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Regeneration Support Build.

support regenerate bomb healing power

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#1 heatzzz

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Posted 07 September 2012 - 12:15 AM

Here my build:
http://gw2skills.net...2nCyFA;TIAgzCmA

Example if you could get 1388 healing power then:
Regenerating Boon : 304 hp/s (Healing Mist/ Regeneration Mist/ Healing Turret)
Super elixir : Impact - 658, Pulse - 279 hp/s (x2)(Kit Refinement)
Bomb-Infused Elixir heal : 285 hp/bomb
Backpack Generator : 125 hp/s
Med Kit, F1: 6308K heal, 1-2-3 slot skill:1.694K.
Healing Turret: 6308 hp when trigger, 1580 hp when Overcharged.

Weapon:
Since this is a Power build as well, Rifle is better off as it's damage scales better as well as pulling mobs from range. A bonus would be using Bomb kit's Fire Bomb then use Jump Shot for Fire Shield.
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Skills:
Change Healing Turrent to Med Kit as the overcharge has long CD, Med kit can be extremely useful as the heal has 15s CD and even more heals for slot 1 to 3 especially when you are in a pinch to run away.

Elixir C is there to clear condition when you took many conditions head on as mobs in Orr does conditions.

Elixir Gun for double Super Elixir for more regenerations, used when only needed.
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Traits:
Explosive - (III) for Aggro more mobs in a bigger radius which also means better range of heal.

Invention - (IX) More Healing Packs for survival as well as a little boost of damage from Turrets.
(XI) More Sustain heal.

Alchemy - (VI) When you got interrupt (Fear & Daze more often) which might happen often when you aggro lots of mobs, you will be taking hits for free, this gives you reduce in damage taken while being interrupt.
(IX) More sustain regeneration.

Tools - (VI) For Elixir Gun double Super Elixir.
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Personal Experience:
Played with this build with Lv.80 Cleric's Exotic armor with Sapphire Orb equip and 5 Lv.80 Masterwork Sapphire Accessories. I have around 17.5k Hp, 1.9xxK Power & Toughness.

Could tank alot of mobs, veterans in Orr well, I could safely run into a group of more than 5 mobs and get away with it.

As for now I could almost solo most of the DE in SoD when Karma Farming.

This build could solo Champions to some extend, you could survive pretty long but you definitely can't do enough damage to kill it some Champions & end up dead but some Champions are solo-able just that you will take tons of time to kill it.

So far i could solo 1 of the Champion Acolytes in SoD & Champion Pirate in Cursed Shored, is up to you guys to believe it but definitely not worth your time to solo a Champion.

Dungeons:
I do not have much experience running Dungeons with this build but here are my doubts:
-Most of you action and heals comes in Melee range which means you will be in danger most of the time.
-Dungeons mobs does tons of damage, I'm not too sure if it works well.
-Since most players preferred range, you will hardly put any sustain regens or heals on your mates.
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Edited by heatzzz, 26 September 2012 - 11:13 AM.


#2 marl

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Posted 07 September 2012 - 07:50 AM

You should use Speedy Kits as your major trait in Tools, and I'd say Elite Supplies is one of the worst traits in inventions. I think your build could benefit from using Elixir R if you want to fill a support/healing role. having a rez and condition remover is very helpful in groups, and it would also increase your survivability with the stun removal. If you want to solo with this build I think you'd be better off putting more points into Explosions.

#3 turbo234

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Posted 10 September 2012 - 01:39 PM

Give yourself enough to survive and focus on damage/conditions. When they said there isn't a support class they meant it.

#4 Ahlen

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Posted 10 September 2012 - 03:18 PM

Remember that Elixir gun's healing field STACKS with regeneration. (They both tick at the same time)

#5 Razip

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Posted 10 September 2012 - 06:18 PM

I've played both Engineer and Guardian and currently have a lvl 80 guardian and I'd say it's probably a lot better suited to support than engineer is.

And support is not useless, it's fun running through arah and putting up a wall of reflection and watching the plants kill themselves. Like wise,shielding your group from ranged fire is viable, there's also keeping melee away from your squishier ranged with line of warding.

