Here is my list, open to input on how to counter or become better against a class/tactic:
- Clones/duplicates/illusions: I am still having a hard time with Mesmer illusions/clones and the Thief thieves guild (TG not so bad as they just show up as "Thief"). Any tricks to finding the "real" target for Mesmers and avoiding the thief guild when they pop it?
- Stealth/vanishing/teleporting: This is most annoying in WvW and probably what frustrates me the most. I've seen classes vanish and teleport halfway across my clip range (running away from a fight) and thieves/mesmers stealthing multiple times during a fight. Any way to prevent or break stealth/vanish or close gaps from runners? Swiftness and cripples rarely keep runners close enough.
- Run speed: Also most noticeable in WvW, I feel like everyone runs faster then me, even my group mates notice this. I'm not talking about swiftness buffs as that is more pronounced. I know my engineer can trait a 10% run speed ability in combat, curious if all classes have something like this?
- WvW portals for home map: Very frustrating when you are trying to take the northern most supply camp for example. Bad guys will just port to that northern point and are right there to defend. This leaves no chance for small groups to make a swift strike as defense can get there immediately. Not much that can be done about this I guess, just annoyed by the quick portals in WvW when the maps really are not that big.
Overall having a good time in game. However, I think Anet went overboard with the stealth/vanish/teleporting stuff. Gets old really fast when every other fight you are in, the enemy just disappears into thin air.
Edited by justinco, 06 September 2012 - 08:23 PM.