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#1 guardgw2

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Posted 05 September 2012 - 05:29 PM

I figure if i'm rolling around with a guild group I would be best off going support.  1hmace/shield style.  However, I'm looking at this invader's gear and don't see any +healing gear.  What is the best gear strategy for WvW?

#2 G L J

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Posted 05 September 2012 - 05:39 PM

Truthfully it only matters based on what you want to do. If you want +healing power you're going to have to craft it out and bring it into WvWvW that way. Personally I am more than a little pissed off at the fact that Invader's gear is currently the only way to get power, toughness, and vitality on the same three piece set. You can't craft it and as a set it's not available through karma or dungeon tokens.

I plan on using the gold Invader set for gear until I have all the WvW tokens required, mostly because the stats on the set make you very hard to kill.

Edited by G L J, 05 September 2012 - 05:41 PM.


#3 guardgw2

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Posted 06 September 2012 - 05:24 PM

What about other karma vendors?  Any reco on building a healing set through non wvw karma vendors?

#4 Suno

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Posted 06 September 2012 - 06:14 PM

View Postguardgw2, on 06 September 2012 - 05:24 PM, said:

What about other karma vendors?  Any reco on building a healing set through non wvw karma vendors?

Yeah mate you can make Healing set (exotic) from Karma vendors in open world (1 peace of armor 42k karma) check different NPC and  buy few armor parts to maximise Healing stat and boost it with runes. Here will be marks on map with those NPC vendors. Posted Image

Edited by Suno, 06 September 2012 - 06:15 PM.


#5 guardgw2

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Posted 06 September 2012 - 06:56 PM

perfect suno.  Thanks for the help

#6 guardgw2

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Posted 06 September 2012 - 08:36 PM

Man, i've paid visits to a couple of these vendors and kinda have an idea of the stat combinations available.  I really don't know what gear would be best for pve support and wvw support.  Any advice?

#7 Rolain

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Posted 05 January 2013 - 06:35 AM

any gallery posts?

#8 Alaroxr

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Posted 06 January 2013 - 02:58 AM

View PostG L J, on 05 September 2012 - 05:39 PM, said:

Truthfully it only matters based on what you want to do. If you want +healing power you're going to have to craft it out and bring it into WvWvW that way. Personally I am more than a little pissed off at the fact that Invader's gear is currently the only way to get power, toughness, and vitality on the same three piece set. You can't craft it and as a set it's not available through karma or dungeon tokens.

I plan on using the gold Invader set for gear until I have all the WvW tokens required, mostly because the stats on the set make you very hard to kill.

You can get Pow/Tuf/Vit from Ascalonian Catacombs and Karma Vendors in Orr.

http://wiki.guildwar...Catacombs_armor

http://dulfy.net/201...rma-armor-sets/

Edited by Alaroxr, 06 January 2013 - 02:59 AM.


#9 matsif

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Posted 06 January 2013 - 03:37 AM

View PostAlaroxr, on 06 January 2013 - 02:58 AM, said:

You can get Pow/Tuf/Vit from Ascalonian Catacombs and Karma Vendors in Orr.

http://wiki.guildwar...Catacombs_armor

http://dulfy.net/201...rma-armor-sets/

you can also get pow/tou/vit from HotW and SE.  AC is cheaper, easier and takes less time per run though.

#10 lmaonade

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Posted 06 January 2013 - 04:06 AM

I recommend against healing power, it scales horribly across the entire game with maybe the exception of warrior shout heals (0.8 ratio I believe)

support relies less on your stat combination and more on what utilities and weapons you take, so I'd suggest building power, precision, toughness, vitality, and critical damage as you see fit.

Edited by lmaonade, 06 January 2013 - 04:08 AM.


#11 G L J

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Posted 06 January 2013 - 09:16 PM

View PostAlaroxr, on 06 January 2013 - 02:58 AM, said:

You can get Pow/Tuf/Vit from Ascalonian Catacombs and Karma Vendors in Orr.

http://wiki.guildwar...Catacombs_armor

http://dulfy.net/201...rma-armor-sets/

That was a post from September right as the game came out - you know, when the Altar of Melandru was bugged 100% of the time and they were still fiddling with the dungeon reward armor? At the time of the post, the information was correct. It changed a few weeks after that post.

#12 Alaroxr

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Posted 06 January 2013 - 10:18 PM

View PostG L J, on 06 January 2013 - 09:16 PM, said:

That was a post from September right as the game came out - you know, when the Altar of Melandru was bugged 100% of the time and they were still fiddling with the dungeon reward armor? At the time of the post, the information was correct. It changed a few weeks after that post.

My bad, didn't read the dates. It was a short thread at the top of the boards so I thought it was new.

#13 Krill

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Posted 07 January 2013 - 05:01 AM

I would go with power / toughness / vitality armor (karma or dungeon), knight's weapons and jewelry, and soldier's runes. Along with SyG and SY on your bar, that's pretty much the standard issue tanky WvW guardian.

