • 527 posts

Posted 05 September 2012 - 07:28 PM

False Duality

View Postfallot, on 05 September 2012 - 06:43 PM, said:

I don't understand how another player character in a videogame can be "not so fortunate". I at least know that all these people can afford personal computers and leisure time to play videogames. Attempting idealism in a fake world is a bit absurd.

A lot of things carry over from the "real world" into online communities, including economics. You can not understand that, if you choose, but that doesn't mean it doesn't happen.

Ironically enough, to fail to realize it is to live in a "fake world".

#41 XImpalerX

XImpalerX

    Fahrar Cub

  • Members
  • 38 posts
  • Location:Florida
  • Guild Tag:[LORD]
  • Server:Darkhaven

Posted 05 September 2012 - 07:33 PM

My rule of thumb to be fair and still make a profit is to multiply how much I could sell the item to a vendor for by 4 times. Unless its obviously worth more than that based on demand/rarity.

Im not saying to always do this, but if your unsure of the items value and want to sell the item and get more than you would by vendoring, this method works.

Edited by XImpalerX, 05 September 2012 - 07:37 PM.


#42 Darkobra

Darkobra

    Seraph Guardian

  • Members
  • 1366 posts
  • Location:Scotland

Posted 05 September 2012 - 07:37 PM

View PostFleshgrinder, on 05 September 2012 - 06:26 PM, said:

They're all guides that you are "required" to pay for.

Most of them are for WoW, but their underlying philosophies can be used on any game.

The last one I personally used, and this was years ago, was known as the "Auction House Mastery" guide.

You wanna know how to get rich quick? Sell money-making guides to idiots.

#43 Princess Fatora

Princess Fatora

    Vanguard Scout

  • Members
  • 398 posts

Posted 05 September 2012 - 07:54 PM

View PostDarkobra, on 05 September 2012 - 07:37 PM, said:

You wanna know how to get rich quick? Sell money-making guides to idiots.

I like that you immediately start flinging insults because someone else dared to ruin your precious ingame scamming of inexperienced players by getting the prices down.

Honest, loving it.

#44 Fleshgrinder

Fleshgrinder

    Sylvari Specialist

  • Members
  • 509 posts

Posted 05 September 2012 - 08:04 PM

View PostDarkobra, on 05 September 2012 - 07:37 PM, said:

You wanna know how to get rich quick? Sell money-making guides to idiots.

Hence why "required" was in quotations my friend.

I don't pay for much in life.

#45 Darkobra

Darkobra

    Seraph Guardian

  • Members
  • 1366 posts
  • Location:Scotland

Posted 05 September 2012 - 08:07 PM

View PostPrincess Fatora, on 05 September 2012 - 07:54 PM, said:

I like that you immediately start flinging insults because someone else dared to ruin your precious ingame scamming of inexperienced players by getting the prices down.

Honest, loving it.

Ok. Show me where I do anything involving the market. Go on. You can't, can you?

I get my money from level 70+ events and map clearing. I put in items to the guild vault for my guild to use so we can play together and be decently geared together. I make more money playing the game than you do scamming people by buying their silver ore for 2 copper and selling it for 20 copper.

And yet the funny thing was, the very thing I ridiculed was in and of itself a scam. What are you hiding, son?

Edited by Darkobra, 05 September 2012 - 08:08 PM.


#46 Fleshgrinder

Fleshgrinder

    Sylvari Specialist

  • Members
  • 509 posts

Posted 05 September 2012 - 08:10 PM

View PostDarkobra, on 05 September 2012 - 08:07 PM, said:

Ok. Show me where I do anything involving the market. Go on. You can't, can you?

I get my money from level 70+ events and map clearing. I put in items to the guild vault for my guild to use so we can play together and be decently geared together. I make more money playing the game than you do scamming people by buying their silver ore for 2 copper and selling it for 20 copper.

And yet the funny thing was, the very thing I ridiculed was in and of itself a scam. What are you hiding, son?

Most of the money making guides aren't scams, they work quite well and include all kinds of financial theory in relation to auction houses.

But they're not worth paying for.

Luckily most of us sail beneath the Jolly Roger these days, so it ain't much of an issue.

