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What do GW1 players think of GW2?


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#631 Tenicord

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Posted 25 January 2013 - 09:00 PM

Yeah, Guild Wars 1 is far superior in my opinion. I honestly would rather have Guild Wars 2 be guild wars 1 with updated graphics ect... GW2 is ok but certainly didn't capture the magic and fun and addiction of Guild Wars 1.

#632 Coooturtle

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Posted 25 January 2013 - 09:28 PM

GW2 is a better game than GW1, but I had more fun with GW1.

#633 stormofstatic

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Posted 25 January 2013 - 09:46 PM

i like gw2 but thats it i loved gw1 it just had somthing that gw2 is lacking. i think the level cap is far to high and after 3 chars its just a bore geting to 80 again were as in gw1 with 2 accounts i had 15 odd characters.

#634 spirit 3ater

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Posted 25 January 2013 - 09:48 PM

I personally have had fun in both GW1 and GW2.

I think I started playing GW1 back in 2006-2007 (I cant remember which) after a friend dragged me into it. We had fun together and my family started playing with me. PvE was a pushover up until the elite area like FoW and DoA. That was a little too hardcore for the family members so thats when they quite. High end PvE turned into either run this build or go away.

Yes I do miss the customization of your skill bar, but there were so many useless skills. There were only a handful of builds that people ran in high end pve and pvp, everything else was trash. The thing I miss most about GW1 though was the co-op missions.

When GW2 came out I was 100% prepared for it to be a complete different game from gw1. These are 2 different games; they're only similar in lore.

#635 Malganis

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Posted 26 January 2013 - 12:14 AM

I miss heroes and I miss fully-customizable skill bars.    I also miss Guild Halls, but we're supposed to get those in GW2 soon.

What I dislike is the very long recharge time on utility skills, and the high way-point costs.

Otherwise, I really like this game and give it 9 out of 10.

#636 Akodo Akimoto

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Posted 26 January 2013 - 05:24 AM

I love GW1 when it came out. Had been playing it for more than 6 years. When GW2 came out I have more fun than I ever in GW1. GW2 is by far more fun than GW1 IMHO

Edited by Akodo Akimoto, 26 January 2013 - 05:25 AM.


#637 Arquenya

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Posted 26 January 2013 - 08:56 AM

View Postspirit 3ater, on 25 January 2013 - 09:48 PM, said:

Yes I do miss the customization of your skill bar, but there were so many useless skills. There were only a handful of builds that people ran in high end pve and pvp, everything else was trash.
Well one could argue that a lot of skills we currently have on our skillbars aren't that useful either, it's juist that we have no choice because they're tied to our weapons. Not to speak of the 6-10 skills; how many of those are hardly used because there's just a lot of better alternatives? Look for instance at the healing skills: basically everyone uses the same 1 or 2 out of 4.

Instead of dismissing some skills we're now dismissing whole weapon setups as being subpar.

Edited by Arquenya, 26 January 2013 - 09:48 AM.


#638 sanctuaire

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Posted 26 January 2013 - 09:36 AM

i've had fun with both, but they're really quite different from each other.
while gw2 surpasses the original in several areas, i feel they have gone back a step in some:


-districts were far better at handling but keeping together active playerbase on maps
than the way its fragmented right now. since there are now lots of dead zones in areas,
and can only meetup in dungeons. even fractals are having problems on several
servers with no overflows. and hard modes per map.

-guild vs guild / other pvp options seems more fleshed out.

-a lot may disagree with me on this, but i feel the classes were more unique from each other
there than gw2. then again, they did plan on removing the trinity. also, personally prefer
the mesmers counter setup in gw1 rather than the clone-tastic ones in gw2.

-speaking of counter, i miss the times where you had to interrupt in a split second
a very nasty boss skill that could spell doom for your party.
(before heroes took interrupting duties much faster than any human)

------------

and i while i understand the design decisions for the following; i miss

-my heores. esp. gwen, jora, cynn, ect.
-build building like magic the gathering cards. finding up a previously unknown
skill combo no one has thought up before. (easy when there were hundreds of skills per class)
-dual classing
-not being grindy as it is today
-UW and FOW

----------------------------------------------------

i did not miss:

-extreme discrimination and biases on builds and classes in group formation for dungeons.
aside from the mandatory monks, there were a lot of specialized groups back in the day:
iway, orders, sf tanks, sos rits, all Ne/Rt ss/revenge teams, ect. ect.

although anet really needs to address the trend now in gw2lfg that people are 'only looking for heavies'
or 'no thieves, no necros'  in dungeons :( shows the big gap in pve imbalances of the classes are real.

-map completion where you need to SCOUR every single nook and cranny to get 100%
map completion here is a cake compared to that. :D

.

#639 Ritualist

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Posted 26 January 2013 - 09:58 AM

Also, I simply can't get over how appalling the vanity selection is in GW2. When it comes to male casters, it seems like GW2 took inspiration from the GW1 ele, which was the most bland looking caster in the whole game with pretty much every armour following the exact same design.
And it's not just the male casters - it's other classes and weapons also (Where the hell is my Inscribed Chakram!?). It really seems they went for quantity over quality.


EDIT:
And while GW1 had no swimming, which I kind of miss after experiencing it in GW2, it also had no *ing underwater combat. And that piece of shit is so bad that I'd rather give up swimming than having to deal with it.

Edited by Protoss, 26 January 2013 - 11:15 AM.





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