What do GW1 players think of GW2?
Posted 25 January 2013 - 09:00 PM
Posted 25 January 2013 - 09:28 PM
Posted 25 January 2013 - 09:46 PM
Posted 25 January 2013 - 09:48 PM
I think I started playing GW1 back in 2006-2007 (I cant remember which) after a friend dragged me into it. We had fun together and my family started playing with me. PvE was a pushover up until the elite area like FoW and DoA. That was a little too hardcore for the family members so thats when they quite. High end PvE turned into either run this build or go away.
Yes I do miss the customization of your skill bar, but there were so many useless skills. There were only a handful of builds that people ran in high end pve and pvp, everything else was trash. The thing I miss most about GW1 though was the co-op missions.
When GW2 came out I was 100% prepared for it to be a complete different game from gw1. These are 2 different games; they're only similar in lore.
Posted 26 January 2013 - 12:14 AM
What I dislike is the very long recharge time on utility skills, and the high way-point costs.
Otherwise, I really like this game and give it 9 out of 10.
Posted 26 January 2013 - 05:24 AM
Edited by Akodo Akimoto, 26 January 2013 - 05:25 AM.
Posted 26 January 2013 - 08:56 AM
Instead of dismissing some skills we're now dismissing whole weapon setups as being subpar.
Edited by Arquenya, 26 January 2013 - 09:48 AM.
Posted 26 January 2013 - 09:36 AM
while gw2 surpasses the original in several areas, i feel they have gone back a step in some:
-districts were far better at handling but keeping together active playerbase on maps
than the way its fragmented right now. since there are now lots of dead zones in areas,
and can only meetup in dungeons. even fractals are having problems on several
servers with no overflows. and hard modes per map.
-guild vs guild / other pvp options seems more fleshed out.
-a lot may disagree with me on this, but i feel the classes were more unique from each other
there than gw2. then again, they did plan on removing the trinity. also, personally prefer
the mesmers counter setup in gw1 rather than the clone-tastic ones in gw2.
-speaking of counter, i miss the times where you had to interrupt in a split second
a very nasty boss skill that could spell doom for your party.
(before heroes took interrupting duties much faster than any human)
and i while i understand the design decisions for the following; i miss
-my heores. esp. gwen, jora, cynn, ect.
-build building like magic the gathering cards. finding up a previously unknown
skill combo no one has thought up before. (easy when there were hundreds of skills per class)
-not being grindy as it is today
-UW and FOW
i did not miss:
-extreme discrimination and biases on builds and classes in group formation for dungeons.
aside from the mandatory monks, there were a lot of specialized groups back in the day:
iway, orders, sf tanks, sos rits, all Ne/Rt ss/revenge teams, ect. ect.
although anet really needs to address the trend now in gw2lfg that people are 'only looking for heavies'
or 'no thieves, no necros' in dungeons shows the big gap in pve imbalances of the classes are real.
-map completion where you need to SCOUR every single nook and cranny to get 100%
map completion here is a cake compared to that.
Posted 26 January 2013 - 09:58 AM
And it's not just the male casters - it's other classes and weapons also (Where the hell is my Inscribed Chakram!?). It really seems they went for quantity over quality.
And while GW1 had no swimming, which I kind of miss after experiencing it in GW2, it also had no *ing underwater combat. And that piece of shit is so bad that I'd rather give up swimming than having to deal with it.
Edited by Protoss, 26 January 2013 - 11:15 AM.
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