Now I like a nice group as much as the next person and i've had many pleasurable experiences in MMOs just running into random people and sparking team efforts. Groups are, indeed, great!
However, there are times when the company of another player is the last thing that I want. It could be due to immersing myself in personal RP or because I have little playtime and just want to get on. Sometimes it's just because i'm sick of the sight of lolboys jumping around the screen screaming "gief gold plox!" and occasionally it may be because I want every drop of loot for myself.
Whatever the reason, sometimes it's very good to be the only 'real' person in your world. But has Guild Wars 2 destroyed this forever? Will a person ever be able to do battle without someone joining in?
The term 'solo' can also be translated as 'solo groups' A guild group or just a bunch of friends wanting to adventure together; only to be 'helped' by a score of players who turn up and change the event.
Is the demise of true solo-play a very bad thing or is it just the next natural step?
EDIT: Playing solo should not be confused with playing alone. Solo play is where there are other players around but you choose to tackle content on your own for whatever reason (RP, keeping the event small, etc). You do what you want to do and then, at some point, rejoin playing with others. Playing alone is what happens in instances (player story or dungeon).
Also the term 'solo' can refer to groups as well. A band of friends who want to adventure together and not neccessarily with others.
Edited by Obosi, 22 August 2010 - 12:16 PM.
Added info as a result of replies