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Signet staff ele build


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#1 Ponzini

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Posted 07 September 2012 - 02:10 AM

I've tweaked my build on my ele about a hundred times but I have finally ended up with one that I like. I can take on almost anyone 1 on 1 its got the right amount of survivability and damage that I am happy with it.

http://gw2skills.net...eZ8S4lNHXXycGiA

Its all about condition damage/toughness/healing. I throw on fire 3 and fire signet then do my best to land earth 2 and 5. That frees me up to use all the utility and heals on the staff while my damage ticks away. I could use some advice if anyone has any tips though.

#2 Isms

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Posted 07 September 2012 - 03:51 AM

This is very similar to a build I run with D/F. The D/F build is more of a support build that focuses on picking targets and completely shutting them down. However, I combined both of our builds to create one that has just as much support, but replaces the shutdown with self sustainability.

http://gw2skills.net...7Y2RsjdH3OydGlA

I dropped the 'signets continue to work' for 2 reasons. The sigil I put onto your weapon will allow you to cure the conditions saved from signet of water just as often, while the fury granted from the 10 I added to air will give you more damage that you lost from your sigil and 10% more crit that you had with signet of fire's passive (while also granting it to allies). You'll also constantly have around 3 boons on yourself at once, giving the 25th trait in water both more damage and sustainability. Also, with an aura build, it's just too good to pass up the 30th water trait to share it with allies. I believe this will not only improve your solo abilities, but greatly protect your allies in the process. I also changed your runes to Earth runes, (if you're trying to go the tanky route). I think you'll like where this build is going :).

#3 Necro

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Posted 07 September 2012 - 10:49 AM

curious you don't have any arcane, i find blasting staff essential for any staff ele

#4 SuperNova

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Posted 07 September 2012 - 11:00 AM

Yeah if you're more of a solo player I'd stick to Earth 30, group player then Water 30 is the way to go.  I would personally go only to 10 Water for Cleansing Wave and take 10 Air for Zephyr's Boon for the permanent swiftness.

I like the staff damage compared to S/F, but it feels too weak against ranged profs and forces you to take Mist or some other "oh shit" ability instead of another Signet.

#5 Cabal horror

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Posted 31 October 2012 - 02:13 AM

What do you guys think about this build for PvE?  I tried to go for a control/condition build.  I haven't tried it out with a lvl 80, it's just an idea.

http://gw2skills.net...CtMeAiGkUeMzN7A

#6 Wielki Ro

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Posted 07 November 2012 - 08:54 PM

I have changed a little the build to make something like this:

http://gw2skills.net...eZ8S4lFMHYSwGBA

I think it's good enought. Better surv~, maintaining signets effects, faster signets, auras and good DoT.

Edited by Wielki Ro, 09 November 2012 - 09:45 AM.





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