Is it me or are there suddenly more warriors and guardians?
#31
Posted 12 September 2012 - 11:19 PM
It's forgiving, moderately high damage, and hard to one hit. In normal PvE I've had no problems. Now that I'm lvl 80 I'm going to get some pimped out gear and become a walking mountain of pain in WvW!
#32
Posted 13 September 2012 - 12:20 AM
#33
Posted 13 September 2012 - 04:10 AM
Monk, followed by wells necromancer were my first to finish the game.
Ritualist was the first in Factions
Paragon was the first in Nightfall.
So I rolled Guardian. It does have really good support skill, though weapon variety is terrible, especially when you consider most of the weapons are godawful. That said, after doing most of the dungeons in explorable mode, every class has some sort of support skills that make me a little envious. Muddy Terrain, Well of Blood, Banners, etc.
Heavy vs Medium vs Light is not much more than an aesthetic thing in my experience. You definitely can't just faceroll everything because you are in plate, you still get 1shotted by mechanics that you are supposed to avoid, and 3 shotted by everything else.
#34
Posted 13 September 2012 - 04:19 AM
After messing around with them, they just didn't have enough utility to keep me interested, so I went ahead and tried thief. Loved the prof, but after hitting 40 I was bored with spamming unload/heartseeker/death blossom without ever needing to switch weapons - with initiative in place, switching weapons really isn't that important!
Then I tried Warrior, which was freaking awesome because they have so many weapon choices and are just scary, but their lack of utility was a dealbreaker.
Tried Elementalist, just couldn't really get into the archtype!
Finally stuck with the Guardian because they can do almost everything; tank, support, burst, condition damage, heals, and MASSIVE UTILITY! Being able to pull/push targets = fun! Being able to set up walls enemies can't pass = endless opportunites for awesomeness! The only thing that really irritates me about the Guardian is their lack of range. Orb of Wrath is so painfully slow I can get 5 off at the same time and someone will see them coming so they'll just "move" but I suppose they need some limitations so they don't become the "Do-it-all" profession.
I plan on making a ranger as my secondary, so I can range ALL DAY LONG after crying over lack of range on my Guardian.
Through all this muck of words, my point is that Guardians can do almost everything so they're pretty desirable. Warriors, too, becasue they have the most weapon options and are also pretty versatile.
EDIT: I also forgot to mention I really enjoy them for PvP as well. When I would PvP with my thief, just a few conditions and I would explode into a million pieces, regardless of how much I poured into defense (I made a pure tank thief build, with blinds, escapes, conditions removal - still got shredded by EVERYTHING, and didn't deal any damage at all) but after playing the Guardian I was able to be offensive and still live. I was able to make offensive builds and defensive builds, and both would work for their purposes without being shredded alive or dealing no damage.
Edited by Shamadamun, 13 September 2012 - 04:23 AM.
#35
Posted 13 September 2012 - 05:44 AM
Kind of sad.
Will be funny to see all the "buff warriors" threads soon.
#36
Posted 13 September 2012 - 08:02 AM
renroval, on 13 September 2012 - 05:44 AM, said:
Kind of sad.
Will be funny to see all the "buff warriors" threads soon.
I would LOL of that happens as well,
its obvious the ppl whine that warrior is OP @ pve never reached end game before.
where their armor feels like paper and their damage feels like pillows hitting mobs/boss.
Edited by undeadpolice1, 13 September 2012 - 08:04 AM.
#37
Posted 13 September 2012 - 09:01 AM
renroval, on 13 September 2012 - 05:44 AM, said:
Kind of sad.
Will be funny to see all the "buff warriors" threads soon.
#38
Posted 13 September 2012 - 09:19 AM
My choices were Engineer and Warrior. I took the latter. (this was just for our first class)
I am glad I did. It's a fun class and it can be forgiving but get a big head and you will get owned quick.
I wanted to play the Ele first but I lost a dice roll...glad I lost. Warrior is fun!
#39
Posted 13 September 2012 - 10:44 AM
Or maybe I have but I never see them use any support skill.
Yes yes, there are no pure support classes, but when I'm playing guardian and I see other players who are struggling I, well, guard them. I rarely see consecrations apart from my own, or shouts. On the other hand, playing the game turns into a 'For great justice' anthem most of the time.
#40
Posted 13 September 2012 - 10:48 AM
Dabrixmgp, on 11 September 2012 - 06:09 AM, said:
Rogue least played? Have you played Cata Arenas? But that aside. Who cares about WoW when talking about GW2. Edit: I might as well add that with the coming of MoP, people are flocking back to their resto druids cos' they are now FoTM. When feral was FoTM in the start of Cata the amount of horribad feraltards was insane. And now that Rogues are getting nerfbat, people are flocking to Warlocks and Mages. So if people are staying away from a certain class, it usually DOES have a reason behind it. It's not just an illusion.
