I feel like I'll be repeating points so I'm not going to go quote by quote this time.
First off, you're still misusing dynamic. Events do not need to repeat in order to be dynamic. They don't. Let me give you how even the events in GW2 were defined.
None of this has to do with it happening again. Zero. Now that we have that out of the way, I can re-iterate the same bandit point you did except for Witcher 2 phrasing. Saying no other games have DEs is really weird since it's the whole point of RPGs in the first place. Let me give you an example.
Ok I see why we dont seem to be on the same page
you're going with the wiki description but It seems its wrong! (keep in mind wiki is populated by players) The official description is:
"Dynamic events change and evolve in response to how you interact with them, leaving lasting effects in the game world."https://www.guildwar...dynamic-events/
And I think the change and evolve are key, so much so if we check the definition of the word Dynamichttp://www.definitio...inition/dynamic
"characterized by or producing change or progression"
Now this is probably the tricky part if change or progression happens just once, does it make it dynamic?
In my opinion it doesnt , seems in your opinion it does.
This actually an interesting question. My main problem is the moment the change happens it definitely becomes static. But then thats true of anything that is static, anything static still had a change happening to it bringing it into existance but its still considered static. Example a Wall is static yet while it was being build it was changing become larger and larger. You dont conider the wall dynamic though just cause one point in time it was changing. Thats why in my opinion a progression that happens just once isnt really dynamic but static.
And yes The Dynamic events dont have to repeat to be dynamic but they have to keep changing, its just that repeating is the only way to achieve that realistically really!
Saying otherwise is misuse of definition. Permanent change is a better function of dynamic events because it's more realistic.
Hmm no I am afraid I completely disagree that permanent change is more realistic. Its also not realistic how gw2 implements it with everything repeating even as often as every 1 hour (game time). Ideally it should be something in the middle. If the centaurs are at war with the humans its not realistic they would attack a town only once. Or driven out of their home and never try to take it back. Obvioulsy you're right and its not realistic they would retry every hour either.
The same swamp monster being triggered 50 times within the course of a day cheapens "lasting impact on the world", do you not agree? Lasting impact should be permanent because it makes your option more weighty. "Oh no I didn't protect the water supply from the bandits" is never something I think of in GW2 because they're going to attempt to do so every half hour. Would you say you're honestly so worried about the townsfolk that get attacked every 30 minutes that you protect the area and never leave it? Of course not, because you know you'd be there forever. Events that repeat every 30 minutes are bound to cheapen the experience of "lasting effects" because they are in fact not lasting.
now you are cheating though you're mixing what you know with what you experiance. The swamp monster might spawn 24 times in a game day but you'll most likely only see it once or twice and probably with quite a gab between the two. They're lasting from your characters point of view. And they're certainly lasting when compared to a regular MMO quest where change is litterally counted in a couple of seconds until the mob you killed respawns.
You saying I never played GW2 when you then repeated what I said is weird. I said there was 2 options for each DE, you said "have you even played this game? there's 2 options for each DE!" Uh, yeah. Yes there's 16 total options, but it's still just positive and negative. Still no shades of grey. The events I listed above are shades of grey. Henselt is a greedy person, but the alternatives to him being king are placing your faith in a 6 year old girl as well as having the blame being focused on all the mages and having them all slaughtered OR having Temaria be part of Redania and not a free country. Which is the best? There's no clear option. However - it's up to you to make that option.
Well technically I asked if you played the game, I didnt put it as a statement but anyhow you're cheating again by comparing the choices at hand with the back story. In a Dynamic Event you can suceed or you can fail true. But like wise in each quest you mention all you have are two choices as well. Do I kill Henselt or do I save him?
Dynamic events have their back story as well which is what you're calling shades of grey. Bandits aren't just trying to poison the water for fun or to give you something to do, they have an agenda. More then that saving the water supply is just 1 of 4 interconnected Dynamic Events chain that are happening in the area. Its not just an assault on the watersupply they also assault the mill to the east in order take over the store at the bottom of it. They assault the farms to the north in order to steal the life stock and at the same time they have a base of operations with their leader. So Tehcnically you do have the same shades of grey. Do I ignore the poising and go deal with the leader? do I ignore the poisioning and go stop the bandits from taking control of the food supply? do I ignore the poisoning and go save the farmers and their live stock?
Now keep in mind that Dynamic events would be more equal to side quest rather then the main story line which is full of these choices !
I just want to make sure you understand what "dynamic" means and that "dynamic events" in GW2 is just the option of choice on how the world is impacted. The only reason they are repeated is because it's an MMO. The fact they are repeated has no holding on them being "dynamic" or not. Are we understood on that?
Well no, for reasons explained further up
That's because people don't really give a crap about the event; they just want the reward. Yes you lose out on 3/4 of the event xp from the chain but who cares? While you're not doing those events, you can do other things that give roughly as much xp.
If thats how you enjoy playing sure go ahead! I am just point out why I am doing no crafting and am level 54 and just starting the level 45 area!