kendro1200, on 24 November 2012 - 03:41 AM, said:
Until wells get a serious rework, well based builds are seriously underpowered to bring into group play for dungeons. When running in dungeons, and you want to play a support role, either switch to: a cleric/mark of blood spamming build, or a condition absorbing build. Either way, signet of undeath is an absolute must when running a dungeons, even more so when you're doing it with the Ritual of Life trait. No matter how well you or anyone else in your group plays, having a ranged revive that will passively feed you life force (which is more survivability to you as well as damage) is a no brainer.
I don't know about that. I think Wells are useful in dungeons, especially when handling large groups of trash mobs that will be concentrated around 1-2 melee. However, lately I've been swapping out a third well to play around with Spectral Wall.
Signet of Undeath can be good, but I'm not sure I'd call it a no brainer. It has a really high recast, which means that in any fight where your party is going to need a lot of rallying, it won't help much there. In any fight where your party won't need a lot of rallying, it's useful basically for the extra life force... but in a condition build I wouldn't exactly call that more damage. In condition builds you typically want to stay out of DS except to eat damage or Fear because most of your damage will be done through the rotation of your weapon skills.
I can see a spot for SoU in kited boss fights since Wells are non-ideal for those. I suppose Necro lacks a solid third utility option for that type of fight.
Of course, if you were talking about a Well build that isn't also a condition build, then yeah that sounds underpowered for dungeons.
Edit: The cleric's/mark of blood build sounds interesting. I'll have to look into it, thanks. (double edit) though it seems Apothecary's build would be better suited now.
Edited by Sieghildr, 25 November 2012 - 07:08 AM.