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Making Money in Guild Wars 2

salvage gold making

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#1 Wicklow

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Posted 06 September 2012 - 07:02 PM

As some of you may have noticed that amount of gold you receive in Guild Wars 2 is much less than other MMOs.  I have thought about ways to preserve the gold you get and decided to share what I've come up, with you.

1. Be aware of the loot you get.  This is rule number one because it defines the way the rest of the choices are determined.  Do not simply mindless move your mouse through your bags clicking on whatever highlights blue for salvage.  I know the deposit all materials function is tons of fun, and I used to do this, but I 100% guarantee, you are losing a huge amount of gold.

2. Have a basic understanding and ability to determine what a trading post worthy piece of gear is.  For example it's probably not worth it to put a blue piece of light armor with +healing and + crit damage on the trading post.  Not that there is a limit of things you can put up there, it's just that you are wasting copper to post it and you are delaying the inevitable.   The inevitable is rule 3.

3. So you may be asking:  If I'm not salvaging the gear and I'm not putting it on the trading post then what am I doing with it?  The answer is, vendoring it.  However this is similar to rule number 1 in which you don't mindless go through your bags clicking everything without a second thought.  You need to be a rational person when it comes to this and it will pay off in the long run.  The example I like to think about is taking a weapon that can be vendored for 1 silver.  Imagine you salvage it (its easy if you try).  You are awarded with a soft wood log.  Okay now let's do some simple math.  Soft wood logs sell for the price you can vendor them for, on the trading post, 4 copper.  Now you may say "hey Wicklow, they sell for 3 copper". And my response is that it takes 1 copper to post them on the trading post.  Why people sell them for this on the trading post is beyond me, but there they are regardless.  But I digress.  So you now have a log valued at 97 copper less than the original piece of loot.  As you can see,  the better choice was to sell it to a merchant.  

4. How to determine what to sell and what to salvage.  This is a calculation you really need to make for yourself, and it takes a basic understanding of what you will receive from what you salvage and what that material sells for on the auction house.  Whatever threshold you set for determining the choice you make it's important to realize that you will need to raise that threshold as you level, to account for the higher level gear drops.  As a point of reference here is my calculation I make at approximately level 50.  Anything above 30 copper in value gets vendored.  I feel like that's a good place to be, but maybe I need to be moving it up to 35.  Also I always, always vendor heavy armor, and I've been beginning to vendor heavy armor scraps.  This is because there is no reason to be stockpiling so much ore.  You are already harvesting ore like a champ trying to get that exp.  and I feel, for me, that it's really piling up.  This feeling is strengthened by looking at the prices of ore on the trading post, clearly others feel the same as I.  However there are no leather nodes or cloth nodes.  So I always salvage light and medium gear and the corresponding scraps.  I'm beginning to think I should raise the threshold for these items maybe even as high as 50 copper but I need to do a bit of research before I make that jump.  The reason I like light and medium armor so much is that the materials they break down into sell like hotcakes on the trading post, especially cloth. I think I've beaten this dead horse enough and if anyone has any questions on determining a threshold I'd be more than happy to answer them in team speak.

5.  The salvage kit paradox:  this is something that's overlooked by many a player.  Let's pick some arbitrary numbers for sake of easy mathematics.  You buy a salvage kit for 2 silver.  Each individual salvage you do is essentially valued at 8 copper.  Now let's go back to the weapon example.  You salvage it and you get a nice soft wood log.  By hitting that salvage button you effectivly raised the value of that piece by 8 copper.  Now you go to sell you quard of shiny logs on the trading post, oblivious to the fact that you lost 1.04 silver.  You lost more money than the piece was valued at. That may make you feel bad but don't worry, we have all made the mistake.  The moral of the story is:

Be aware of the loot you get
Sell appropriate loot on the trading post (power is always a nice stat)
Don't mindless salvage everything else
Don't mindless vendor everything else
Make a moveable threshold for the salvage/vendor determination
Never salvage heavy armor gear or heavy armor scraps
Be aware of the cost of the salvage kit itself

Lastly in a topic unrelated to loot drops but very much related to gold.  I know the waypoint system is fun but for the love of god, don't use it like it's going out of style, it's much much much more effecting to run to 95% of the places you want to get to in terms of making gold and experience (harvesting etc.) Just use them sparingly, they are huge gold sinks.

