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Future Content Updates Discussion - What do you want to see?


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#31 jirayasan

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Posted 01 December 2012 - 09:24 AM

Game Update 1.1

- New Zone: Maguuma Wastes
- New Race: Tengu
- New Skills and Traits +(weapon skills?)
- New Recipes
- New Dungeons
- Revamped Dungeons
- Guild Hall
- Guild Progression
- SPvP moba type gamemode
- Class Balance
- New features and changes for WvWvW
- Player Housing

#32 The Legend Jeff

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Posted 07 December 2012 - 07:15 AM

Although it doesn't seem likely for future updates, and is more likely in expansions, I would love to see new continents.  Since the discover of the map of Tyria (planet) in the gw2.dat, fans have been astounded by the size of the planet and the amount of land we never visited in the first game.  Not to mention Tyria isn't the only planet in the solar system.  Some of the new ascended gear hints toward other celestial bodies:  Lunaria and Solaria

Definitely would like to see some new races, I think at this point we can speculate the Tengu being the primest candidate, followed by the Largos and possibly the Kodan.  Hate to crush everyones hopes and dreams, but we will definitely not see any of the lesser races (quaggan, hylek, skritt, grawl, ogres) or the ancient races (mursaat, seer, dwarves, jotun, forgotten) as playable.  The lesser races are well established as being lesser in the personal story, they also lack conventions such as structured society or a basic standard of intelligence required for a playable.  As far as the ancient races, they are ancient, nuff said. Their prime time has been in the past and most of them predate the arrival of the gods, meaning they also have knowledge of magic not limited by the bloodstones.  Lore wise these guys are a no brainer for many reasons.

I would love to see housing the in player's personal instance, or at least some thing like a Hall of Monuments.  Players can use this to store phyiscal achievements and also bring other players in to show off!  Guild halls would be nice.

PvP lets get some Random Arenas.  Due to the "every profession fits every role," unblalanced teams wouldn't be a problem in this game like it was in Guild Wars.  Objective games are fun, but sometimes nothing beats a simple deathmatch.  And need I say more, for a guild hall update, bring on the GvG?

#33 Asudementio

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Posted 07 December 2012 - 07:21 AM

Customizable guild halls and skill capture signets that allow multiple sets of captured skills to be assigned to a weapon but only one 5 skill set used at a time.

#34 Robsy128

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Posted 07 December 2012 - 11:35 AM

Rice hats.
That is all.

Edited by Robsy128, 07 December 2012 - 11:35 AM.


#35 blindude

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Posted 08 December 2012 - 01:48 AM

View PostAsudementio, on 07 December 2012 - 07:21 AM, said:

.. skill capture signets that allow multiple sets of captured skills to be assigned to a weapon but only one 5 skill set used at a time.
which is the same as asking for more weapons :P
Id  like my ele to get a pistol or a sword..maybe a greatsword too.Why only mesmer gets those??

#36 Kid

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Posted 08 December 2012 - 04:00 AM

I personally think we should not expect for much unless ANET really wants to outdo themselves (Don't mind if they prove me wrong, however). :P

Realistically, I would say:

-Some classes mechanics fixes
-A couple or two areas (There are so many gaps among explorable areas in the game which can be made into new maps that they can choose from
-Quests (come with the new areas, obviously)
-New weapons? (Well, great axe is definitely coming for Warrior, but how about a melee option for Engineer, like, hammer?) I also would like to see an introduction of land-based polearm, as well.

Now for not so realistic expectation:
-A new race (Tengu? Kodan?)?? I do not know about you guys, but any new races are welcome. I am personally trying to have one race for each profession and now I am limited to 5
-A new class (if ANET can make sure it does not mess up the pvp aspect in some way, I won't have a problem with it, but the pvp oriented players will sure make the noise)
-Reintroduction of more armor sets from GW (if they can bring back Primeval Armor, why not the others?). I am quite certain old fans will be swarming over them (provided that they are the good looking ones, that is)

Edited by Kid, 08 December 2012 - 05:51 AM.


#37 Asudementio

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Posted 08 December 2012 - 06:18 AM

View Postblindude, on 08 December 2012 - 01:48 AM, said:

which is the same as asking for more weapons :P
Id  like my ele to get a pistol or a sword..maybe a greatsword too.Why only mesmer gets those??

it actually is not. It means that instead of having 5 abilities for my shortbow i'd like a pool of say 30-40  that i get by spending skill points to buy and capture them so i can make customize able sets of those abilities that i save to templates that i can swap between out of combat.