Sure it does getting boring from time to time, but in wvwvw support is awesome a single group heal, group buff of 12 might etc etc can do wonders and tip the battle in your favour.

Edited by Razip, 10 September 2012 - 10:20 PM.


#6 axamander

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Posted 10 September 2012 - 10:16 PM

View PostRazip, on 10 September 2012 - 06:18 PM, said:

I've played both Engineer and Guardian and currently have a lvl 80 guardian and I'd say it's probably a lot better suited to support than engineer is.

And support is not useless, it's fun running through arah and putting up a wall of reflection and watching the plants kill themselves. Like wise, shielding your group from ranged fire is viable as it keeping melee away from your squishier ranged with line of warding.

Sure it does getting boring from time to time, but in wvwvw support is awesome a single group heal, group buff of 12 might etc etc can do wonders and tip the battle in your favour.

I have a guardian and I notice our group seems to do better with mace/shield, hold the line protection rotations and aoe regen+ mercy.  I would swap in scepter, GS etc depending on encounters  to dps but melee could actually stay in while my rotations were up for the most part.

A high of 600 hp/s regen with bomb spam is significant with people that have ~17k hp pools.

#7 Bizomb

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Posted 11 September 2012 - 03:19 AM

View Postheatzzz, on 07 September 2012 - 12:15 AM, said:

Here my build:
http://gw2skills.net...ZfKIXA;TIAgzCmA

Example if you could get 1388 healing power then:
Regenerating Boon : 304 hp/s (Healing Mist/ Regeneration Mist/ Healing Turret)
Super elixir : 279 x2 hp/s (Kit Refinement)
Bomb-Infused Elixir heal : 285 hp/bomb
Backpack Generator : 125 hp/s

"Mine Field" for Mass healing/might gaining with Regenerating Mist/ Fire Bomb.

I'm currently only level 40+ & still testing it, all comments are welcome.

Any news on this build? It seems very interesting. I am kind of bored with the grenade build I had.

#8 heatzzz

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Posted 11 September 2012 - 03:28 AM

View PostBizomb, on 11 September 2012 - 03:19 AM, said:

Any news on this build? It seems very interesting. I am kind of bored with the grenade build I had.

I'm currently still level 65ish, so far I'm able to survive even when I'm gang up by 10+ mobs, just keep kiting while dropping bombs, if I'm cripple or poison, i use Elixir gun for removing condition as well as to regen. I even solo a level 52 champion spider in Bloodtide, still I'm just a explorer not sure how it works on higher level mobs.

Healing Power doesn't scale well with regens/heal but going heal spec will nets u with Toughness & Power so it's not really that bad.

Mine is more for soloing, in dungeons make sure you change to Elixir R. Also switch Tool's trait to Speedy Kits when not in dungeons for travels.

Weapon wise I felt better with Pistol/Pistol for the Glue Shot just like Glue bomb in case when u got cripple or emergency escape.

Edited by heatzzz, 11 September 2012 - 03:34 AM.


#9 coglin

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Posted 11 September 2012 - 12:58 PM

View Postheatzzz, on 11 September 2012 - 03:28 AM, said:

, i use Elixir gun for removing condition
Are you referring to "Fumigate"? I always thought it didn't remove conditions from the user, but only those in the cone spray?

#10 heatzzz

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Posted 11 September 2012 - 02:00 PM

View Postcoglin, on 11 September 2012 - 12:58 PM, said:

Are you referring to "Fumigate"? I always thought it didn't remove conditions from the user, but only those in the cone spray?

I'm refering to "Super Eilxir".

#11 coglin

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Posted 11 September 2012 - 03:40 PM

View Postheatzzz, on 11 September 2012 - 02:00 PM, said:

I'm refering to "Super Eilxir".
Are you refering to the light field it creates? Then shooting through it for the condition removal combo.?

#12 heatzzz

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Posted 12 September 2012 - 03:11 AM

View Postcoglin, on 11 September 2012 - 03:40 PM, said:

Are you refering to the light field it creates? Then shooting through it for the condition removal combo.?

