Why are people selling items on the TP at NPC prices?
#31
Posted 05 September 2012 - 06:28 PM
#32
Posted 05 September 2012 - 06:34 PM
It will settle down eventually. Honestly I'm stocking up on materials at the moment. The AH is on a massive scale really
#33
Posted 05 September 2012 - 06:34 PM
Fleshgrinder, on 05 September 2012 - 05:56 PM, said:
See, I undercut to vendor price, then someone uses the automatic "match lowest price" feature.
So just one person doing a large undercut can cause the entire market to shift due to how many people allow the "match lowest price" function to do its thing.
I've been thinking about this since I read it.
I think for it to work in GW2, you'd have to find something that was common enough that you'll have plenty of people who will try to sell it on the TP (and use the "match lowest price"), but not wanted enough that people will put in buy orders for it. If there are buy orders, I don't believe you can actually list a sell order for below that amount, and even if you can, very few people will fall for choosing the match lowest price when the sell right now price is higher, and right there next to it. Almost anyone can pick out a higher value automatically.
That leaves mats out, as there are lots of buy orders on pretty much all of them. Lots of kinds of gear would probably fit the bill, but you'd preferably want something that stacks.
Edited by Tallenn, 05 September 2012 - 06:36 PM.
#34
Posted 05 September 2012 - 06:35 PM
Once more money floods the economy and people learn how to use (and abuse?) the trading post, things will improve.
#35
Posted 05 September 2012 - 06:38 PM
#36
Posted 05 September 2012 - 06:43 PM
#37
Posted 05 September 2012 - 06:54 PM
#38
Posted 05 September 2012 - 06:54 PM
You do see more of a market price in things that are harder to find like some fine crafting materials (scales, blood, those things) and some of the gemstones.
#39
Posted 05 September 2012 - 07:28 PM
LondonFires, on 05 September 2012 - 05:15 PM, said:
And we're not talking about a few odd-balls here, we're talking hundreds of 'lowest listed' sellers for more than half of the items I tried to sell.
Stupidity, laziness, or...? :|
I give the market a good couple weeks to even out (I hope...)
Bc the npc doesnt sell the item to players. it could help omeone else get it who would not otherwise have the option.
/thread
#40
Posted 05 September 2012 - 07:28 PM
fallot, on 05 September 2012 - 06:43 PM, said:
A lot of things carry over from the "real world" into online communities, including economics. You can not understand that, if you choose, but that doesn't mean it doesn't happen.
Ironically enough, to fail to realize it is to live in a "fake world".
#41
Posted 05 September 2012 - 07:33 PM
Im not saying to always do this, but if your unsure of the items value and want to sell the item and get more than you would by vendoring, this method works.
Edited by XImpalerX, 05 September 2012 - 07:37 PM.
#42
Posted 05 September 2012 - 07:37 PM
Fleshgrinder, on 05 September 2012 - 06:26 PM, said:
Most of them are for WoW, but their underlying philosophies can be used on any game.
The last one I personally used, and this was years ago, was known as the "Auction House Mastery" guide.
You wanna know how to get rich quick? Sell money-making guides to idiots.
#43
Posted 05 September 2012 - 07:54 PM
Darkobra, on 05 September 2012 - 07:37 PM, said:
I like that you immediately start flinging insults because someone else dared to ruin your precious ingame scamming of inexperienced players by getting the prices down.
Honest, loving it.
#45
Posted 05 September 2012 - 08:07 PM
Princess Fatora, on 05 September 2012 - 07:54 PM, said:
Honest, loving it.
Ok. Show me where I do anything involving the market. Go on. You can't, can you?
I get my money from level 70+ events and map clearing. I put in items to the guild vault for my guild to use so we can play together and be decently geared together. I make more money playing the game than you do scamming people by buying their silver ore for 2 copper and selling it for 20 copper.
And yet the funny thing was, the very thing I ridiculed was in and of itself a scam. What are you hiding, son?
Edited by Darkobra, 05 September 2012 - 08:08 PM.
#46
Posted 05 September 2012 - 08:10 PM
Darkobra, on 05 September 2012 - 08:07 PM, said:
I get my money from level 70+ events and map clearing. I put in items to the guild vault for my guild to use so we can play together and be decently geared together. I make more money playing the game than you do scamming people by buying their silver ore for 2 copper and selling it for 20 copper.
And yet the funny thing was, the very thing I ridiculed was in and of itself a scam. What are you hiding, son?