Also if I have time I may do some research about what is the best salvage kit to use.  I'm not sure if it is worth using the better ones unless you need an upgrade, as in I'm not sure how effective the gain x% chance of finding rare materials is compared to the cost of the kit itself.  If I do a spreadsheet I'll post it on a new topic,  keep your eyes out for it in the next couple of weeks.

When you post something the is an initial 5% listing fee.  If that item sells there is an additional 10% fee after the sale.  The percentage is based upon the price you post it at.  As an example you posted an item for 10 silver.  Initially there is a 50 copper fee, if it sells there will be another 1 silver fee.  For a total of 15% of the sale given to ANet.

Whenever you need to sell something on the auction house. This is the calculation that you need to make in order to determine if it's better to sell or to vendor.

(Item posted price)*(1.15) > (vendor price)

If that equation isn't true then DO NOT POST IT! YOU WILL LOSE MONEY.

An easy way to do a quick calculation is to look at the posting fee, double that number and then add both the fee and the doubled calculation to the listing price. Let's go back to the 10 silver example

50 copper posting fee X 2 = 1 silver, 50 copper + 1 silver = 1.5 silver.  If the items vendor price is greater than 8.5 silver DO NOT POST IT!

I hope this helps some people.

#2 jeevz

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Posted 06 September 2012 - 08:40 PM

Great points! Thanks!

Do you craft? It seems to be a gold-sink and so I'm considering giving it up (I'm a tailor/jeweler).  What are your thoughts regarding making money via crafting?

#3 Intoxicated

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Posted 06 September 2012 - 09:09 PM

Very good post, this should be mandatory reading when ppl open the TP.


View Postjeevz, on 06 September 2012 - 08:40 PM, said:

Great points! Thanks!

Do you craft? It seems to be a gold-sink and so I'm considering giving it up (I'm a tailor/jeweler).  What are your thoughts regarding making money via crafting?

Yea crafting is a major gold sink unless you only craft what you gather. (by that I mean not spending money to gather said materials i.e. lose money on the salvage kit) BUT, there is cash to be had selling lvl 80 gear. Especially in the coming months when everybody and their mother will be getting to 80 and wanting cheap exotics.

#4 aop

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Posted 06 September 2012 - 11:24 PM

View PostIntoxicated, on 06 September 2012 - 09:09 PM, said:

Very good post, this should be mandatory reading when ppl open the TP.




Yea crafting is a major gold sink unless you only craft what you gather. (by that I mean not spending money to gather said materials i.e. lose money on the salvage kit) BUT, there is cash to be had selling lvl 80 gear. Especially in the coming months when everybody and their mother will be getting to 80 and wanting cheap exotics.
Too bad the material prices + TP fees are usually higher than what is paid for lvl80 exotics. This means that you are effectively doing charity when you sell your crafted items on TP unless you gather all the mats yourself or get them from guild mates. The 15% overall fee usually eats up the whole gap between price of materials and price of finished product.

There's some profit to be had outside of TP in the map chat but that requires finding someone who is willing to send you 3-5G money before you give them the item because there's no COD option or F2F trade in GW2.

Edited by aop, 06 September 2012 - 11:24 PM.


#5 Heru

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Posted 06 September 2012 - 11:26 PM

Good post, doubt it will reach to the vast majority that so urgently are in need of it. I never understand the people that drop prices on items below what they would get from selling to a merchant, or the prices of items below production value. It is beyond stupid and is quickly hurting the economy.

Edited by Heru, 06 September 2012 - 11:28 PM.


#6 Vayra86

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Posted 07 September 2012 - 08:39 AM

"Never salvage heavy armor gear or heavy armor scraps"

I do think the important exception here is lv 70+ rares which can give you Orichalcum and more importantly, Ectos.

Heavy armor scraps are generally not worth it though, although even those can give you orichalcum.

