The goal of this build is to provide as much use to as many situations as possible. You use the Greatsword for it's AoE and kiting abilities and then switch to the Sword + Pistol for CQC.
Solo Vs 1 Weak Enemy
For effectively killing weak regular enemies in your way, use GS4 and run up to the opponent with GS2, giving yourself might stacks. Switch to the Sword/Pistol when you're near the enemy and S3 > S2 him. S1 til dead, using P5 to interupt attacks.
Against a ranged enemy, use Feedback while running towards them to mitigate distance damage.
Solo Vs 1 Strong Enemy
Use GS2 and GS4 to slow and damage the enemy. keep walking to max range using GS1. Use GS2 whenever it's off it's short 6 1/2 second CD, and use GS4 as soon as the previous phantasm does an attack. The Berserker phantasm has a very slow activation rate, so timing your summons will increase it's DPS by quite a bit.
Once it gets bored of your Illiusions and heads towards you, walk back with dodge rolls to get more clones out and kite it more. Use GS5 if it's suspectible to CC to get more space. Once it catches up to you and your CDs are pretty much down, use Phantasmal Defender before it gets to you. Quickly switch to Sword/Pistol and use S2 or P5 to stop the incoming attack. Dodge Roll back and use P4 into S3 to get a Phantasm and 2 Clones out. Continue to use carefully timed S2 and P5 followed up with Phantasmal Defender to lower the enemy's damage.
Solo Vs Mob
Mobs are very managable with this build, but you'll have to manage your spacing carefully.
Use GS2 + GS4 on the closest enemy and use Feedback on ranged mobs. Kite with the GS like normal. when they all get fairly close, use GS5 to push them back. Now, walk to the side of the knocked down enemies. This causes them to run in thin pack towards you. When they gather up, use GS3 and Dodge Roll back to get some space. Switch to Sword/Pistol and use S2 plus S1 Cleave to AoE them til death.
Why not Focus? - The more I use focus, the less and less I like it. Yeah it does a huge amount of AoE damage, but it's just too damn squishy. If it gets destroyed, you suddenly have very little DPS. Combine that with the move's extremely long CD having to go into 20 Illusions just to get Phantasmal Haste, it's not worth it. iDuelist gives great single target damage, and is a lot more survivable, along with being fairly spammable. The wall speed boost is nice, but GS already has the kiting abilities that you want, and 'Into the Void' is random and when following my tactic, actually seperates enemies more than clumping them together.
The area many Mesmers have problems with. The situation where we need DPS, not Survivability (usually anyway) in order to get drops from enemies.
The fact is, Mesmers simply do not have the AoE damage capabilities to tag every mob for enough damage. It's not going to happen, so just accept it. The next best thing is to do a high amount of damage to a small pack of mobs. So you are guaranteed to get some credit and likely a Gold.
Same process as usual, get out your GS and use 2, 3 and 4. Generally don't use 5 since it unclumps the mobs, but if you've aggro'd an unnatural amount, feel free to do so for the sake of surviving. Once all your skills are on CD, switch to Sword/Pistol and unload onto the biggest clump of enemies. Use iDuelist on a far away enemy (usually ranged) with Feedback to wipe them out. Remember that only the first two attacks of the S1 cleave, and the third one is a stab. Use 2 S1 attacks, then follow up with S2 and P5 before restarting the AA combo. Once the GS skills are off CD, switch to that and use those skills before going back to Sword/Pistols. This is one of the few times it's alright to use Greatsword close range, since you're purely using it for it's skills here.
You won't get every mob, but you'll get enough to certainly get Gold.
Trying to do DPS in Dungeons is kind of a fool's errand. You could spec to do a lot of raw damage, but it's competely pointless since other people are still going to have as much, if not more damage without having to give up so much.
You've got utility, and lots of it, with Feedback and Nullfield, both traited to last longer and recharge more often. The way you want to fight is generally similar to Dynamic Events, but since the enemies are generally tougher, you'll probably want to summon a Defender whenever it's off CD.
Feel free to switch Weapons and change the custom traits. You can, for expensive, switch out some traits for more Mind Whack based ones, equip a Scepter+Sword and check out clones for mind whack like nobody's business. Dungeons are situational based on a lot of things, and you'll have to base your build and choices around your teammates, the enemies and the environment to get the most optimal results.
Ether Feast > You need a reliable heal.
Utility Choices -;
Feedback - Excellent vs Ranged mobs. Also provides a combo field.
Null Field - Gets rid of Conditions and deletes boons. Provides a combo field.
- Both are glamour so you can easily trait for them. You want to use these most of the time.
Phantasmal Defender - Makes up for your lack of tankiness. Since this isn't a mind whack build primarily, you can keep this out for a long time.
Signet of Illusions - Unfortunately, it kinda sucks because of how it's delayed. If they fix it, then this is a pretty viable choice.
Stat Priority -;
Precision > Power > Crit Damage > Condition Duration > Vitality/Toughness = Condition Damage.
Any suggestions would be nice.
Edited by LordSpectreX, 10 September 2012 - 09:57 PM.