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Best PvE Dungeon DPS Build

elementalist dps scepter dagger dungeon pve condition damage power

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#1 Eend

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Posted 08 September 2012 - 09:30 PM

After testing out some builds, and all weapon combimations, I'm pretty sure that the best dungeon DPS build (I consider staff builds more supportive), is scepter/dagger.

Basically, I use 30/30/10 earth fire water, and stack condition damage > power > vitality = precision. I generally swap between fire and earth, unless the situation requires lightning or water, building up might stacks while in fire. Works really well. Thoughts? If something else works better, I'd like to know.

#2 ToyChristopher

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Posted 08 September 2012 - 09:43 PM

How high do you get your might stacks?

#3 Dima

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Posted 09 September 2012 - 08:39 AM

How are you stacking might? With combo finishers or some trait?

#4 DeXyre

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Posted 10 September 2012 - 09:48 AM

View PostDima, on 09 September 2012 - 08:39 AM, said:

How are you stacking might? With combo finishers or some trait?

Only have 20 in earth, 10 in arcane instead, but probably very similar.
Like the OP I also really liked S/D in dungeons, especially with a ranger with healing spring in the team
You get all the might from
  • switch to fire (elemental attunement)
  • casting fire spells (pyromancer's puissance)
  • RoF + your 4-5 blast finishers
the 2 blinds, 2 knockdowns also really help in the dungeons...

Edited by DeXyre, 10 September 2012 - 10:08 AM.


#5 Boumy

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Posted 10 September 2012 - 11:16 PM

View PostDima, on 09 September 2012 - 08:39 AM, said:

How are you stacking might? With combo finishers or some trait?

Try that :

dagger Posted Image Posted Image (fire field) + scepter Posted Image Posted Image (blast finisher) + scepter Posted Image Posted Image (blast finisher)
then swith on earth attunement Posted Image
dagger Posted Image Posted Image (blast finisher) + dagger Posted Image Posted Image (blast finisher) (or Arcane Wave Posted Image)

=> 12 stacks of might for you and people nearby

And this is just by default. You can get the trait Persisting Flames so your fire field last longer and you can cast another finiser like Arcan Blast. Or you can get Pyromancer's Puissance so each time you cast a fire spell you get +1 might.

Also, someone mentioned that you can use Lightining Flash (the teleport) while casting Churning Earth.

#6 Windowlicker

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Posted 10 September 2012 - 11:22 PM

View PostBoumy, on 10 September 2012 - 11:16 PM, said:

Also, someone mentioned that you can use Lightining Flash (the teleport) while casting Churning Earth.

That is some really helpful information!





Also tagged with one or more of these keywords: elementalist, dps, scepter, dagger, dungeon, pve, condition damage, power

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