#14 _Belisarius_

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Posted 07 January 2013 - 07:34 PM

I run a full support wvw guardian build with full clerics armor and jewlry.  Mace/shield (sometimes sword/shield depending on the situation) and staff.  I run 0/0/20/30/20. Some things I have found:

-To echo the poster above, healing power does not scale well.  If you're looking to be useful to your group in any other way, I would say spec into something else.  That being said, if all you intend to do is support (meaning, you don't care about winning 1v1s, you don't care about dishing out damage, and you don't care about your vitality) full healing support build can be very useful to a coordinated guild group in the right situations.

-Use your staff 4 skill everytime it's up.  With full clerics and 25 stacks on sigil of life, I heal everyone around me for 3-4,000 hp each time.  Trait into reduced cooldown for 2 handed weapons and this alone can turn the tide of the fight considering the stacks of might as well.  This skill is not limited to the usual 5 targets. So if I have a zerg of 20 people in close enough proximity to me, that's 20 people I'm healing for 3-4,000hp.

-Use staff 2 and detonate it for around 1-1,500 aoe heal.  Cooldown is long, so use it early in a fight and often.

-Mace #2 skill by itself is hardly noticable in wvw.  But traited for larger symbols/all symbols heal allies, you actually get some nice benefits from it.  It means you're getting a healing tick plus the regeneration.  Symbol of swiftness also will heal a little bit with this setup, but the healing is negligble.  I throw it up as often as possible anyways.

-Tome of courage is your best friend.  Use it at the right time and you will be the difference maker in a fight.  Don't just stop after you use the massive full health heal though as that is limited to 5 targets.  You want to start spamming #1 after that over any groups that need it.  These heal for around 1-2,000 each time and are very spammable.

-Positioning is everything.  It's your job to stay close to your teammates, not the other way around.  As soon as you see someone downed, you should be the first one running to res them.  I also run 6 Runes of Mercy for the ressing benefits.  The added toughness allows me to tank quite a bit while trying to get downed allies up.  This in combination with a well placed sanctuary is basically a free res.

-And lastly, never EVER try to solo with this build.  You will not win.  Against anything.

#15 Thorfinnr

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Posted 09 January 2013 - 03:59 PM

View Post_Belisarius_, on 07 January 2013 - 07:34 PM, said:

I run a full support wvw guardian build...

I like this...sounds like a great support build...ever thought about putting it up in its own thread? I have some friends that may like this. Thanks for sharing your ideas.

#16 _Belisarius_

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Posted 09 January 2013 - 06:17 PM

Done: http://gw2skills.net...Oyek7I5RLGGMsbA

Keep in mind that I switch around weapons often based on the situation.  I also have 1 sigil of life on a 1h sword to make for 2 sigils of life when I run a shield.  That gets me stacks twice as fast which I have found helps a lot as a support guardian since you don't get a ton of kills.

I also do some quick adjustments of my traits when I change weapons.  For instance, if I'm not running a mace, I'll get rid of "All symbols heal allies" and "Symbols are larger" and replace them with "Shouts recharge 20% faster" and "Shouts convert a condition to a boon".

Also, if I'm running in a smaller group.  I sometimes swap out wall of reflection for hold the line.  I find it gives better utility in 5 man raiding groups.  Whatever you prefer to run, the best advice in my opinion is to not get stuck on 2 weapon sets.  Be ready to switch as soon as you get out of combat if the situation calls for it.  For instance, I might be running sword/shield + staff for skirmishes in the open field.  Say we beat them back and the skirmish turns into a siege at the gate of a tower.  I'll try to get out of combat and switch to Mace/Shield to be of better use for the siege.

#17 Merril

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Posted 10 January 2013 - 05:55 AM

http://www.gw2build.....0.0.0.5.0.30.5

Trait the rest what you want
Offhand whatever you want
Profit

#18 Anzuri

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Posted 11 January 2013 - 10:59 AM

View PostG L J, on 06 January 2013 - 09:16 PM, said:

That was a post from September right as the game came out - you know, when the Altar of Melandru was bugged 100% of the time and they were still fiddling with the dungeon reward armor? At the time of the post, the information was correct. It changed a few weeks after that post.

Power toughness and vitality armour is available in the dungeons. HOTW, AC and TA (I think). I have pow/vit/tough armour from hotw on my warrior. BUT pow / vit/ tough trinkets are only available in wvw (you can get the ascended pieces from fotm though).

As a guardian you can buy the karma or dungeon healing power crit armour set which is great for crit builds such as the crit hammer build but if you want the healing power, power and toughness set you have to craft that.

#19 _Belisarius_

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Posted 11 January 2013 - 05:42 PM

Well, I have to say I finally bit the bullet recently and used my surplus karma to pick up a set of power/toughness/vitality armor.  As much as I didn't want to believe it, I have to now agree that healing power armor is a bit underpowered in comparison.  I still run full cleric's jewlry and on most of my weapons as well, but swapping to the power/toughness/vit armor has made quite a big difference in my survivability in wvw while not causing a very noticable difference in my healing.  Having 25 stacks of sigil of life is still important, so having two weapons with it is even more useful now.  Me and another guardian friend of mine were able to keep eachother up in a 2v5 for about 2 minutes before reinforcements arrived.  No chance I would have been able to do that with my old armor.




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