But yes, Warriors and Guardians seem to be everywhere. And they seem to smash things to bits and pieces. But I don't know...I've never enjoyed the "easy road". I've enjoyed my Mesmer so far. Truth be told however, I sometimes think about trying Necro or Ele for more boom boom damage but according to what I've read from here, it isn't much better. As a druid player, I'm very used to toying around with different tools but I wouldn't be against some certain tweaks. What those tweaks should be, I don't know. There's the danger of causing PvP havoc with direct damage adjustments.
Edited by Sarosna, 13 September 2012 - 10:51 AM.
#41
Posted 13 September 2012 - 12:59 PM
Either way (in PvE), Guardians, Engineers and Necros are the most survivable classes on their own when it comes to big number fighting. Warriors are one of the toughest in teams, where there are other Warriors/classes augmenting them and supporting. A real-deal Toughness/Vitality Warrior will surely be stronger than any "Signet Spec" anything though in terms of surviving.
Oh, and I'll add this -
This isn't WoW. *Stop comparing the two*. As a Guild Wars 1 vet (since pre-released no less) - I can tell you that patience is a virtue. Don't take the easy road in PvE and play Guardian or Warrior (because you think they're the "best"), or Thief and Mesmer in PvP because you got killed a bunch by them. Play what you LIKE and the little quirks will be worked out.
In Guild Wars 1, I played every class, but mained Ritualist and Mesmer - drastically underpowered classes (except Mes in PvP)... that were later buffed SO HARD that they became STAPLES of *every* build.
/Signed - An Engineer.
Edited by Mekkakat, 13 September 2012 - 01:05 PM.
- I want that purple stuff.
#42
Posted 15 September 2012 - 07:29 AM
Or it's being a ranged profession in heavy armor (gun warrior),
or maybe it's because it's usually the safe/forgiving class in most games, warrior's popular in almost every game because of that.
Guardians: because of all the heals,
people (including me) like the 'paladin' idea in most games,
you're not just support but can also kill stuff.
Some people like being a healer, and adding the ability to kill things easily, as well as being a healer;
well, it's like the icing on a cake, I suppose.
Those are my guesses, anyway.
Edited by Sephrye, 15 September 2012 - 07:30 AM.
#43
Posted 17 September 2012 - 12:52 PM
Quote

Bigfoot1291 from Reddit made the modified chart you see in this post.
Here is the official ArenaNet blogpost (which has the original image):
https://www.guildwar...m_source=client
#44
Posted 17 September 2012 - 06:02 PM
Races seem to go from most human looking to least human looking, while crafts mostly match up with profession popularity, weaponsmithing being most common coinciding with the high popularity of Warriors, Guardians, and possibly melee Rangers, Huntsman being less common because the three main professions to benefit from it are spread out from high to lowest, and Artificer being very rare due to Necromancer and Mesmer being very rare, with Elementalist being the other main profession that might go for it. Armourer and Tailor are the only two I can't really explain, Tailor should be less common because two of it's three professions are at the bottom, while Armourer should be higher due to it's profession's being at the top, though it may partially be due to having only two soldiers compared to three adventurers and three scholars.
To people who say they see lots of Mesmers, in PvE it's because they stand out and each can generate three illusions. In PvP, it's probably because Mesmer is terrible in PvE, so a greater proportion of the Mesmer population is Pvp only, a place where they are actually pretty good.
Edited by Xrylene, 17 September 2012 - 06:05 PM.
#45
Posted 18 September 2012 - 07:17 AM
Xrylene, on 17 September 2012 - 06:02 PM, said:
#46
Posted 18 September 2012 - 08:26 AM
I have mained a guardian from the beginning, and I've got to say-- For every 10 guardians, there are only 2-3 that know what they're doing.
I've gone into dungeons with other guardians and they just go full DPS build, no idea what they're doing.
Cant control mobs, cant stay alive, heal mates, use correct shouts, etc.
#47
Posted 18 September 2012 - 08:31 AM
Im a warrior myself and have never touched the signet spec as its called, from day one i went with the intention of running a defensive support warrior and personally find it more fun
Whats hilarious is if you pug a GS warrior with signets into an explorable mode, they drop dead in two hits, makes me grin like the cheshire cat
/Binit
#48
Posted 19 September 2012 - 02:28 PM
Warriors and guardians are op simply for 2 reasons. 1 they both use heavy armor which naturely makes them tanks without the need to spec traits for it. 2 they dish out about (if not atleast the same) dps as any other "high dps focused" profession or class whatever you want to call it.
I have rolled almost all professions, and i can conclude this from my own experiences.
Example. As a thief i have a harder time beating vets solo than a guardian or warrior. Here are 2 reasons for this. As a thief I deal about the same dps (if not less....) And ofcourse the difference between heavy armor and leather armor.
#49
Posted 19 September 2012 - 02:52 PM
In GW2 I thought I would play so many other professions but then on a whim I rolled a warrior and just really had a fun time. I liked the variety of game play based on weapon switching and the plethora of weapons as options. I am now a level 80 and yes at times I feel squishy but I have a blast and I don't think I face roll things.
