Jason Seven, on 10 December 2012 - 07:04 PM, said:
Future Content Updates Discussion - What do you want to see?
#91
Posted 10 December 2012 - 08:38 PM
#93
Posted 10 December 2012 - 08:50 PM
Jason Seven, on 10 December 2012 - 07:04 PM, said:
That's not a statistical sampling by any stretch of the imagination.
Edited by MazingerZ, 10 December 2012 - 08:50 PM.
#94
Posted 10 December 2012 - 09:07 PM
MazingerZ, on 10 December 2012 - 08:50 PM, said:
#95
Posted 10 December 2012 - 09:40 PM
Jason Seven, on 10 December 2012 - 08:45 PM, said:
Which is what? I like Aion and everything, but I ask out of genuine curiosity because I don't know what you mean. You just mean it's general success or did it break some record at some point?
#96
Posted 10 December 2012 - 09:48 PM
BabyChooChoo, on 10 December 2012 - 09:40 PM, said:
the only record i know that it held was the highest amount of pre orders. this may have been surpassed by swtor or even gw2.
aion was a great game for what it was. what killed aion for me was the
- crysystem.dll mem leak crash
- the bots - they were literally killing everything in the area and i couldnt complete kill quests
- the stigmas - 2 million kinah for the MUST have templar stigma that pulls enemies to the player?! what?!
- the pvp ganking in the abyss
- if you wanted better xp, you had to go to the abyss, but if the gank squads were too much for you you were forced to grind in the pve areas
- collection quests were a chore
and honestly, despite all of those, Aion was very fun and i get some nostalgia looking back at screenshots of the game.
but personally i'd like to see
- more continents released in GW2,
- Tengu or Largos as a playable race,
- bank slots purchasable with in game currency
- player to player dueling!
- that mini's arena in Lion's Arch utilized (yep)
- i know this may start up a shit storm but, MOUNTS!
- elimination of WP travel costs
- more armor skins in gem store
- more dance emotes in gemstore starting with the other race dances
- more weapon skins in gem store
#97
Posted 10 December 2012 - 11:41 PM
Rickter, on 10 December 2012 - 09:48 PM, said:
- more continents released in GW2,
- Tengu or Largos as a playable race,
- bank slots purchasable with in game currency
- player to player dueling!
- that mini's arena in Lion's Arch utilized (yep)
- i know this may start up a shit storm but, MOUNTS!
- elimination of WP travel costs
- more armor skins in gem store
- more dance emotes in gemstore starting with the other race dances
- more weapon skins in gem store
I agree with all your suggestions, that being said mounts would have to have some restrictions.
For instance mounts should not be much if any faster then normal travel in WvW & you should be automatically dismounted if attacked in WvW.
#98
Posted 10 December 2012 - 11:43 PM
ZCKS, on 10 December 2012 - 11:41 PM, said:
For instance mounts should not be much if any faster then normal travel in WvW & you should be automatically dismounted if attacked in WvW.
well generally, mounts arent usually allowed in a pvp setting anyway, so i would say just leave them out of WvW.
#99
Posted 11 December 2012 - 02:31 AM
-GvG pvp
-New WvW maps that arent the same every week.
-Playable Tengu and/or Largos race
-More weapon skill choices. Maybe like double the amount of skills for each weapon but still only allowed to pick 5.
-Mounts
-More useful elite skills with a reasonable cooldown.
-I would say bug fixes, but I havent run into any (strange I know since everyone makes them out to be everywhere)
-Lower costs on waypoint costs and no waypoint fees if travelling in the same zone, like in cities.
-Lastly, no repair costs in WvW
Edited by SevereEpicz, 11 December 2012 - 02:33 AM.
#101
Posted 11 December 2012 - 03:11 AM
Jason Seven, on 10 December 2012 - 05:47 PM, said:
This is definately a troll. You had me for a second though
#105
Posted 11 December 2012 - 11:46 AM
Jason Seven, on 10 December 2012 - 05:47 PM, said:
So better gear makes you a better player. I think not the way its now you have to play on skill not on i have op gear. So people that win now all the time are the better players. And to be honest 5 million copies + gemstore sales makes alot off money and is not bad at all. But i bet you are a troll anyway.
Alleji, on 10 December 2012 - 08:38 PM, said:
Only assian grinders i bet. Aion went free to play beceause so many people were playing it lol.
