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Signet of Illusion Bug Found (Detail & Screenshot)

bug soi signet of illusion passive

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#1 MysticAngelic

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Posted 06 September 2012 - 11:36 AM

I've just submitted the bug report on guildwars2.com. https://forum-en.gui...first#post16183 For other people who are using Signet of Illusions and experiencing this bug, please make a post reply there to bring this bug to notice by their QA team.


Skill Description:
Passive: Grants more health to your illusions.
Active: Recharge your shatter skills.
Illusion Health Bonus: 50%

I’m reporting this bug in regards to the passive side of the skill, and I’ve thoroughly tested the skill to find an underlying problem in its passive mechanic. The severity of this bug is considered to be high, as its passive ability isn’t functioning properly. The illusions summoned are not granted the health bonus after seconds delayed. In most cases, the summoned illusions are killed before it gains the benefit from the skill’s passive.

I’ve thoroughly tested Signet of Illusions using staff, sword, and pistol skills that creates illusions (clones and phantasms). The bug is currently effecting both clones and phantasms created (Phantasmal Duelist, Illusionary Leap, Phantasmal Warlock, Phase Retreat). There is also another bug associated with Phase Retreat’s teleport that cause the character to be locked within a nearby environment that normally would not have access to by any means (Inside a tree or glitched under the map).

Continue with the bug detail of Signet of Illusions, I’ve monitored the changes in illusions health bar while they’re taking damage from a single enemy before and after the delayed activation of the passive effect of Signet of Illusions. By left mouse clicking the illusion summoned, it’s where to check the skill icon to be displayed under its name and to know that the signet of illusions has a delayed passive activation by seconds.

I had to make sure it’s not just the case with the delayed skill icon appearance but it is in fact delayed in granting passive bonus to illusions summoned. The difference in the portion of health bar taken by the enemy is noticeable before and after the passive bonus is granted to the illusion. In the heat of the battle, the delayed activation of Signet of Illusion passive bonus can be means that the illusion summoned is killed the second before the health bonus from the passive is granted to the illusion.

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Edited by MysticAngelic, 06 September 2012 - 11:37 AM.


#2 Carighan

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Posted 06 September 2012 - 11:44 AM

Joy. This would explain why I had absolutely 0 sense of my illusions being able to take any additional damage. :S

#3 MysticAngelic

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Posted 06 September 2012 - 12:04 PM

View PostCarighan, on 06 September 2012 - 11:44 AM, said:

Joy. This would explain why I had absolutely 0 sense of my illusions being able to take any additional damage. :S

It's frustrated I know and it would be helpful if you could also make a reply on guildwars2 official bug report forum https://forum-en.gui...irst#post16183. It's already buried down to 2nd page and I hope we don't have to wait months until it brought to attention and eventually fixed.

#4 Carighan

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Posted 06 September 2012 - 12:08 PM

I can't ever get those forums to load. :(

#5 Dastion

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Posted 06 September 2012 - 03:21 PM

Interesting.   I haven't tested Illusion health since beta, but I don't remember the icon ever showing up then.

Back then it also effected some clones more than others.  Defender, for example, gained nearly twice as much HP.  But, again, I haven't tested since launch.

#6 Narcissus

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Posted 06 September 2012 - 03:46 PM

I haven't tested with Phantasms yet but Signet of Illusions was definitely working for my clones last night.

Pre signet they were spawning with 25% of my health. With the signet equipped they were spawning with about half my heath. This is with zero vitality gear equipped.

#7 That Happy Cat

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Posted 06 September 2012 - 04:23 PM

I did test it a bit and found it was not affecting my Staff Clones at all, so I dumped it. I assumed that the bug present during Beta (melee Illusions benefiting more from the Signet) still exists.

#8 MysticAngelic

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Posted 06 September 2012 - 06:03 PM

Apparently this bug is existing in all illusion summoning skills including the staff, sword and pistol skills that are already stated in my original finding. Take a close examination at the first picture (gw297) and second picture (gw298), you can notice that Signet of Illusions is not granting its passive effect upon summoning the illusion which is shown by the delayed appearance of the skill icon under the phantasms name. The 4th picture (gw300) is an example of a summoned clone that is killed before it was granted the health bonus from Signet of Illusion passive. It appears that the illusions will have its health pool increased by the passive of the skill only when the skill icon is activated under its name. Often times the illusions are killed before the delayed passive is granted rendering Signet of Illusion’s passive not working as it’s intended.

