So assuming u decided u want to get this bad ass looking armor, what now? U basically need to run one specific dungeon like 44-60 times, for a set + weapon. Since most dungeons have one faster/easier option, u will practically run the same dungeon path/variation for 1-2 weeks.
Why is this bad? Simply because its the same crappy system we have in other MMO's and i hoped ArenaNet would come up with a better solution.
Problems of the Dungeon system:
- unique dungeon tokes for each dungeon, requiring to run the same over and over = grind
- no to very little incentive for others to run "your" dungeon, if they don't need/want the armor
- punishing minorities, if u run a condition build, all the power builds wont try to get "your" armor in this dungeon, making forming groups even more harder
- no dungeon cross server LFG system, this means depending on the dungeon u will wait for 10min-1h to get a group together
Possible fixes:
- remove the unique tokens, so that each dungeons yields the same tokens
- add a cross server dungeon system and a actual LFG system, making grouping faster more comfortable
- change the cost of sets, if u run all explo mode dungeon paths once, u should be able to buy a full set or at least 4 pieces, this should be the "dungeon explo mode completion" reward
Summary: So instead of 44-60 runs of the same explo mode, i would prefer to simply run all dungeons explo modes once and be able to get one set i like. This would feel much more less grindy and also makes forming groups more easy.
So now keep discussing










