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Condition Ele for Dungeons

elementalist conditions dungeons

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#1 MyNameSux

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Posted 11 September 2012 - 06:27 AM

Condition Ele for Dungeons
   By Steve/Overproof/MyNameSux of Desolation Lords (Henge of Denravi server)

Intro
This guide is intended to maximize dps (approximately 3,000 to 5,000 Damage Per Second at lvl 80) in dungeons while minimizing deaths.  [Warning: This build requires enemies to be standing relatively still or be stunned/chilled/crippled/immobilized constantly.  A good tank will help.]  Our enemies will  have large amounts of armor and hp, so we will focus on armor-ignoring, damage dealing conditions.  Our primary condition will be bleeding.  Bleeding stacks (you can have up to 25x bleeding at once) so we will attempt to bleed our foes as much as possible.  To give you an idea of how strong Bleeding is - A lvl 80 ele with good equipment can deal 13-15k damage (mostly bleeding) and can recast Eruption every 4.75 seconds.  Fire damage and burning will also be important.  However, casting additional burning on an enemy only extends the duration instead of stacking it (you can only have 1x burning at once), so we don't need more burning than the duration of our battles.

Stats
Condition Damage/Power/Vitality/Toughness (avoid precision and critical damage % because conditions cannot crit)

Traits
Fire - 30 - III, VI, VII
Air - 10 - III
Earth - 30 - II, VIII, X
This will give you 30% Condition Duration bonus, +300 Condition Damage, +300 Power, 20% longer bleed duration, etc.

Utility Skills
Glyph of Elemental Harmony, Glyph of Elemental Power, Glyph of Lesser Elementals, Glyph of Elementals, and Signet of Fire.  Glyph Spam with benefit from 20% faster recharge from "Quick Glyphs" in Traits.   Change Elite to D-Golem if you need additional defense for a particular battle.

Weapon
Carrion Staff with Superior Sigil of Force or Superior Sigil of Agony  (all attacks will be from casting range - ele's are squishy)  - FYI the 5% damage bonus from Superior Sigil of Force  DOES NOT apply to condition damage. I tested this.

Armor
If you want to save money, buy mostly Carrion armor (lvl 80 yellow items).   It will provide power/vitality/condition damage.   (http://wiki.guildwar...arrion#Prefixes).   If you are loaded, go for the exotics (lvl 80 orange colored).   If you don't need the vitality, go for "Traveler's" items that offer Power/Condition Damage/Magic Find

Armor Rune Options
3x pairs of superior  runes (Krait, Centaur, Afflicted)  = 45% bleed duration, +56 condition dmg, 25 power - it's good if you can't maximize bleeding to 25x)
- Or -
5x Superior Runes of the Krait + 1 random = 15% bleed duration, +183 condition dmg, 5% chance to cause bleeding for 10s when hit (modified to 15s with your mods) + 1 random benefit (i used a Superior Rune of the Pirate for magic find).

Trinkets
Buy amulets, accessories, and rings that give you Condition Damage/Power/Vitality/Toughness .  Lvl 80 Carrion items are a good choice here.

Usage
Your goal is to maintain 20~25x bleeding and perma-burning on the enemy.  Eruption, Signet of Fire, Flame Burst, and your Conjour Flame Axe combo are your primary condition skills.  Eruption takes 3 seconds to take effect, so it is important to choose your targets carefully.  Hopefully you have a good warrior tank that can keep the enemy still.  If you still cannot target the enmy, use Frozen Ground(Water Attunement) and Static Ground(Earth Attunement) to stun/chill your enemies to make it easier for Eruption to trigger.

Make sure you cast Glyph of Elemental Power while attuned to Fire - All your skills, including auto attacking, while under this glyph (even if you switch to earth attunement) will have a good chance of causing 4s of burning.  After casting Conjour Flame axe, use skills 5, 4, 3, in that order for a quick in and out and then drop the axe.  For speed boost, use Air Attunement, Windborne Speed, and Glyph of Elemental Harmony.  You should be able to maintain perma-swiftness with this setup.

Remember you are squishy, so try to stay as far away from enemies while being in casting range (except when doing the flame axe combo, which u can avoid if you are properly switching to fire attunement from time to time).  Nothing in this guide is set in stone, and feel free to make adjustments between condition-boosting and vitality/toughness for survival.

Disadvantages
One disadvantage is using this build against inanimate object bosses that do not take conditions, you might want to switch to a scepter/focus/dagger combo to deal more non-conditional damage.  Another disadvantage is that you have to make sure no one else in the party will be dealing a significant amount of burning or bleeding, which will significantly reduce your damage output due to overlapping/capping.  Also, this build is highly specialized for dungeons.  This build is very slow in casual PVE (map completion and event farming) and is terrible in many WvW situations.