#106
Posted 11 December 2012 - 12:47 PM
- ascended items for karma and other ways to get them rather easily
- more armour skins in the gem shop
- more dances with music in the gem shop
- make the karma merchants at the temples/cathedrals in Orr accessible in some other ways than now, in the longer run it will be more and more impossible/frustrating for new players and alts to get the items (and stay away from such methods which require a lot of willing players in a region forever)
From an expansion:
- an overhaul of the WvW (better point system to prevent early no-chance-to-win situations, make defense more important, allow some control of territory with strongholds, buildable field fortifications f.e.)
- more WvW maps
- new PvE territory
- more skills for existing weapons
- make the open world more important compared to dungeons
#107
Posted 11 December 2012 - 05:25 PM
1. Guild Housing...or somewhere that we as a Guild can meet as a Guild....Like our old Guild Halls in GW1?
2. Server guesting...this is killing me. I have many friends I would love to play with on various servers....this was promised...where is it?
3. DE's that work. I enjoy this part of the game when it works...however there are entirely to many problems with DE's breaking for whatever reason.
4. Whatever happened to the idea of recieving 1 (a single, less than 2) token at the end of a Dungeon and recieving your armor piece of choice?
#108
Posted 11 December 2012 - 07:47 PM
#109
Posted 12 December 2012 - 12:43 AM
Jason Seven, on 10 December 2012 - 09:07 PM, said:
Jason Seven, on 11 December 2012 - 12:28 PM, said:
And the bit about trolls, when you just 'snip' entire quotes rather than debate any actual points, is hilarious.
#111
Posted 12 December 2012 - 01:08 AM
-GVG (Guild Halls) Like the original concept.
-HA (Like the original please, nothing new and fancy)
-Alliance battles (not sure how they would implement them with no Kurzicks and Luxons)
-Droks city (and other cities that are back because they have been rebuilt)
-Going more north in the Shiverpeaks.
-Elite areas (you can call them raids, or something like The Deep or Urgoz)
-Legendary weapons visual update (make the less appealing legendaries up to par with the ones that have everything)
-Bring back Rits
-Obviously more areas.
-Overall just more small things that will be appreciated
elmprotector, on 12 December 2012 - 12:57 AM, said:
Except WvW and GvG is 100% different....
Edited by LIVESTRONGG, 12 December 2012 - 01:09 AM.
#112
Posted 14 December 2012 - 01:35 AM
LIVESTRONGG, on 12 December 2012 - 01:08 AM, said:
-GVG (Guild Halls) Like the original concept.
-HA (Like the original please, nothing new and fancy)
-Alliance battles (not sure how they would implement them with no Kurzicks and Luxons)
-Droks city (and other cities that are back because they have been rebuilt)
-Going more north in the Shiverpeaks.
-Elite areas (you can call them raids, or something like The Deep or Urgoz)
-Legendary weapons visual update (make the less appealing legendaries up to par with the ones that have everything)
-Bring back Rits
-Obviously more areas.
-Overall just more small things that will be appreciated
Except WvW and GvG is 100% different....
Look did the devs ever in any interview even hint at a Guild vs guild area? No so why push for something that would take tons of dev time when they never said they were even thinking about it.
Why do people always beg for devs to make stuff in the game that was never talked about.
#113
Posted 14 December 2012 - 04:22 AM
elmprotector, on 14 December 2012 - 01:35 AM, said:
Why do people always beg for devs to make stuff in the game that was never talked about.
Actually, they did CONFIRM GvG.
Edited by LIVESTRONGG, 14 December 2012 - 04:31 AM.
#114
Posted 14 December 2012 - 04:48 AM
-understand that WvW is about WARFARE and server vs server...this means
--huge maps(not the current postage stamp maps.......natural choke points.......no 24/7 point system........dramatic reduction/elimination of
que's etc
-accept that WvW is not about getting points but rather signifigant realm benefits
-unlock some rewards like mineral nodes ANLY accesable to the realm that holds it..so ther will be an incentive to hold key locations and the rewards that come from holding THAT location
-implement game design that encourages taking and holding key territory and punishes loosing these key points then retaking them
#115
Posted 14 December 2012 - 05:00 AM
little things like, if there are wurms/spiders problem in x location, they would move their farm to y location, and will have new things for players to do, instead of always the same repeated "events" of culling wurms , getting rid of mosquitoes...
I Want to see the lionguards/npc really do thier parts to fight the tamini etc, if they aren't putting in effort for their own town, if just feels wrong, if the npc isn't afraid, they should be fighting or at least run away. don't stand still doing nothing.
ME and another players was fighting a champion dredge mining suit the other day outside a camp and this lionguard came running to me asking for help for some other problem she has, then she stands there like an idiot waving for attention while me and that other player were trying really hard to help save that camp, dodging and what not, AND SHE STOOD THERE LIKE AN IDIOT WAVING! now why would i want to help her?
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