They are so different it's hard to determine a 'best', especially in these early stages of the game. But here are a few thoughts comparing the two.
I find the minimal amount of skills a little dull. It's be nice to see 3 skills available for each weapon skill slot. That way it allows some choice, but it's still possible to maintain balance (It seemed like 70% of skills in GW1 were useless).
While I do enjoy the more action focused combat, it feels a lot less tactical than GW1.
PvP feels a lot more casual. I really enjoyed the GvG format in GW1. However, it was difficult to get into, so I can understand them removing it for a more accessible PvP format.
Boss events feel a bit bland, where everyone just zergs on the boss for 5 minutes. Whereas with the tougher end-game or dungeon bosses in GW1, you had to put thought into how you were going to tackle the boss, in terms of both skills and tactics.
I feel a lot more immersed in the world in GW2, with all the NPC chatter, random events, other players and so on.
However, I feel a bit disconnected from the story. The story missions feel too short, and with jumps of 3 or so levels between each mission, I need to head out and spend some time doing more events and hearts before I can get back on track with the story.
The shorter story segments probably come from the fact that there are so many story options, with 5 races, 3 orders, several biography choices and then further choices during the story. While the choice is an element I enjoy, I still feel the story lacks some substance.
However, these different choices may increase the longevity of the game for me. I completed Prophecies twice, Factions once, NF twice and EOTN once across 10 characters. Most of the time I found it repetetive completing the same story again. However, with GW2, I'm curious about how the different races, their biography choices and the order I select will change the story. So I think I'll be doing a large chunk of the game on at least 5 characters,
I enjoy the challenge GW2 offers. Apart from the high end areas in GW1, you could steamroll through everything pretty quickly, especially after NF's power creep and hero additions. Playing solo, GW2 is a challenging game, but it seems too easy when there are large amounts of people (I'm glad there's a 5 person cap on dungeons).
Both games have their ups and downs. I'm defiantly getting a large amount of enjoyment from GW2, but I'm unsure if the slightly more simplistic nature of the game will hold my interest as long as GW1 did.
Edited by Word Of Madness, 07 September 2012 - 04:26 AM.