DPS Calculation
Burning =  4.1 * Level + 0.25 * Condition Damage per second = 4.1*80 + 0.25*1350 = 328 + 338 = 666 DPS

Bleeding = 2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second = 2.5 + 0.5*80 + 0.05*1350 = 2.5 + 40 + 67.5 = 110 DPS per stack = 2,750 DPS at 25x


Codex Build
Codex has a lot of issues, so many of the skill/trait definitions are broken.  For example, Codex does not have Radiation Field as a utility option and defines the FIRE III Attribute as gain "Might for 30 seconds" when it is actually "Deals 5% extra damage to burning foes."  Just read the above and you won't go wrong.
http://en.gw2codex.c...uild/16951/sign

Edited by MyNameSux, 11 September 2012 - 06:49 AM.


#2 MelvinTwo

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Posted 11 September 2012 - 11:04 AM

Two notes:
- Sigil of Agony does not stack for some reason. Sigil of Corruption can be an option here.
- The "Carrion" trinkets have the prefix Chrysocola

I used your build quite often and posted a topic on a more general PvE s/f bleed here.
Staff is better for static enemies (which happens often, especially with anet nerfing dungeons since release), s/f more for the "dynamic" fights with pugs.^^

#3 Quotheraving

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Posted 11 September 2012 - 12:57 PM

Here's an alternative build with additional mobility, crit and protection from signet Auras (speccing into fire and earth kinda cries out for it) It also has a measure of healing increase and significantly better armor.

The burning and bleeding on crit traits are to make use of the increased crit chance from Fury and should help to raise the number of bleeds and to keep burning up permanently by extending the Signet of Fire's burn.

It is substantially the same however as there's little you can do within the limitations of such a design.

http://gw2skills.net...wIgxOjzH5MjFmVA

#4 cascaid

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Posted 11 September 2012 - 01:25 PM

I would be interested to know how you keep up 25 stacks of bleed.
I have the +20% bleed duration and the -20% earth cooldowns (admitedly not the krait yet).
With 6 from erruption, 1 from shockwave, I am only getting up to ~16.

I personally love this play style, and look forward to trying out more burns as you suggest.
Though I will certainly miss the roll-shockwave from arcane...

#5 Anam Itheoir

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Posted 11 September 2012 - 05:01 PM

View Postcascaid, on 11 September 2012 - 01:25 PM, said:

I would be interested to know how you keep up 25 stacks of bleed.
I have the +20% bleed duration and the -20% earth cooldowns (admitedly not the krait yet).
With 6 from erruption, 1 from shockwave, I am only getting up to ~16.

I personally love this play style, and look forward to trying out more burns as you suggest.
Though I will certainly miss the roll-shockwave from arcane...

He stated it's for a dungeon build.  Count it that there will be bleeds from other targets. Stacks of 25 are easily accomplished if you have a warrior/guardian/thief/ranger/mesmer who has bleed on crit.

I run with a condition ranger and he gets 11 on his own, I stack the other 14, than switch to fire or air.

Edited by Anam Itheoir, 11 September 2012 - 05:01 PM.


#6 Quotheraving

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Posted 11 September 2012 - 05:21 PM

View PostAnam Itheoir, on 11 September 2012 - 05:01 PM, said:

He stated it's for a dungeon build.  Count it that there will be bleeds from other targets. Stacks of 25 are easily accomplished if you have a warrior/guardian/thief/ranger/mesmer who has bleed on crit.

I run with a condition ranger and he gets 11 on his own, I stack the other 14, than switch to fire or air.

With full duration gear and traits you could manage 20 stacks of Bleeding on your own. More with the sigil of superior Earth procs, with a full 25 being a possibility dependent on your crit rating.

The beauty of this is that it means you can have one person in a dungeon team who is specced solely for maximum condition damage so that others can leave the job of DOTting to him/her and focus on other aspects such as power/crit and tanking the damage.

Edited by Quotheraving, 11 September 2012 - 05:24 PM.


#7 Anam Itheoir

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Posted 11 September 2012 - 05:27 PM

View PostQuotheraving, on 11 September 2012 - 05:21 PM, said:

With full duration gear and traits you could manage 20 stacks of Bleeding on your own. More with the sigil of superior Earth procs, with a full 25 being a possibility dependent on your crit rating.

The beauty of this is that it means you can have one person in a dungeon team who is specced solely for maximum condition damage so that others can leave the job of DOTting to him/her and focus on other aspects such as power/crit and tanking the damage.

Good point, but it's tough to keep at 20 ;p.





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