Murmer, on 06 September 2012 - 07:39 PM, said:
Finally a D/D elementalist that is doing it right.
You're right about that. Though if you want to have a bit of silly fun. Conjure hammer and run into a bunch of mobs and get that stun in on them. And watch every class' nearby jaw drop as you kill 3-4 mobs at once with not a single point lost to your health. But that's when I'm having fun.
You're ideals are *exactly* on par. I'm curious as to what stats you're focusing on though. I've been slowly gearing a bit into vitality. Also, if you're going signets, go 30 in earth to grab the thing that allows the signet passive to stay active after you cast it. Maybe 30 fire, 30 earth, and 10 Air. That's just me spit-balling though.
Thanks, I love the elementalist. I have wanted to try "Main" Attunement builds, but found them boring. I am not 80 yet but I enjoy doing testing at the mist. I leveled a guardian to 52 with a rank 9 or 10 in sPvP before dropping the guardian (much to my guild's chagrin) and restarting with an elementalist. I am level 40 in 2 days with a job (cooking = win). I never go anywhere without a food buff and a potion buff. My gm thought it was not going to be as easy with a Elementalist, and our guild ranger was stating, "No we want him!! He makes us stronger!"
I will freely admit in WvWvW I run staff - it's just too easy to wipe out zergs with a ranger, Elementalist, and Engineer bombing away. Our warrior just leaps in while we bomb with slows and drops 100 blades and laughs.
My stat priorities are Power - Precision - Vitality - Healing Power - Crit/Condition Damage - Toughness, in that order.
Here is my proposed Builds each step of the way.
- I swap out Zephyr's boon for Quick Glyphs sometimes, but Zephyr's boon is very very nice. I swap out Mist Form for Glyph of Renewal or Glyph of Storms or Glyph of Elemental Power on boss fights. Losing Mist form before that is just a bad idea and Mist form is a life saver in soloing
40 D/D Build - I will swap out Cleansing Wave for Vital Striking when soloing
60 D/D Build - Inscription plus Soothing wave plus Zephyr's Boon plus Elemental Attunement = unending buffs.
80 D/D Build 1 - Not a fan of anymore than 15 in Arcane, but this one makes sense and gives me some boost in damage
80 D/D Build 2 - With Cleansing Water and weak spot, I can drop cleansing wave for Piercing shards and stay in water attunement more often. The bonus is conjure weapons gain whatever spell buff you have for that attunement.
80 D/D build 3 - This is the one I lean to the most though I don't think the 5 percent increase in damage to bleeding targets is worth the loss of Cleansing Water.
As you can see those last ten points are a bugger.
Edited by Anam Itheoir, 06 September 2012 - 09:53 PM.