Most of the money making guides aren't scams, they work quite well and include all kinds of financial theory in relation to auction houses.
But they're not worth paying for.
Luckily most of us sail beneath the Jolly Roger these days, so it ain't much of an issue.
#47
Posted 05 September 2012 - 08:22 PM
#48
Posted 05 September 2012 - 08:27 PM
Fleshgrinder, on 05 September 2012 - 06:26 PM, said:
Most of them are for WoW, but their underlying philosophies can be used on any game.
The last one I personally used, and this was years ago, was known as the "Auction House Mastery" guide.
You're not "helping" anyone by killing prices. All you're doing is making it easier/faster to get things, so people will get "bored" sooner and bitch more on the forums. MMORPGs are meant to be timesinks.
#49
Posted 05 September 2012 - 08:29 PM
Verranicus, on 05 September 2012 - 08:27 PM, said:
You can play MMOs that way if you wish, I prefer to play them the way I do.
#50
Posted 05 September 2012 - 08:41 PM
People appreciate it and it helps them.
#51
Posted 05 September 2012 - 08:55 PM
#52
Posted 05 September 2012 - 09:38 PM
#53
Posted 05 September 2012 - 10:06 PM
Dabrixmgp, on 05 September 2012 - 09:38 PM, said:
Having a few players with a lot of gold and most players with little gold in comparison would only be bad for the game. Which means, I hope you will continue to be as poor as everyone else, thus helping to keep prices low and so making it easier for people to get what they want.
There isn't any kind of activity in this game that rewards gold for skill. There are some ways to get gold by mindless grind, which doesn't really deserve a reward, or by playing the market and increasing prices for everyone else, which definitely does not deserve a reward. Without any kind of system that actually rewards behavior worth of a reward, it wouldn't bother me if everyone had the same amount of gold.
#54
Posted 05 September 2012 - 10:16 PM
Teste, on 05 September 2012 - 10:06 PM, said:
There isn't any kind of activity in this game that rewards gold for skill. There are some ways to get gold by mindless grind, which doesn't really deserve a reward, or by playing the market and increasing prices for everyone else, which definitely does not deserve a reward. Without any kind of system that actually rewards behavior worth of a reward, it wouldn't bother me if everyone had the same amount of gold.
So everyone should play the way you want and if they like playing a different way then they are wrong? OK got it. Whats your position on the ANet Dev team again?
#55
Posted 05 September 2012 - 10:22 PM
Their exact words were "we hope to maintain a high level of equality." Match lowest and sell highest helps accomplish this, I believe.
https://www.guildwar...irtual-economy/
Edited by Ninja Ataris, 05 September 2012 - 10:23 PM.
#56
Posted 05 September 2012 - 10:30 PM
Majic, on 05 September 2012 - 07:28 PM, said:
A lot of things carry over from the "real world" into online communities, including economics. You can not understand that, if you choose, but that doesn't mean it doesn't happen.
Ironically enough, to fail to realize it is to live in a "fake world".
Thank you for your existentialist philosophizing, my vision of reality has been widened. That doesn't solve the question of why people would empathize with videogame characters as if they were deprived when they are not in any meaningful sense. This isn't a question of economics.
#57
Posted 05 September 2012 - 10:42 PM
fallot, on 05 September 2012 - 10:30 PM, said:
No, it's just an observation that people don't suddenly change into something else when they play games.
You may ignore or ridicule that to your heart's content, but doing so will not relieve you of the lack of understanding you complain about.
#58
Posted 05 September 2012 - 10:58 PM
Death Aggro, on 05 September 2012 - 07:28 PM, said:
/thread
#59
Posted 05 September 2012 - 11:15 PM
Majic, on 05 September 2012 - 10:42 PM, said:
You may ignore or ridicule that to your heart's content, but doing so will not relieve you of the lack of understanding you complain about.
Listen, I know what point you're trying to make. I am fully aware that people don't change into something else when they play games. If you stop to consider it, that's MY POINT. I know the internet is real life, its not some "other dimension" or whatever. I appreciate the gesture, but please.
#60
Posted 05 September 2012 - 11:28 PM
For people who dont care about ingame wealth (which is the bulk of the population) that 15% loss is prob ~ convienence of instantly empty bags while out in the battle zones...
* yes you still have to go pick up your money from the TP at some point, but most of the player base regularly visit the main centres anyway so that aspect is negated for the uncaring-about-wealth population.
Edited by Lootifer, 05 September 2012 - 11:28 PM.
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