Currently, it’s just a mess. You lose the color of your prestige armor. The system is just plain clunky in regards to organization, and it’s easy to lose your item (I haven’t lost one, so please don’t use that in your rebuttal…)
Think of the idea of what transmutation stones do...put simply, they allow you to apply a different item skin to a better item. They also give a.net a renewable source of income because you can only do it as many times as you have stones (unlike dyes).
They REALLY need to fix this system. The rest of the game is based on completion and collection, so I don’t know why the item system isn’t.
They should first add a new menu where you can ‘extract’ looks and store/access them just like the dye system. Organize them by set type, and individual looks.
Then, add an additional, semi-invisible (visible only when applying a look, and after the look is applied), slot into each item that will store the specified ‘look.’
Now, require the use of a transmutation stone to imbue the ‘look’ into the slot.
The only thing this will change in regards to mechanics is that it will either…
1) Allow someone to apply the same item look to multiple items via the use of multiple transmutation stones
Or
2) Allow the player to only apply 1 item type to 1 armor (then it would grey out that item from the menu system until you remove it, delete the item or sell it).
Either or is fine with me…But the current system HAS to change.The premise is 'good,' but the implementation is just bad.
Edited by Leyana, 10 September 2012 - 11:53 PM.
Copy paste broke