#47 Greatheart

Greatheart

    Asuran Acolyte

  • Members
  • 94 posts
  • Server:Gandara

Posted 05 September 2012 - 08:22 PM

The market is saturated with items, nobody bothers gearing excessively before 80, people are too lazy to run to a merchant when they can make a tiny loss on the TP and possibly help people.

#48 Verranicus

Verranicus

    Asuran Acolyte

  • Members
  • 104 posts
  • Location:Oshawa, Ontario
  • Profession:Thief
  • Guild Tag:[IDC]
  • Server:Tarnished Coast

Posted 05 September 2012 - 08:27 PM

View PostFleshgrinder, on 05 September 2012 - 06:26 PM, said:

They're all guides that you are "required" to pay for.

Most of them are for WoW, but their underlying philosophies can be used on any game.

The last one I personally used, and this was years ago, was known as the "Auction House Mastery" guide.

You're not "helping" anyone by killing prices. All you're doing is making it easier/faster to get things, so people will get "bored" sooner and bitch more on the forums. MMORPGs are meant to be timesinks.

#49 Fleshgrinder

Fleshgrinder

    Sylvari Specialist

  • Members
  • 509 posts

Posted 05 September 2012 - 08:29 PM

View PostVerranicus, on 05 September 2012 - 08:27 PM, said:

You're not "helping" anyone by killing prices. All you're doing is making it easier/faster to get things, so people will get "bored" sooner and bitch more on the forums. MMORPGs are meant to be timesinks.

You can play MMOs that way if you wish, I prefer to play them the way I do.

#50 Ngamok

Ngamok

    Vanguard Scout

  • Members
  • 165 posts
  • Location:Lafayette, IN
  • Guild Tag:[RvL]
  • Server:Stormbluff Isle

Posted 05 September 2012 - 08:41 PM

I also get rid of my blues by giving them out for free.  Yes, I advertise in /M by linking all the blues I have and asking people to send me a tell if they can use any of those and they get them for free.  I only give out blues that have mostly vitality / toughness / power / crit and I scavenge everything else.  My Blues disappear pretty quick.  I also do it for some greens that I get as well after asking in guild if anyone wanted them.  Some greens I put on the auction house and some I give out as I said.

People appreciate it and it helps them.

#51 Iron Legionnaire

Iron Legionnaire

    Seraph Guardian

  • Members
  • 1102 posts
  • Location:US East
  • Guild Tag:[FREE]
  • Server:Borlis Pass

Posted 05 September 2012 - 08:55 PM

Does this apply to rare materials? (blood, bone, etc.) I need that shit... lots of it.

#52 Dabrixmgp

Dabrixmgp

    Asuran Acolyte

  • Members
  • 143 posts

Posted 05 September 2012 - 09:38 PM

How are we supposed to get rich and have 1000s of gold with the current prices?  Please tell me at least level 80 stuff sells for high prices?  There has to be something like rare materials or good gear that will sells for lots of gold.  I dont think I can play a game where Im poor.

#53 Teste

Teste

    Seraph Guardian

  • Members
  • 1762 posts

Posted 05 September 2012 - 10:06 PM

View PostDabrixmgp, on 05 September 2012 - 09:38 PM, said:

How are we supposed to get rich and have 1000s of gold with the current prices?  Please tell me at least level 80 stuff sells for high prices?  There has to be something like rare materials or good gear that will sells for lots of gold.  I dont think I can play a game where Im poor.

Having a few players with a lot of gold and most players with little gold in comparison would only be bad for the game. Which means, I hope you will continue to be as poor as everyone else, thus helping to keep prices low and so making it easier for people to get what they want.

There isn't any kind of activity in this game that rewards gold for skill. There are some ways to get gold by mindless grind, which doesn't really deserve a reward, or by playing the market and increasing prices for everyone else, which definitely does not deserve a reward. Without any kind of system that actually rewards behavior worth of a reward, it wouldn't bother me if everyone had the same amount of gold.


#54 Dabrixmgp

Dabrixmgp

    Asuran Acolyte

  • Members
  • 143 posts

Posted 05 September 2012 - 10:16 PM

View PostTeste, on 05 September 2012 - 10:06 PM, said:

Having a few players with a lot of gold and most players with little gold in comparison would only be bad for the game. Which means, I hope you will continue to be as poor as everyone else, thus helping to keep prices low and so making it easier for people to get what they want.

