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Gem-Based Cosmetic Tab

gems cosmetic tab transmutation transmutation stones saved appearances saved gear dye settings

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#1 Drachasor

Drachasor

    Seraph Guardian

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Posted 08 September 2012 - 06:17 AM

Please, before you comment, consider whether you even care about your appearance.  If you don't care what sort of appearance system the game has, then this idea is not for you.

Being able to go after cosmetic gear is great.  Being able to have your armor look however you want is great.  I like both a lot.

Here's what I don't like.

If I want to have 3 combat outfits to switch between depending on my mood...well, it's too grindy.  I'm 100% fine with getting those appearances individually.  That makes sense and is understandable work.  Why, however, must I also get 3 distinct sets of stat gear, one for each appearance?  And if I want to have the same armor twice, but with two different dye settings, I then have to get the appearance AGAIN and ANOTHER set of stat gear to go with it.

I can understand getting stat gear if I want different stats.  That makes sense too.  But that's not what is going on in the above.  However, I realize the Transmutation Stone system is here to stay.  So what I'm proposing is an alternative and more expensive system for those that prefer to be able to permanently save an appearance.

And I'm not even getting into the space issues.

The Cosmetic Tab

Basically this would be a seperate appearance window like the Town Outift window.  In this you'd have drop-down menus for each piece of armor that can change your appearance.  By default, all of these drop-down menus are empty.  To add an item to the appropriate menu (head, shoulders, chest, legs, feet, etc), you have to use a gem-purchased item.  Let's call it an Appearance Crystal.  You use the Appearance Crystal on your item, and the crystal disappears, the item stays, and in the Cosmetic Tab you can now select that item from the drop-down menu.

Each item in the cosmetic tab would be dyed seperately as normal and its dye pattern saved (and seperate from whatever your other dye patterns are).  You could add the same item multiple times to have different dye patterns stored.

Right now Fine Transmutation Stones cost between $0.40 and $0.50 (or between 32 and 40 gems).  They are also one use, but destroy an item in the process.  Since obviously an Appearance Crystal is far better, it should correspondingly cost more.  Perhaps 100 to 200 gems per crystal.  I know I for one would be happier with purchasing something that would last indefinitely, took up no room, and would always be on hand.  Can't say I find the idea of Transmutation Stones that appealing at all.

Side Note:  Saved Outfits

The game could also use the ability to save a particular outfit.  Whether that's an appearance outfit in the town clothes or my Cosmetic Tab idea, or whether it is a particular outfit of stat gear.  Really, they should just copy what they had in GW1 because that was quite good.  Heck, you could save skill setups as well.

Edited by Drachasor, 08 September 2012 - 06:18 AM.


#2 Xsiriss

Xsiriss

    Sylvari Specialist

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Posted 08 September 2012 - 06:40 PM

A costume system like GW1 (similar to this) is definitely needed. Having seperate slots for cosmetic items that can be hidden is much better and more permanent than the transmutation system.




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