Two classes me and many others find too powerful currently, I will start with the Thief.
Thief- I mean they already have amazing mobility, able to get across the map almost as fast as an elementalist, their burst is insane with pistol whip or heartseeker strike spamming alone, They can burst you down in a couple seconds with their band of these elite plus 2 extra thieves alone, it’s crazy.
Couple that with the ability to dodge every second and immobalize you, you cannot dodge or do anything to stop your death, not to mention the ability to stealth and teleport around when you kill them.
HS/PW are considered OP by many when used with quickness.
That’s the main problem people have along with HS being a gap closer and a burst skill that can be spammed, doing more and more DMG as the target HP is lower.
So even if you dodge, the thief will be on top of you using HS. Also if he is out of initiative he can steal on yourkitten and if traited correctly, it will give him more initiative to just HS/PW you again.
Most people getkitten because in order to survive the thief, most classes need your major cooldowns/elite up, along with full endurance.
1-2 minutes into a fight you are exposed to thiefs burstin you down if below or around 80% HP.
Mesmer- Mesmers have the ability to play 4 roles in one build instead of being able to focus on only phantasms, or illusion, but they can do everything, have great survivability, do insane damage, have 3 illusions at once? It’s already hard enough to find the right one!
The “Moa Morph” Elite is far too powerful, It’s basically a 10 second stun. Sure you can move, but very slowly and you do no damage at all.
Downed state on Mesmers is more annoying than thieves, they make a copy of themselves on the ground similar to a thief teleporting around with stealth making you waste much more time trying to down them.
Their ability to play every role (Not to mention the annoyingness of a portal mesmer repairing the trebuchet), do insane amounts of damage (especially with greatsword/pistol sword), Have fantastic survivability, and spam clones of yourself to confuse your enemy’s makes this class too powerful. They can be single handedly the best 1v1 class in the game.
Make it so mesmers have to actually invest points into say phantasms, supporting, power/damage output to focus on 1 single role instead of being able to play 3+ roles in one build.
Edited by The Dreadnought, 11 September 2012 - 10:28 PM.