#38 BabyChooChoo

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Posted 08 December 2012 - 06:52 AM

I would like to see more classes able to use more weapons. I ain't buying rangers using rifles would be lore breaking. You have the Norn doing the "Carlton," a technologically advanced race that lives inside of a giant floating cube, and a bunch of other little things and yet, somehow, a ranger using a rifle is an unforgivable sin that completely ruins immersion...? Yeah, sure, just admit it's hard balancing the weapons you already have in place and you didn't want to add more. I can live with that.

Balance what's in place now and then later throw in some more choices for all the classes. At the very least, at least give the weapons more skills and allow us to swap those out. I've been using the same skills since like level 6. I don't think it's absurd to ask for something...anything different.

#39 Dasryn

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Posted 08 December 2012 - 06:59 AM

there is a lot of what i consider basic/standard content i'd like to see put in the game such as:
  • Duels
  • Sitting on chairs
  • Being able to wear lighter class armour
  • Cheap travel
  • CTF PvP
  • Fishing
  • Making campfires
  • Mailing to your alts
but other than that, id like to see guild halls, the eye of the north available to all players, guild vs guild pvp, more dungeons, more continents, and i do dare say, MOUNTS.

Edited by Rickter, 08 December 2012 - 07:01 AM.


#40 Cobalt60

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Posted 08 December 2012 - 10:39 AM

I honestly cannot believe that people think they might get a new class or race in a free update...

#41 Milennin

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Posted 08 December 2012 - 10:46 AM

  • Bug fixes. Lots of them.
  • More and better ways to get Ascended gear. Also a way to choose what stats I get on my Ascended item.
  • More armour skins.
  • Legendary precursor scavenger hunt.
  • Dungeons and loot rework.
  • Making the home instance a place I want to spend time in. Like adding player housing to it.
  • Ring of Fire islands.
  • Realm of Torment. I don't care that we cleaned up the place 250 years ago, I wanna kill more demons. I'm sure they can come up with some plotholes to add it back to the game.
  • Duelling.

Edited by Milennin, 08 December 2012 - 10:46 AM.


#42 Gilles VI

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Posted 08 December 2012 - 10:50 AM

View PostCobalt60, on 08 December 2012 - 10:39 AM, said:

I honestly cannot believe that people think they might get a new class or race in a free update...

Well it might be huge publicity for Anet.
Before launch, and even now, alot of the hardcore MMO crowd are convinced Anet will not support the game because of the no-subscription fee.

So if Anet would even add a new profession/race for free, that would shut them up, and show they have big plans for the game.

#43 MisfitAndy

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Posted 08 December 2012 - 10:59 AM

At the top of my list:  a much more efficient way of finding a group.  Or, a standard dungeon finder in addition to an easier way to find a group that fits your particular needs if you are picky.

All of the dungeons can be done with any combination of classes, so as long as the players aren't completely fail I think that a dungeon finder would be a boon.

#44 Robsy128

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Posted 08 December 2012 - 11:00 AM

View PostBabyChooChoo, on 08 December 2012 - 06:52 AM, said:

Balance what's in place now and then later throw in some more choices for all the classes. At the very least, at least give the weapons more skills and allow us to swap those out. I've been using the same skills since like level 6. I don't think it's absurd to ask for something...anything different.

I think it would be awesome to choose your weapon skills as well. Similar to how the utility skills work at the moment, you just click on the arrow and more options come up. 1 could have a few different skills, 2 would have different skills, 3 would have other skills, and so on. I agree that it gets a little tiring when you've had the same skills and the same build since level 6. I've tried mixing it up with various weapons, but honestly? A greatsword and longbow work perfectly fine with my ranger and if I change them then I just don't feel as powerful (plus I'd have to get brand new level 80 exotic weapons as well as sigils to make them as good as what I already have).

#45 Arquenya

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Posted 08 December 2012 - 11:15 AM

What I'd like to see:
Less bulky (medium/heavy) boots
RP stuff: sitting on chairs, campfires, town clothes, more emotes
Useful elite skills, more skills in general
Alliances!!!
Cross server dungeon group finder
Dyable weapons
CTF PVP
Challenging content

What I don't want to see:
More levels
Higher stats gear
More races
More classes

Generally I'd like to have more to do for what we already have and more quality (depth).
Really, I feel very disheartned by the mere idea of levelling yet another character.

Edited by Arquenya, 08 December 2012 - 11:36 AM.