#9 Deviija

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Posted 09 September 2012 - 09:54 AM

Well.  That is disappointing.  When I saw the patch note I got really excited... but nope, it still seems to function like it always has.  One to two shots and then gone.  And I notice the delay before the SoI health buff activating as well.  If my phantasm (iBerserker, for example) has been out in place for eight or so seconds, then I notice she's a bit harder to take down.  But really, this delay stuff is a problem.  There is no reason to have this if everything can one or two shot your illusions the same as if you didn't slot SoI.

#10 Boba_Naicha

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Posted 09 September 2012 - 04:24 PM

This made me curious now, what about mesmer traits like Persisting Images that add 20% to the health of phantasms. Is it delayed also?

#11 MysticAngelic

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Posted 09 September 2012 - 05:26 PM

View PostBoba_Naicha, on 09 September 2012 - 04:24 PM, said:

This made me curious now, what about mesmer traits like Persisting Images that add 20% to the health of phantasms. Is it delayed also?

Since the health bonus is from a trait not from a skill (passive), it wouldn't be as easy as to just look for the passive buff icon under an illusion's name to know it's there and active. The only way for us to know if that trait is working properly is to do a live test vs a single foe like a wild animal. 20% increase is not that much of an increase so you'll have to record the # of hits before the illusion gets killed in a series of tests.

#12 Aesa

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Posted 09 September 2012 - 05:58 PM

Quote

Skills
Mesmer
· Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.

https://forum-en.gui...tember-8th-2012

:/

#13 Narcissist

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Posted 09 September 2012 - 07:56 PM

What is the point of having this skill? I just tried it and my phantasms are still getting 2 shotted.

#14 MysticAngelic

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Posted 09 September 2012 - 08:08 PM

View PostAesa, on 09 September 2012 - 05:58 PM, said:


I know it's surprising how they have brought this skill to surface but overlooked the fact that its passive is bugged. Apparently there are many bugs existing in other skills across all profs, they'd have to get very busy in testing each one of them, and then further testing on more complex skills with traits synergies, etc. It's bad and I'm disappointed but the game is still new so the best we can do is make sure we report every bug we find and bare with it in the meantime until they fix it in the shortest time possible.

#15 Modrigan

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Posted 09 September 2012 - 10:54 PM

Good job finding this bug, this is huge. Hope it gets patched quickly.

#16 Fanolian

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Posted 13 September 2012 - 03:17 AM

Signet of Illusions is an 12-second effect that you re-apply to all your illusions every 10 seconds, happens on :09, :19, :29, etc. in real world time.
Therefore if you summon an illusion at second :06/:07, it receives the effect in no time. If you summon it at :08/:09, good luck within that 10 seconds. :(

It is a fundamental flaw of how it implements.

Edited by Fanolian, 13 September 2012 - 03:18 AM.


#17 Cherrie

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Posted 13 September 2012 - 08:45 AM

View PostNarcissist, on 09 September 2012 - 07:56 PM, said:

What is the point of having this skill? I just tried it and my phantasms are still getting 2 shotted.
Because... it's broken. That's what this thread is about...

#18 Andy88

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Posted 13 September 2012 - 09:50 AM

View PostNarcissus, on 06 September 2012 - 03:46 PM, said:

I haven't tested with Phantasms yet but Signet of Illusions was definitely working for my clones last night.

Pre signet they were spawning with 25% of my health. With the signet equipped they were spawning with about half my heath. This is with zero vitality gear equipped.

When did u test this, so far all tests from me and what i have read so far indicate that illusions wont profit from your vitality at all, they seem to use there own HP scaling formula independently from the players vitality/HP.

Edited by Andy88, 13 September 2012 - 09:50 AM.


#19 capric

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Posted 13 September 2012 - 04:29 PM

Yeah I don't see any vitality scaling at all, though different phantasms have different amount of health. eg:
iSwordsman @lvl80 = 2.1k health, or 6.5 when signet shows up
iDefender @lvl80 = 5.5k health or 16k-ish when signet shows up.

Signet is kinda bugged in multiple ways atm.




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