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Is High Critical Chance Necessary?


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#1 Rellin

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Posted 10 September 2012 - 11:10 PM

Do we need high critical chance, or can we skip the critical strikes line?  I have been trying to get a super high critical chance for a while, but with the build I want to play I would have to sacrifice everything in the critical strikes line.  My base critical chance without any gear would be only 4%, but I am not sure if criticals are really necessary if I can land a normal backstab or two.

I know I can use the 100% crit chance on weapon swap sigil, but ignoring that, do you think I can get away without relying on critical hits?  Do we do enough raw damage, especially with lots of gear for power, to get away with it?

http://gw2skills.net...DjmUk6fgs6MoZLB

Edited by Rellin, 10 September 2012 - 11:15 PM.


#2 NuclearDonut

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Posted 10 September 2012 - 11:15 PM

I'm no master Thief, but Thieves are based around burst, and Crits are a big part of burst. Having no critical chance might be a bad idea.

#3 Ivarr_Ironfist

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Posted 10 September 2012 - 11:17 PM

If you're focusing on direct damage on your build and direct damage only, then no. You should not be sacrificing significant amount of Power and Prowess for Precision. You will not notice a significant difference in damage output in PvP if you go from say 50% to 60% Precision. If you put the equivalent amount of points in Power and/or Prowess you will notice a difference.

For builds that don't focus exclusively on direct damage, for example Venom Share builds and conditions builds, you can get away with skipping Precision to varying extents.

Edited by Ivarr_Ironfist, 10 September 2012 - 11:18 PM.


#4 rassier

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Posted 10 September 2012 - 11:18 PM

you go high burst and gib enemies or you go for more sustain and can deal good damage while surviving.

i did a glass cannon SP build, even with haste, timing the infiltrator and pistol whip, id almost die int he animation of a HASTED pistol whip or two..and ya i know it evades.

#5 Gorwe

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Posted 11 September 2012 - 01:56 AM

Idk about that build...

Even with gems/runes(Soldier's/Rune of Fighter), I achieved only 3.5k attack and 3.2k defence with 20k health and 5% crit chance. I would not use that, but there ARE people who genuinely Like that sort of insta gib someone->get insta gibbed style of play.

My build in Comparison has 2.9k attack and 2.1k defence with 31k health and 65% crit chance. It also Sports ton of condi removal, mobility and swiftness(OMG tha swiftness!). It is way more safe and does the job just fine.

It is up to you to choose which one you like(I Like second one best, but I may be biased since I came up with it)...

#6 kenkaze

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Posted 11 September 2012 - 02:38 AM

The critical strikes tree isn't only about precision to give crit chance, but it also increases the damage when you crit as well.  When 30 points are spent, its increased by 30%, which can be alot depending on what type of style/build you are using.  Although you will be able to use the 100% crit chance from the sigil of intelligence, your crit will be quite a bit weaker than someone who has traited into critical strikes.

#7 AMradio

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Posted 11 September 2012 - 03:02 AM

You could do what I did:

30 points in critical strikes = 100% crit from stealth.  Well golly, guess I dont need precision gear anymore.

30 critical strikes, gear for power+whatever else you need for your build.  This is assuming a burst build obviously.

#8 rassier

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Posted 11 September 2012 - 04:35 AM

try my build http://gw2skills.net...GbNuak1ssYgxkAA

the blind thief

blind may not seem that impressive as it stops ONE incoming attack, yet blind can affect multiple targets which could all be looking at you! and with the trait Cloaked in Shadow everytime you stealth you blind nearby foes.  this is incredibly useful becuase what is a players first reaciton to a thief coming out of stealth? either CC them or burst them down, this makes that first reaction in vain!

