Most mesmer tool tips are incorrect in some way shape or form, and they are constantly breaking everything, so I understand why it's harder to estimate this stuff. Wardens actually hit 3.1 - 4.1 on the Test Dummies which as you know don't take crits, something you didn't factor into your maths at all, but I will ignore for the sake of science. They have never quite gotten the hang of Phantasm tool tips, it seems.
Using my current gear and stats, stated above, since this is what I've been stating damage based on to begin with. No boons/food/oils, tested on dummies. Using your times. Bolded the active bonuses listed.
Auto: 630 + 630 + 1000 (808/sec)
Auto w/ EM: 700 + 700 + 1100 (893/sec)
Blurred Frenzy: 2409 average (963/sec during cast - w/ CD 229/sec - )
Blurred Frenzy w/ EM: 2800 average (1120/sec during cast - w/ CD 266/sec)
Bonuses: Compounding Power (+9%), Empowered Mantras (+16%*)
, Blade Training (20% CD reduction)
, Warden's Feedback (unavailable in this build, further reduces spawn time by 20% for max 40% reduction in CD), Wastrel's Punishment (+5%)
*Empowered Mantras seems to not be working at the proper 16%. I only observed a 10% damage increase with 4 mantras loaded. Interesting.
In reality due to crits, multi hit attack sweeps, broken piercing (which is what caused the massive iZerker break), and traits, Phantasms in general do much more damage than their tool tips say. Wardens should be doing around 300 per hit with the 15% damage increase on my build based on observation as clearly there is some hoodoo with the tooltip. How Warden behaves is interesting, the 14 second timer starts at the beginning of their 5 second attack, not after. So it does not attack for 9 seconds.
Warden : 300 x 12 = 3.6k / 14 sec = 257 / sec
Warden x 3 = 771 added damage / sec
Warden including Phantasmal Fury = 450 damage / second (due to 75%+ crit rate)
Ignoring the smaller damage traits such as Compounding Power, Phantasmal Fury
(illusions 20% crit rate increase, 75% crit total), Sharper Images
(bleed), your estimate is on the low end, even ignoring crits. With crits included of course that number goes up, but due to the large amount of channeled multi hit skills in the build, the range is quite big as each hit has a chance to crit seperately. Add in Phantasmal Fury and the real DPS is probably closer to 3k, which is why I said we can keep up with warriors in my original post.
Note that you can max out at 30% damage increase with Empowered Illusions and Phantasmal Strength, but since I cannot use them for my build I am not including this in calculation. They can also be traited up to 40% CD reduction with 20% skill refresh rate. This means you can cast one every 15 seconds and it will cast every 11 seconds for 5 seconds. With this trait set up, by the time the first one starts its second attack, you can cast another. This equates to 3 wardens in 45 seconds and 3 iZerkers in 36 seconds. I used to have this build but got rid of it when they broke iZerker for the umteenth time. Should they fix it I might return. But I digress.
I hope you can see now even in a conservative estimate how Mesmers can
keep up the deeps. Obviously this relies on Phantams generation, but we are excluding shatters entirely in these estimates, which can hit for up to 3.5k each x 3 illusions for 9k possible spike damage. I like to do this when a vulnerability stack builds, dodge twice and use decoy to make 3 sacrificial illusions then go back to endless Phantasm spawning. A fun thing to note though is when you have a 25 stack of might, Wardens will wack away for 9k each x 3 which in addition to your own increased damage is quite the sight.
Mesmers have to work much harder at it, but its definitely possible.
Edited by Eelde, 23 December 2012 - 08:47 AM.