After testing out some builds, and all weapon combimations, I'm pretty sure that the best dungeon DPS build (I consider staff builds more supportive), is scepter/dagger.
Basically, I use 30/30/10 earth fire water, and stack condition damage > power > vitality = precision. I generally swap between fire and earth, unless the situation requires lightning or water, building up might stacks while in fire. Works really well. Thoughts? If something else works better, I'd like to know.
Best PvE Dungeon DPS Build
Started by Eend, Sep 08 2012 09:30 PM
elementalist dps scepter dagger dungeon pve condition damage power
5 replies to this topic
#1
Posted 08 September 2012 - 09:30 PM
#2
Posted 08 September 2012 - 09:43 PM
How high do you get your might stacks?
#3
Posted 09 September 2012 - 08:39 AM
How are you stacking might? With combo finishers or some trait?
#4
Posted 10 September 2012 - 09:48 AM
Dima, on 09 September 2012 - 08:39 AM, said:
How are you stacking might? With combo finishers or some trait?
Only have 20 in earth, 10 in arcane instead, but probably very similar.
Like the OP I also really liked S/D in dungeons, especially with a ranger with healing spring in the team
You get all the might from
- switch to fire (elemental attunement)
- casting fire spells (pyromancer's puissance)
- RoF + your 4-5 blast finishers
Edited by DeXyre, 10 September 2012 - 10:08 AM.
#5
Posted 10 September 2012 - 11:16 PM
Dima, on 09 September 2012 - 08:39 AM, said:
How are you stacking might? With combo finishers or some trait?
Try that :
dagger
then swith on earth attunement
dagger
=> 12 stacks of might for you and people nearby
And this is just by default. You can get the trait Persisting Flames so your fire field last longer and you can cast another finiser like Arcan Blast. Or you can get Pyromancer's Puissance so each time you cast a fire spell you get +1 might.
Also, someone mentioned that you can use Lightining Flash (the teleport) while casting Churning Earth.
Also tagged with one or more of these keywords: elementalist, dps, scepter, dagger, dungeon, pve, condition damage, power
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