noctred, on 06 September 2012 - 09:16 AM, said:
1. It doesn't really matter if you die in a GW2 dungeon. As long as one person in your party can kite around and not get hit, dead people can endlessly flood the encounter, smash their faces against the boss, die again, and come back again. Ad infinitum. This might as well be zerging and makes it kinda difficult to completely wipe on a fight.
2. You've probably never actually done a single non-LFR progression raid in World of Warcraft (i.e. non-farm, non-super casual easy mode), if you think that's how they go. Certain vanilla fights were an exception.
Off-topic though I guess.
1. thats stretching it, cause as you said at least one person has to be good enough and hope the boss doesnt have a ranged or closing skill in order for it to work. so if your group really is that bad then its not a zerg fight, its one good player survives while the rest of the bad players try and hurry back before the good player dies. and no a tank in WoW doesnt count as this, cause all they have to do is follow their rotation and watch aggro then switch on a specified attack in 25 mans, and the healer is just playing whack a mole. also you forget that in order to get back fast enough players would have to use the closest warp point in the instance which is almost always not the one at the main entrance where the repair station is, so eventually if they were really zerging then all their armor would break and theyd either have to go back farther most likely giving the boss enough time to kill the one last survivor since all bosses are not completely kitable as in they all have some mechanic that doesnt allow it, even WoW made sure that wasnt possible) or theyd go back and instantly die, which means the survivor would also die due to not having a break from directly soloing the boss.
2. actually i did, and in every encounter you run up to the boss (sometimes behind the boss, sometimes spread out around the boss, etc) do your rotations while the tank does his and the healer whacks the moles, and occasionally you have to move or switch targets. the only possible exception to this that i got to experience was the lich king in ICC25, which is a lot less then 90% or so of the bosses in GW2 so far.
also i had quit by the time LFR came out, but im guessing it was as bad as i expected? zerg fests of total noobs to get gear required to get to the real raid? "brilliant" idea by blizz right there lol
Gileas898, on 06 September 2012 - 09:21 AM, said:
If you want to discuss something don't warp your arguments and statements to whatever fits you at the moment, it makes you lose a lot of credibility.
And why do you bring dodging into this? You can't dodge in WoW, there is however a ton of movement on WoW bosses.
what? i did not warp that at all.
i said in WoW all you do is zerg and mash your buttons in their rotations/priorities.
then when i was explaining zerging i said all you do is mash your buttons in their rotations/priorities, so when someone told me you also zerg in GW2 i said prove by doing just that.
youre trying to hard to make a point, next time think through it a little more.
and i brought dodging into it by saying dont do it, basically since you cant in WoW, and would take away from the whole "you zerg in GW2 as well). plus the movement in WoW is "move from marker A to marker B when this happens while the tanks switch at marker C." i dont call that engaging movement mechanics.
Edited by Vicarious, 06 September 2012 - 09:39 AM.