There goes my favorite PvP build
#1
Posted 08 September 2012 - 07:38 AM
There goes my favorite PvP build
#2
Posted 08 September 2012 - 07:41 AM
#3
Posted 08 September 2012 - 08:54 AM
Edited by Berlus, 08 September 2012 - 08:54 AM.
#4
Posted 08 September 2012 - 09:05 AM
Berlus, on 08 September 2012 - 08:54 AM, said:
Agreed, Juggernaut was one of the few reasons that actually made flamethrower viable. its extremely dissapointing to see it get nerfed while perma heartseeker and 3 second death warriors (if you don't manage to dodge it) are still around.
#5
Posted 08 September 2012 - 09:57 AM
Edited by Berlus, 08 September 2012 - 09:58 AM.
#6
Posted 08 September 2012 - 11:25 AM
#7
Posted 08 September 2012 - 01:22 PM
#8
Posted 08 September 2012 - 01:57 PM
#9
Posted 08 September 2012 - 02:37 PM
Edited by Dz131, 08 September 2012 - 02:38 PM.
#10
Posted 08 September 2012 - 06:10 PM
Aitchkay, on 08 September 2012 - 01:22 PM, said:
Agree, although Foot in the Grave has no drawback whereas we were perma-snared which is reasonable (esp since flamethrower is a close range weapon).
There are plenty of builds that need balancing more than this. I remember right after realizing this, a hundred blades warrior came up to me in sPvP and took my entire health bar in 2.5 seconds because I didn't have a stun breaker up. How silly.
#11
Posted 08 September 2012 - 07:04 PM
#12
Posted 08 September 2012 - 07:13 PM
The problem here is the same as with other MMOs though: If PvE and PvP share skills and traits, it becomes shit for people playing primarily the opposite. Which we have now. The Trait was actually really balanced, since you could easily be kited without dealing any damage, robbing you of any way to fight back at all. Now it's semi-good in PvP, while it's wonderful in PvE.
Edited by Xaragoth, 08 September 2012 - 07:14 PM.
#13
Posted 08 September 2012 - 07:42 PM
Amschel, on 08 September 2012 - 09:05 AM, said:
A hundred times this. WTF.
#14
Posted 08 September 2012 - 08:42 PM
#15
Posted 08 September 2012 - 10:45 PM
Heartseeker has an issue regarding it's damage output. Flamethrower's issue was the fact that the stability itself from the trait was permanent, no amount of boonstripping would get rid of it as it will pulse back up. I'm well aware many builds were not even surrounding said trait, but as said before, the kit's original design is meant to be offensive, not a one-trick pony that only comes out when you want to res/finish people.
#16
Posted 08 September 2012 - 10:58 PM
Merryem, on 08 September 2012 - 07:41 AM, said:
Adakias, on 08 September 2012 - 01:57 PM, said:
Baughbright, on 08 September 2012 - 08:42 PM, said:
Mianhe, on 08 September 2012 - 10:45 PM, said:
One of ArenaNet's design mantras is offense is greater than defense. Any skill or trait that leads to players camping a spot and/or making themselves permanently immune to certain conditions, effects, and/or damage is going to get nerfed. If you find a combination of skills and/or traits that lead to a defense-heavy build, best not to become too attached to it as it's a likely candidate for future nerfing. Not saying don't play it; just don't be surprised if a few weeks or months later it's nerfed.
#17
Posted 08 September 2012 - 11:00 PM
#18
Posted 08 September 2012 - 11:23 PM
#19
Posted 08 September 2012 - 11:27 PM
Grenx Blastermind, on 08 September 2012 - 11:23 PM, said:
https://forum-en.gui...first#post32760
#20
Posted 09 September 2012 - 05:01 AM
Edited by Maal, 09 September 2012 - 05:01 AM.
#21
Posted 09 September 2012 - 05:13 AM
#22
Posted 09 September 2012 - 05:17 AM
Mianhe, on 08 September 2012 - 10:45 PM, said:
Heartseeker has an issue regarding it's damage output. Flamethrower's issue was the fact that the stability itself from the trait was permanent, no amount of boonstripping would get rid of it as it will pulse back up. I'm well aware many builds were not even surrounding said trait, but as said before, the kit's original design is meant to be offensive, not a one-trick pony that only comes out when you want to res/finish people.
#24
Posted 09 September 2012 - 04:38 PM
The might is actually kinda nice because you can unequip the flamethrower and still have 15 seconds of might stacks, but I'd wish it'd stack higher than 5.
Also tagged with one or more of these keywords: nerf, flamethrower
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