#46 Featherman

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Posted 08 December 2012 - 11:26 AM

PvP
-More robust PvP options and game modes
-Deathmatches
-Revamp of reward system
-In-game ladders

PvE
-More expanded lateral progression. I feel the current potential of lateral progression is squandered with how they implemented dungeon rewards and to get desirable runes/sigils you basically have to throw money at the because there's really no obvious way to hunt/farm for them.
-Better loot
-Revamp of old areas to increase challenge
-Revamp old dungeons to be more engaging, and more rewarding

General
-Bug fixes for various classes.

Edited by Featherman, 08 December 2012 - 11:26 AM.


#47 Millimidget

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Posted 08 December 2012 - 11:28 AM

As long as its not the bottom of the ocean risen to the surface, or some equally unrealistic zone for a setting, I'm fairly open. 80%+ of the game is gorgeous, yet they put endgame in some of the worst looking environments they managed to produce.

#48 Gilles VI

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Posted 08 December 2012 - 11:47 AM

View PostArquenya, on 08 December 2012 - 11:15 AM, said:

Really, I feel very disheartned by the mere idea of levelling yet another character.

Lvl2-35: crafting
Lvl35-80 dungeons

Most fun way I found to level characters. :)

#49 Shatteredz

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Posted 08 December 2012 - 11:49 AM

Somehow, I would want to be able to change #1-5 on my skill bar for other weapons. Right now pretty much every weapon has a skill thats pretty much useless for your current build and more build variation is something i really mis from gw1.

#50 lmaonade

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Posted 08 December 2012 - 02:02 PM

"expansion" type content updates that have themes to them, so we can get new thematic armor skins :3

oh and Guild Halls + Guild capes/scarves/accessories, guild halls are a must have, you cannot introduce such an important guild function in the predecessor and leave it out in the current

and guild capes/other things because fashion is where it's at in the end :P


View PostShatteredz, on 08 December 2012 - 11:49 AM, said:

Somehow, I would want to be able to change #1-5 on my skill bar for other weapons. Right now pretty much every weapon has a skill thats pretty much useless for your current build and more build variation is something i really mis from gw1.

View PostShatteredz, on 08 December 2012 - 11:49 AM, said:

Somehow, I would want to be able to change #1-5 on my skill bar for other weapons. Right now pretty much every weapon has a skill thats pretty much useless for your current build and more build variation is something i really mis from gw1.

yes I've been thinking about that too, though it may be a bit hard to balance, since Anet is not the best at balancing and previous experience would say that GW1 was a balancing nightmare

Edited by lmaonade, 08 December 2012 - 02:05 PM.


#51 Slirith

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Posted 08 December 2012 - 02:13 PM

Get rid of boss one shots(annoyed to see my light armor get one shotted yet the medium/heavy survive the same thing easily...worse when they have less HP than me...seen it happen, i die..gsword ranger with same hp*17k* survives by 1k hp)

new heavy armor class

fist type weapons


edit: WoW, didn't know I had already posted...didn't see my previous post...I blame my cellphone

Edited by Slirith, 08 December 2012 - 02:14 PM.


#52 Gilles VI

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Posted 08 December 2012 - 02:14 PM

View PostSlirith, on 08 December 2012 - 02:13 PM, said:

Get rid of boss one shots(annoyed to see my light armor get one shotted yet the medium/heavy survive the same thing easily...worse when they have less HP than me...seen it happen, i die..gsword ranger with same hp*17k* survives by 1k hp)

new heavy armor class

fist type weapons

All depends on traits and equipment.
My tanky ele can survive some stuff most others dont..

#53 Slirith

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Posted 08 December 2012 - 02:30 PM

View PostGilles VI, on 08 December 2012 - 02:14 PM, said:

All depends on traits and equipment.
My tanky ele can survive some stuff most others dont..
true but any tanky build can survive what others don't :P...one thing I forget to add was seperate bleed stacks in case group has more than one conditon based profession

#54 Gilles VI

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Posted 08 December 2012 - 02:39 PM

View PostSlirith, on 08 December 2012 - 02:30 PM, said:

true but any tanky build can survive what others don't :P...one thing I forget to add was seperate bleed stacks in case group has more than one conditon based profession

Well then there is no problem. :)
If defensive people can survive it and offensive ones don't, there is no problem.
Only solution would be to lower the difficulty even more, something alot of people (me included) would hate, cause there already is lamost no hard content in the game.