#7 Wicklow

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Posted 10 September 2012 - 03:01 PM

Yes, as the value of mithril has been steadily increasing and with the chance at getting orichalcum ore I would say that it's now profitable to salvage white heavy armor and metal scraps 70+ in level.  I'm working on spreadsheets that will dynamically analyze the gains from salvaging compared to purchasing on the TP and compared to selling on the TP as opposed to vendoring.  Only issue is I need least 2500 individual salvages recorded before the data will start to produce accurate results, due to the large numbers of different types of salvage combinations.  Although I will not post the spreadsheets for public use, ill post here, some generalizations that I come across in the analysis.

#8 Br0nxBrewer6673

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Posted 10 September 2012 - 05:23 PM

I would cut,copy and post this on the GW2 website fourms. Good post !

#9 Lootifer

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Posted 10 September 2012 - 09:11 PM

View PostWicklow, on 06 September 2012 - 07:02 PM, said:

Whenever you need to sell something on the auction house. This is the calculation that you need to make in order to determine if it's better to sell or to vendor.

(Item posted price)*(1.15) > (vendor price)

If that equation isn't true then DO NOT POST IT! YOU WILL LOSE MONEY.

An easy way to do a quick calculation is to look at the posting fee, double that number and then add both the fee and the doubled calculation to the listing price. Let's go back to the 10 silver example

50 copper posting fee X 2 = 1 silver, 50 copper + 1 silver = 1.5 silver.  If the items vendor price is greater than 8.5 silver DO NOT POST IT!

I hope this helps some people.
[nitpick]

Good post but isnt it (List price) * 0.85 > vendor price? ;)

[/nitpick]

#10 KioneoneeR

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Posted 11 September 2012 - 10:22 AM

And what salvage kit to use?

[Crude Salvage Kit] - 2.213 copper per use
[Basic Salvage Kit] - 3.52 copper per use (10% rare materials)
[Fine Salvage Kit] - 11.52 copper per use (15% rare materials)
[Journeyman's Salvage Kit] - 32 copper per use (20% rare materials)
[Master's Salvage Kit] - 61.44 copper per use (25% rare materials)

#11 buddhist21

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Posted 11 September 2012 - 10:38 AM

TLDR version.


Check the price of mats and the price of the weapon/armor you're salvaging before salvaging it.

#12 Grayle

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Posted 11 September 2012 - 03:43 PM

View PostKioneoneeR, on 11 September 2012 - 10:22 AM, said:

And what salvage kit to use?

[Crude Salvage Kit] - 2.213 copper per use
[Basic Salvage Kit] - 3.52 copper per use (10% rare materials)
[Fine Salvage Kit] - 11.52 copper per use (15% rare materials)
[Journeyman's Salvage Kit] - 32 copper per use (20% rare materials)
[Master's Salvage Kit] - 61.44 copper per use (25% rare materials)

Mystic Salvage Kit - 23.6 copper-ish per use (25% rare materials)
(Mystic Forge recipe is 1 Fine + 1 Journeyman + 1 Master + 3 Mystic Forge Stone (gemstore) = Mystic with 250 charges)

Edited by Grayle, 11 September 2012 - 03:52 PM.


#13 Specialz

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Posted 11 September 2012 - 03:58 PM

View PostGrayle, on 11 September 2012 - 03:43 PM, said:

Mystic Salvage Kit - 23.6 copper-ish per use (25% rare materials)
(Mystic Forge recipe is 1 Fine + 1 Journeyman + 1 Master + 3 Mystic Forge Stone (gemstore) = Mystic with 250 charges)

View PostKioneoneeR, on 11 September 2012 - 10:22 AM, said:

And what salvage kit to use?

[Crude Salvage Kit] - 2.213 copper per use
[Basic Salvage Kit] - 3.52 copper per use (10% rare materials)
[Fine Salvage Kit] - 11.52 copper per use (15% rare materials)
[Journeyman's Salvage Kit] - 32 copper per use (20% rare materials)
[Master's Salvage Kit] - 61.44 copper per use (25% rare materials)
Or you could just use/buy the karma versions of kits? At level 80 you have so much karma that it becomes worthless.