The damage traits are furious retaliation (fury for 15 seconds when target reaches 50% hp) and power of inertia if you want it (gain might when you dodge), i find it optional but useful

things like pain response and instinctual response are AMAZING as they are automatic and can be lifesavers on there own.

concealed defeat im sure is optional, i like it, but i can see people taking enough points out it and putting it somewhere else (hard to catch is something ive been eyeing)

the build is much more methodical then traditional backstab builds as your "protection" from damage (dodges, blinds, stealth) have to be paced apart because of the revealed debuff that lasts about 2-3 seconds.

once you get used to it your target wont have more then 1.5 seconds to really do anything to you at any one time, and i find the damage more then sufficient to down enemies before i run out of initiative/stealth.

again let me just say, HIGHLY survivable, with decent damage, not instagibe damage, but good damage

#9 auxili

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Posted 12 September 2012 - 03:34 AM

View Postkenkaze, on 11 September 2012 - 02:38 AM, said:

The critical strikes tree isn't only about precision to give crit chance, but it also increases the damage when you crit as well.  When 30 points are spent, its increased by 30%, which can be alot depending on what type of style/build you are using.  Although you will be able to use the 100% crit chance from the sigil of intelligence, your crit will be quite a bit weaker than someone who has traited into critical strikes.
Gotta remember that power also increases the amount of damage critical hits do. ;)

#10 Rythmn

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Posted 12 September 2012 - 08:18 AM

View PostGorwe, on 11 September 2012 - 01:56 AM, said:

Idk about that build...

Even with gems/runes(Soldier's/Rune of Fighter), I achieved only 3.5k attack and 3.2k defence with 20k health and 5% crit chance. I would not use that, but there ARE people who genuinely Like that sort of insta gib someone->get insta gibbed style of play.

My build in Comparison has 2.9k attack and 2.1k defence with 31k health and 65% crit chance. It also Sports ton of condi removal, mobility and swiftness(OMG tha swiftness!). It is way more safe and does the job just fine.

It is up to you to choose which one you like(I Like second one best, but I may be biased since I came up with it)...

You have a 2.9k attack and 2.1k defence WITH 31k health WITH 65% crit chance? How exactly is that possible?

#11 Alzun

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Posted 12 September 2012 - 04:53 PM

View PostRythmn, on 12 September 2012 - 08:18 AM, said:

You have a 2.9k attack and 2.1k defence WITH 31k health WITH 65% crit chance? How exactly is that possible?
This is exactly what I was wondering.  I have 2.7k attack, 23k health, 54% crit chance, and 52% crit damage.  Unless of course he's talking about a Warrior.  Or Guardian.

#12 Gorwe

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Posted 12 September 2012 - 05:14 PM

Look up my thread(s).

They are called "Opinion on a build" and "Opinion on a build(PvP version)". Build is there. Enjoy! :)

Edit: I am talking about Thief(ofc)! Not only that, but I am thinking of including Executioner trait for PvP instead of Signet Use...

Edited by Gorwe, 12 September 2012 - 05:17 PM.


#13 Xavory

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Posted 12 September 2012 - 05:34 PM

He doesn't have 31k hp. He put Knights jewels in all the jewelry slots.

#14 kenkaze

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Posted 12 September 2012 - 10:36 PM

ooo ok that makes more sense now...

#15 Gorwe

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Posted 13 September 2012 - 12:24 PM

So, is it really so Bad a thing? Sure it's not cookie-cutter as Berserker's jewels, but I happen to think that Knight's Jewels suit Thief perfectly. Power and Precision are both HIGHLY important stats for a Thief and then there is Vitality that makes you obnoxiously annoying.

What's not to Like?

Edited by Gorwe, 13 September 2012 - 12:28 PM.


#16 Lilitu

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Posted 13 September 2012 - 06:08 PM

Base damage of say 100 with 916 power.
916 more power means you do 200 damage.

Another 916 power means you do 300 damage.
916 precision (~45% crit) and you do 245 damage.

Let's be generous and say you have 200% crit damage.
Base power + 916 power + 916 power = 300 dmg.
Base power + 916 power + 916 prec = 200 damage and 90 more from the crits.


Power scales better than crit chance. It's the best direct damage stat in the game. Until you factor in on-crit procs..

Oh and Gorwe - you get more damage (higher base power) AND more survivability (569 toughness > the extra 199 vitality knight offers) by taking soldier over knight in almost all scenarios. Unless once again you're built around on-crit buffs and procs in which case it's closer.




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