#55 ZCKS

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Posted 08 December 2012 - 03:00 PM

View PostSlirith, on 08 December 2012 - 02:30 PM, said:

true but any tanky build can survive what others don't :P...one thing I forget to add was seperate bleed stacks in case group has more than one conditon based profession

several of the damaging conditions need to be reworked honestly.

For instance look at burning. An ele or engineer can keep it up pretty much all the time by themselves. Anybody else applying it will eather be doing nothing of benefit to the group or be completely overriding the formers efforts making them pointless.

Honestly burning was better in the closed beta because it worked just like bleeding but then they changed it because they were too similar.



As for what I would like to see in the first expansion or possibly in a very large patch.

1: New areas on the map with real stories. Cantha & Elonia  would be cool to see.

2: New weapons with new skills, existing weapons being able to be used by more professions & new utilities for existing professions. (I would love to see this soon, Great axes have been talked about allot & arena.net has hinted at them)

3: A new race or 2, Tengu would be cool, so would Kodan.

#56 Resolve

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Posted 08 December 2012 - 03:14 PM

View Postjirayasan, on 01 December 2012 - 09:24 AM, said:

Game Update 1.1

- New Zone: Maguuma Wastes
- New Race: Tengu
- New Skills and Traits +(weapon skills?)
- New Recipes
- New Dungeons
- Revamped Dungeons
- Guild Hall
- Guild Progression
- SPvP moba type gamemode
- Class Balance
- New features and changes for WvWvW
- Player Housing

This would get me back into GW2.

#57 ensoriki

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Posted 08 December 2012 - 05:33 PM

What I would want to see?

- Elder Phoenix, srs
- New PvE skills.
- Improved traits/class balance.
- New Activities, keg brawl is nice but want moar.
- Town clothes
- Observer mode
- PvP maps with less or no emphasis on Capture points.
- Rune of the capricorn improved.
- Temple improved.
- New WvW maps
- Outmanned buff
- Phoenix pet
- Mini-pets picking up loot
- South Cove improved new events, want to see that island in the south.

Edited by ensoriki, 08 December 2012 - 05:35 PM.


#58 Alleji

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Posted 08 December 2012 - 05:51 PM

Patch notes:

- New exclusive holiday skins from Black Lion Chests
- Additional ways to acquire new ascended items through mystic forge (requires 50 ectos, ofc) and as random drops from dragon chests (0.001%)
- Ascended mystic awesome stones available from the gem store that greatly increase your chances of getting ascended items out of the forge (oh, of course you're not guaranteed these new items! That would just be silly!) Zommoros loves stones! mmm, stones.
- More awesome adventures with Destiny's Edge and Trahearne await you in all-new dungeons locked behind bugged events. Just in case you didn't get enough of Logan's butthurt in the first place!
- Added New kind of boosts to the gem store, such as salvaging booster and gathering booster.
- Added more town clothes and costumes. Put your costumes to good use in paid costume brawl tournaments that you can enter using tournament tickets and win exciting prizes (such as Kill Streak Exp boosters, Black Lion logging axes and Black Lion Keys to open more chests for more town clothes!)
- Character advancement past level 80. You can craft charms from karka shells, ectos and 250 t6 fine crafting materials that you can carry in your inventory for a small stat boost.
- More epic one-time events so people can lag through experience the epic awesomeness
- Mounts (and flying ones too). See Tyria from above for the first time! Mounts don't increase your character's power and aren't useable in WvW or sPvP so it's okay to sell these in the gem store.
- Player housing in your home instance. Embark on a thrilling journey to build your own home! Gather ancient wood planks, orichalcum ore, and other structural materials, like globs of ectoplasm to glue it all together. Keeping to our philosophy of catering to players from all walks of life, we are also adding an option to take out a mortgage from Black Lion Trading Company, which will automatically take gold from your bank for the next 25 years.  
- Giant enemy crabs Nevermind. We already have those.

Edited by Alleji, 08 December 2012 - 05:51 PM.


#59 Ritualist

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Posted 08 December 2012 - 05:53 PM

More skills, weapons and classes.

I think the time to make GW2 into a PvP game has passed, so A.Net should simply focus on PvE and give us shitloads of options - regardless of how poorly balanced they are.

#60 BabyChooChoo

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Posted 08 December 2012 - 06:00 PM

View PostAlleji, on 08 December 2012 - 05:51 PM, said:

[...] Gather ancient wood planks [...]

The entire post was funny, but, for some reason, this was the line that had me howling lol. Well played.




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