Ofc I was on my ele with 10 points in water, some healing jewelry and the hat from first time completion, and melees were kept up rather nicely against non bosses with soothing mist / water blast and the 2 AoE heals. I also have frozen ground and signet of water for CC, and while they have long cooldowns, bosses were perms crippled / chilled by the effort of the whole group(condition durations from each party member STACK!!! OMG).
Arena et didn't lie about the holy trinity, they said only said there is no 'dedicated healer' which is 100% true. All characters can DPS, CC, and Support, and the easy way through dungeons is for everyone to play as team and use their support / CC skills while also DPSing (Drop down vulnerability, cripple, and ah AoE heal in water attunement, swap to fire for AoE, swap to earth for more AoEs and a shield, swap to Air for blond and knockback, swap back to water and repeat etc etc).
Against harder bosses I would stay in water and try to keep soothing mist on everyone and water blast heals on the called target. Soothing mist gives a permanent +35 health per second to anyone near me so I would run around to everyone to add it to them if I could, and water blast while underlevelled to 30 was at +105 healing with 3 healing trinkets and a hat. Ice Spike alone was dealing solid damage and stacking vulnerbility, plus 10 seconds of cripple from frozen ground and signet of water.
When you use that thing in your head called a brain and practice a little, the dungeons become simple. Its been taking me just 3 runs through each one / each path to get comfortable enough with them to lead random pugs to victory, and no you don't even need voice chat, they are simple when played correctly.
You don't need to spec much into your supportive trait either, just 10 points on top of 30 in two others is fine. I'm eventually going to try out 30 fire / 20 air / 20 water, 20 / 20 / 30, and also 20 / 20 / 20 / 10 arcana (regeneration, condition cure, healing ripple and soothing mist when attuning to water, how lovely, and the 20 air gives me double boons from the healing glyph including 20s of regeneration).
Edited by bhavv, 10 September 2012 - 05:56 AM.










