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What do GW1 players think of GW2?


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#661 Ad_Extirpanda

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Posted 24 August 2013 - 08:24 PM

^totally true !

Funny how you see a lot of gw2 fans are "the older it gets, the better it will be" while on gw1 it was the contrary... clearly something went wrong :P

#662 deteknician

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Posted 25 August 2013 - 03:22 PM

Yes, I liked Prophecies was the best.  It was this giant story that spanned across continents and the player was deeply involved in it. I think it's way easier to tell a story with instanced missions that include cutscenes than it is with a regular MMO like GW2.  I guess this is another reason I never got hooked on any MMO but fell head over heels for GW1.

Prophecies engame was limited but it was interesting and challenging. Figuring out efficient ways to finish FOW/UW was great, it was never boring and mundane for me. To this day every once in a while I will run a full H/H team through FOW just for fun.

#663 Calypso589

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Posted 25 August 2013 - 03:46 PM

I like GW1 better because if you saw someone with a title or an armor piece or special weapon, you know that player EARNED IT not bought it.

I feel very shallow walking around GW2 as there's a good 50% chance half the crap people are wearing was simply bought.

Where's the sense of accomplishment? Why even play?

#664 Konzacelt

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Posted 29 August 2013 - 03:18 PM

It's a mildly entertaining, theme-park game...not much more.

GW1 heir it is not.

#665 zacharias

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Posted 31 August 2013 - 03:12 AM

I have enjoyed playing GW2.  Don't agree with where it looks like this game is heading but we'll see.  Where I really think they messed up was in completely trashing the lore of GW1 and starting from almost scratch.  They completely failed to capture the atmosphere, epicness of the story in GW. The Personal Storylines could have been written by a 5th grader. And they stick in items and names from GW1 which show that they have no ties with the original writers and no respect for the game's history.  Ectos which could only be obtained from ghostly, undead enemies in the Underworld, now you can salvage weapons and armor for them? Zodiak weapons which were only from elite dungeons tied in with Asian astrology, now looking like carnival prizes that you get through RNG.

#666 Bohya

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Posted 31 August 2013 - 03:27 AM

Disappointing

/thread

#667 Baldur The Bold

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Posted 31 August 2013 - 03:35 AM

It doesn't seem to have the depth and the heart and soul that GW1 had. I enjoy the combat and the fast acting pace of the game but I cannot handle the zergs. The lack of thought involved in playing the game makes this feel like "ursan wars 2".

#668 Dryder

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Posted 20 September 2013 - 02:35 PM

I'll tell you what I miss: the possibilities. See, part of the fun in GW1 was to think of a combination of skills that would allow you to pull of a trick that made people go 'OMGWTF HOW DID HE DO THAT?' I came up with a Ranger/Warrior build that to this day hasn't been replicated by anyone else exactly and it's one of the best builds in the game. People in Random Arena would study me while playing and try to decrypt my skills, usage and timing to create the end effect. I wrote a post about it before GW2 came out and I think they might've actually made it with my idea in mind: http://guildwars.inc...gestion-for-GW2

Skill combinations and particularly Elites were a key element in making GW1 uniquely addictive. It was this wild x-factor that made it difficult for the mods to balance the game, especially when adding/changing a single skill meant an exponential number of new combos. But, although GW2 is easier to balance, it removed a huge amount of the fun involved. Everyone now is a cookie cutter build with barely any diversity. To be clear, in GW2 sure you can do different things, but the variety is limited (mostly conditions) and durations are extremely short.. like 'explode the world for 1 second', 'become invincible for .25 seconds' and people actually get excited about it, it's a lame joke. Not to mention, the armor and weapon designs in GW1 were better in almost every category to GW2 which is really strange if you think about it. What I wouldn't give for GW1 just to be updated with GW2's graphic engine and a few updates, but with the same story, classes and skills.

#669 cosyfiep

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Posted 20 September 2013 - 03:39 PM

I started playing gw in august 05. I had a great time learning the game, making mistakes, etc....it was fun.
I only played thru the betas on gw2, and did not have any fun, it was all grind and grind and grind....

when I play a GAME its to have fun while I am playing, not when I get to some designated level or time, gw was fun right from the start (why some peeps never left pre-searing!), what I played in gw2 was more like work, and if I want work I can get another job!

from looking at what others have said and looking thru the wiki, I see that staying with gw was not a bad choice (and NOT buying gw2 was a good choice).

and oh yeah, I am STILL playing gw and having a blast!

Edited by cosyfiep, 20 September 2013 - 03:43 PM.


#670 Brunella

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Posted 20 September 2013 - 11:16 PM

View PostLIVESTRONGG, on 07 September 2012 - 04:12 AM, said:

I have an attachment to GW1 that no game will ever surpass. I really like GW2 though.

I too have an attachment to the old GW, but contrary to you I do not like GW2, I tried and still it's disappointing to me.
I have several levels 80 characters but every times I log on I feel like logging off after 10 minutes. :(

ArenaNet should have called it "Utopia" as they did say, not GW2 which is a different game plus the RNG is not so nice!

They tricked me and I bought the collector edition, which I regretted since the first time I tried.
But there are other games so no worries!

#671 Serris

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Posted 20 September 2013 - 11:56 PM

the thing gw2 needs above all is polish. the amount of bugs, bad texturing and rushed systems that are in this game is staggering.

systems that have been a requirement in MMOs since 2007 were just not present.

all of this simply reeks of a rushed release, after so many promises that it would release "when it's ready".




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