There isn't any kind of activity in this game that rewards gold for skill. There are some ways to get gold by mindless grind, which doesn't really deserve a reward, or by playing the market and increasing prices for everyone else, which definitely does not deserve a reward. Without any kind of system that actually rewards behavior worth of a reward, it wouldn't bother me if everyone had the same amount of gold.

So everyone should play the way you want and if they like playing a different way then they are wrong?  OK got it.  Whats your position on the ANet Dev team again?

#55 Ninja Ataris

Ninja Ataris

    Asuran Acolyte

  • Members
  • 64 posts
  • Guild Tag:[SsD]
  • Server:Piken Square

Posted 05 September 2012 - 10:22 PM

I think Arenanet released a report on what they were aiming for with their in-game economy.

Their exact words were "we hope to maintain a high level of equality." Match lowest and sell highest helps accomplish this, I believe.

https://www.guildwar...irtual-economy/

Edited by Ninja Ataris, 05 September 2012 - 10:23 PM.


#56 fallot

fallot

    Dr. LOLBUTTS

  • Members
  • 410 posts

Posted 05 September 2012 - 10:30 PM

View PostMajic, on 05 September 2012 - 07:28 PM, said:

False Duality



A lot of things carry over from the "real world" into online communities, including economics. You can not understand that, if you choose, but that doesn't mean it doesn't happen.

Ironically enough, to fail to realize it is to live in a "fake world".

Thank you for your existentialist philosophizing, my vision of reality has been widened. That doesn't solve the question of why people would empathize with videogame characters as if they were deprived when they are not in any meaningful sense. This isn't a question of economics.

#57 Majic

Majic

    Sylvari Specialist

  • Members
  • 527 posts

Posted 05 September 2012 - 10:42 PM

View Postfallot, on 05 September 2012 - 10:30 PM, said:

Thank you for your existentialist philosophizing, my vision of reality has been widened. That doesn't solve the question of why people would empathize with videogame characters as if they were deprived when they are not in any meaningful sense. This isn't a question of economics.

No, it's just an observation that people don't suddenly change into something else when they play games.

You may ignore or ridicule that to your heart's content, but doing so will not relieve you of the lack of understanding you complain about.

#58 LondonFires

LondonFires

    Fahrar Cub

  • New Members
  • 12 posts

Posted 05 September 2012 - 10:58 PM

View PostDeath Aggro, on 05 September 2012 - 07:28 PM, said:

Bc the npc doesnt sell the item to players. it could help omeone else get it who would not otherwise have the option.

/thread

:huh: How confusingly charitable. But I highly, highly doubt all those people doing the 'match lowest seller' at NPC price are in the same mind set.

#59 fallot

fallot

    Dr. LOLBUTTS

  • Members
  • 410 posts

Posted 05 September 2012 - 11:15 PM

View PostMajic, on 05 September 2012 - 10:42 PM, said:

No, it's just an observation that people don't suddenly change into something else when they play games.

You may ignore or ridicule that to your heart's content, but doing so will not relieve you of the lack of understanding you complain about.

Listen, I know what point you're trying to make. I am fully aware that people don't change into something else when they play games. If you stop to consider it, that's MY POINT. I know the internet is real life, its not some "other dimension" or whatever. I appreciate the gesture, but please.

#60 Lootifer

Lootifer

    Vanguard Scout

  • Members
  • 417 posts

Posted 05 September 2012 - 11:28 PM

One of the main reasons people dont mind taking a loss on items (compared to vendor value) is a convienence thing. You list an item on the TP and it dissapears from your inventory straight away, compared to selling to a vendor where you have to find one and then sell.

For people who dont care about ingame wealth (which is the bulk of the population) that 15% loss is prob ~ convienence of instantly empty bags while out in the battle zones...

* yes you still have to go pick up your money from the TP at some point, but most of the player base regularly visit the main centres anyway so that aspect is negated for the uncaring-about-wealth population.

Edited by Lootifer, 05 September 2012 - 11:28 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users