I didn't go into it because it was easy but rather I went into it as a change from the norm for me and also because I was having fun both in success and failure.
As I play I learn more and more things and will try a variety of builds and keep it fresh.
#50
Posted 19 September 2012 - 04:22 PM
warrior is just too good in terms of simplicity and efficiency.
as a mesmer i have to roll around, pay attention to my cds, constantly switching weapons, etc.
as a warrior, i charge in, chopchop and face tank everything.
both classes are fun and i still love my mesmer most, but sometimes after all the tedious work, i do want some mindless faceroll gameplay lol.
Edited by accord, 19 September 2012 - 04:23 PM.
#51
Posted 19 September 2012 - 09:12 PM
I'm not surprised at all considering how well warrior and guardian are doing at the moment. Even I tried guardian and it's so fluid compared to say elementalist that it's mind blowing. I already feel I won't need elementalist ever again. Guardian just seem to do everything better. Everything.
Edited by Selene, 19 September 2012 - 09:22 PM.
#52
Posted 19 September 2012 - 09:58 PM
I think that would be very telling.
My opinion is that all of the classes other than Warrior and Guardian and Ranger are too gimmicky, and play like trying to balance multiple spinning plates. Just as the days of the trinity are gone, so too, no one wants to play classes that have very restrictive and rube goldberg strategies.
#53
Posted 20 September 2012 - 04:01 AM
Itgotbinned, on 18 September 2012 - 08:31 AM, said:
Im a warrior myself and have never touched the signet spec as its called, from day one i went with the intention of running a defensive support warrior and personally find it more fun
Whats hilarious is if you pug a GS warrior with signets into an explorable mode, they drop dead in two hits, makes me grin like the cheshire cat
/Binit
How many instance runs have I done where 2 or 3 out of 5 players have 5 yellow circles on red backgrounds next to their name?
Infamous warrior signet spec is just one more reason why they are such a popular profession.
#54
Posted 20 September 2012 - 11:35 AM
renroval, on 13 September 2012 - 05:44 AM, said:
Kind of sad.
Will be funny to see all the "buff warriors" threads soon.
#56
Posted 21 September 2012 - 03:59 PM
yoyostar, on 19 September 2012 - 02:28 PM, said:
Warriors and guardians are op simply for 2 reasons. 1 they both use heavy armor which naturely makes them tanks without the need to spec traits for it. 2 they dish out about (if not atleast the same) dps as any other "high dps focused" profession or class whatever you want to call it.
I have rolled almost all professions, and i can conclude this from my own experiences.
Example. As a thief i have a harder time beating vets solo than a guardian or warrior. Here are 2 reasons for this. As a thief I deal about the same dps (if not less....) And ofcourse the difference between heavy armor and leather armor.
unless you are in orr with all of those characters your observations are moot. you will spend more time in orr than any other map (unless you are farming trolls)
#57
Posted 21 September 2012 - 09:45 PM
accord, on 19 September 2012 - 04:22 PM, said:
warrior is just too good in terms of simplicity and efficiency.
as a mesmer i have to roll around, pay attention to my cds, constantly switching weapons, etc.
as a warrior, i charge in, chopchop and face tank everything.
both classes are fun and i still love my mesmer most, but sometimes after all the tedious work, i do want some mindless faceroll gameplay lol.
I rolled a Warrior for the same reason. My main is a Thief, but when I get to drinkin alot, or just feel like being a lazy faceroller, Warrior it is lol. Not to mention, I want a toon with a badass set of plate armor down the road (now that I finally play a game with badass looking armor).
#58
Posted 22 September 2012 - 02:44 PM
The only thing which may need improvement are elementalists ... their damage output in PVE is just horrible in comparrison to how much HP they have/ how damn bad their Def ist and how many attunments they have to use on the fly (just talking about PVE here)
/ Ranger
#59
Posted 25 September 2012 - 06:14 PM
#60
Posted 26 September 2012 - 03:42 AM
Third, and perhaps more importantly, people began to realise that in many cases having melee on your team was a bit of a liability. If your fighting a ranged enemy, the point at which they engage may be within or close to the aggro radius of another mob, and even if they aren't to begin with they might retreat into the aggro radius of another group. If the whole team is ranged, it's a lot easier to avoid overpulling and possibly wiping as a result of your melee being in the wrong place at the wrong time - and if they avoid ending up in the wrong place, the alternative might be them being dead weight for a time. This is probably also largely why dervishes and non-SF sins often had trouble finding groups too.
So I don't see that happening for a simple reason - warriors have viable ranged options. If things do develop in the same way, it'll probably be guardians and/or thieves that drop off. (Although the problem with guardian ranged in PvE is, I think, overrated).
Edited by draxynnic, 26 September 2012 - 03:43 AM.
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