#14 Treble

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Posted 11 September 2012 - 04:13 PM

Great post. I didn't realize any of this until about Lv70. Lived life at a paltry 2g from 1-70, but I'm now sitting well above 10g.

Edited by Treble, 11 September 2012 - 04:13 PM.


#15 RamzaBehoulve

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Posted 11 September 2012 - 04:25 PM

View PostSpecialz, on 11 September 2012 - 03:58 PM, said:

Or you could just use/buy the karma versions of kits? At level 80 you have so much karma that it becomes worthless.

Sure. Those cultural armor are clearly cheap.

#16 Specialz

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Posted 11 September 2012 - 04:28 PM

View PostRamzaBehoulve, on 11 September 2012 - 04:25 PM, said:

Sure. Those cultural armor are clearly cheap.
1. Unless you are confusing stuff, cultural armor cost GOLD. Ofc the shitty looking and stats rare cost karma I suppose.
2. If you have been 80 for a decent amount of time the biggest limiting factor is gold NOT karma. I got so much karma that I don't know what to do with it.

Edited by Specialz, 11 September 2012 - 04:30 PM.


#17 marvalis

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Posted 13 September 2012 - 02:33 AM

It's not hard to figure out that some players are flipping certain low level items. Some go for several silver now. It won't take long for all the margins to drop. It is already much harder to make money from salvaging runes/sigils. Not that there is no marging, you have to update your offers every minute because the competition keeps biding one copper more.

Eventually all niche markets will fall. Get yours now before its to late ;P.

#18 RamzaBehoulve

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Posted 13 September 2012 - 12:47 PM

View Postmarvalis, on 13 September 2012 - 02:33 AM, said:

It's not hard to figure out that some players are flipping certain low level items. Some go for several silver now. It won't take long for all the margins to drop. It is already much harder to make money from salvaging runes/sigils. Not that there is no marging, you have to update your offers every minute because the competition keeps biding one copper more.

Eventually all niche markets will fall. Get yours now before its to late ;P.

Updating your prices too often will result in money loss which is a very good thing to deter people from doing so. For crafted items, I generally consider 12-24h to be a good indicator if it will sell or not and may warrant a change in price.

#19 Ksielvin

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Posted 15 September 2012 - 01:00 PM

View PostLootifer, on 10 September 2012 - 09:11 PM, said:

Good post but isnt it (List price) * 0.85 > vendor price? ;)
That's how you find if the list price you're thinking of is any good. Replacement formula for original post would be Vendor Price / 0.85 < Lowest Sell Order (or Highest Buy Order if feeling lazy).

Edited by Ksielvin, 15 September 2012 - 01:03 PM.


#20 Alaroxr

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Posted 18 September 2012 - 05:50 AM

My tips:

1.) Vendor whites/blues/greens unless they have a higher price on the Trading Post. Salvage isn't worth it.

2.) Be aware of what crafting materials are worth a lot, so you know when to gather (unless you simply gather everything, but knowing which to pass up is also important).

3.) When selling large quantities of one item on the Trading Post, wait until the right moment to sell. If it's just a single item, there's no sense in holding onto it for a few copper.

4.) OPEN Bags you find from mobs. Don't vendor them, and don't sell them on the Trading Post. The items inside surpass either price.

5.) Sell blue crafting materials on the Trading Post. Don't vendor them.

Edited by Alaroxr, 18 September 2012 - 05:51 AM.


#21 Duplicated

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Posted 18 September 2012 - 07:25 AM

View PostLarsAnders, on 18 September 2012 - 06:52 AM, said:

GW2 Market Wars has a good article on buying Sticks of Butter for the Mystic Chests. Prices are already starting to climb.
That's a relatively old news now, butter's price have already gone over 1000% since last Friday.

#22 marvalis

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Posted 18 September 2012 - 12:30 PM

View PostRamzaBehoulve, on 13 September 2012 - 12:47 PM, said:

Updating your prices too often will result in money loss
I'm talking about buying items, not selling them. If you offer to buy an item, and you cancel your offer, then you don't loose any money.





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