Here's what I found out, Elixir Gun's initial Impact Heal remove 1 condition from yourself while you are in the circle (not sure if it works on allies).

I dunno if it's a bug or working intended but it works that way and you can only remove condition when u shoot a projectile in a light field through your allies, doubt it will work on yourself.

#13 Bizomb

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Posted 12 September 2012 - 05:43 AM

What stats in gear do you shoot for? Healing, toughness, and power?

#14 heatzzz

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Posted 12 September 2012 - 12:12 PM

View PostBizomb, on 12 September 2012 - 05:43 AM, said:

What stats in gear do you shoot for? Healing, toughness, and power?

Yup, Cleric/Zho prefix for this build.

I doubt Nightmare/Svanir prefix works for this build since you use Bombs & without Power, Bombs is pretty weak unless you have a high Prowess which this build doesn't have.

Edited by heatzzz, 12 September 2012 - 12:19 PM.


#15 Grayle

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Posted 12 September 2012 - 12:47 PM

View Postheatzzz, on 12 September 2012 - 03:11 AM, said:

Here's what I found out, Elixir Gun's initial Impact Heal remove 1 condition from yourself while you are in the circle (not sure if it works on allies).

I dunno if it's a bug or working intended but it works that way and you can only remove condition when u shoot a projectile in a light field through your allies, doubt it will work on yourself.

Is that with or without Cleaning Formula? With CF I'd imagine it's working as intended, without, well then, I hope they just update the tooltip instead of 'fixing' the skill.

Also, can someone confirm Cleansing Burst actually works as condi removal?

#16 heatzzz

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Posted 12 September 2012 - 04:16 PM

View PostGrayle, on 12 September 2012 - 12:47 PM, said:

Is that with or without Cleaning Formula? With CF I'd imagine it's working as intended, without, well then, I hope they just update the tooltip instead of 'fixing' the skill.

Also, can someone confirm Cleansing Burst actually works as condi removal?

Without CF, Not too sure about cleansing burst, haven really tested it.

Edited by heatzzz, 13 September 2012 - 11:45 AM.


#17 silentsins

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Posted 13 September 2012 - 11:03 AM

Funny, I've been running something similar through the dungeons with my guildies for fun.

My build:
http://gw2skills.net...1 pgcB;TIAgzCmA

Just masterwork cleric's stuff, because I can craft the jewels easily and the masterwork 80 gear is dirt cheep for cleric's.  The whole build was put together with under 10 silver, and I'll bet the rares go down in price pretty quickly too.  No one buys cleric's...

The reason for 30 tools is because the water + blast combo is all in your toolbelt, so getting it down to 45 seconds is kind of a big deal.

You REALLY want an off-hand shield, both for the defense and the reliable blast and projectile finishers (both pistol and elixir gun are 20% chance on projectile finishers).

Even when all 5 mines go off in the water field, you only get 1 heal unfortunately :/  Might stacking with fire bomb, retaliation stacking, and stealth stacking definitely work though...  Might gets you 3-12 stacks, depending on how the mines drop.  Can pop the mine U skill and the shield for more as well.

The timing for the blast finishers on mines for both the U-skill and the toolbelt skill is really, really finicky.  Both fire bomb and smoke bomb have animation delays on their combos as well.  It's a hard thing to pull off in the heat of combat.

Ultimately, it's a gimmick spec.  It can throw out surprisingly decent healing while doing good damage and exploiting everyone else's combo fields, but melee range is a bad place to be in dungeons with a squishy spec (even with 20 in alch, it's still pretty squishy).

The shield blast finisher is probably "good enough" with the shield trait; I'd miss the 20 second stealth off the smoke bomb though :)

#18 silentsins

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Posted 16 September 2012 - 06:57 PM

...so I'm starting to get some exotics for this build, and I'm starting to see some REAL improvements!  The Lyssa or Melandru sets from Orr work out pretty well, but basic cleric's stuff is good too if you don't have the karma to spare (I certainly don't).

#19 heatzzz

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Posted 23 September 2012 - 04:24 PM

Updated and will still be updating in future :) .





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