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D/D Power+Might Build and Gear

build help gear elementalist might power dagger d/d

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4 replies to this topic

#1 ZaneStriker_2836

ZaneStriker_2836

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Posted 12 September 2012 - 05:38 AM

(Posted this over on the official forums too, but Guru has been around longer so thought I might get some more help here)
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I’m level 80 and currently running this build for PvE farming of Orr and swapping to Staff but keeping the same traits and armor for WvW -

http://www.guildhead...vmVx0aaGokbcVzV

Basic concept is that I open in Fire with Burning Speed > Ring of Fire > Arcane Wave (5 Mights) > Fire Grab > Swap to Earth > Earth Quake (9 Mights) > Churning Earth.

Then into Water for Condition Removal and Regeneration > Frozen Burst > kite away and finish them with either Vapor Blade or back into Fire to start again. Air and Updraft works okay too.

I’ve got two Condition Removals with Cleansing Fire and Cleansing Wave and two Stun Breaks with Cleansing Fire and Mist Form, and I’ve found the Fern Mastiff to be great for tanking mobs while I burn them down.

So what does everyone think? I’ve tried 30 points into Arcana for the increase CD on Attunement swapping to get back to Fire right after Earth but it doesn’t really seem worth it compared to gaining Armor of Earth at 50%hp.

It lacks a little in toughness, but I find you can make up for that by paying attention and always being on your toes and gear can help, which brings me to my next topic -

What gear should I be after for this build (or a very similar one)? Specifically, what stat distribution. Power (main), Precision (second) and Crit Dmg (third) [Berserker set] seem obvious but Power (main), Vitality (second) and Crit Dmg (third) [Valkyrie set] offers similar damage output with more health. Or perhaps Toughness (main), Power (second), Precision (third) [Knight’s set].

Currently I’m leaning towards Berserker or Valkyrie simply because they have the highest power but if anyone has crunched the numbers and could let me know whether Vit or Toughness are worth taking, please let me know.

Edited by ZaneStriker_2836, 12 September 2012 - 05:38 AM.


#2 tornado64

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Posted 12 September 2012 - 08:17 AM

I'm going for Berserker Weapon and Trinkets and Knight's Armor Set (I think Precision is at least as important as Power). However my Build is slightly different. I'm focused more on Might Stacking even with one single level 80 mob I end with about 15 Might Stacks or more.

I'm normally start in Air with Ride the Lightning, Updraft and Lightning Aura (Zephyrs Boon) to go with Fury in Fire. I use Armor of Earth and Cleansing Flame together with Spellsinger. I like to use Cleansing Flame offensive if not needet for condition removals. So I'm doing Burning Speed > Ring of Fire > Arcane Wave > Armor of Earth > Cleansing Flame > Fire Grab > Earth Quake > Churning Earth.

#3 endervoid

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Posted 12 September 2012 - 10:25 AM

In sPvP i liked Soldier's amulet most, that would be vitality, toughness and power as main stat. Unfortunately this set is only availably through dungeons in PvE so at the moment i run a mix between the cleric set and juwelry that gives vita  (and +condition dmg). But i have only done AC and CM in explorable mode with D/D, so no comment on later explorable content. And probably the knights set works better then the clerics set, i just dont have it to try it out :P
And i would try to switch out Earth' Embrace for Evasive Aura in Arcane, that way you would have another heal/condition remover and a blast combo finisher.

Edited by endervoid, 12 September 2012 - 10:37 AM.


#4 Anam Itheoir

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Posted 12 September 2012 - 06:15 PM

Why did you pick up Arcane Mastery when you only have one Arcane utility?

#5 ZaneStriker_2836

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Posted 13 September 2012 - 07:06 AM

View PostAnam Itheoir, on 12 September 2012 - 06:15 PM, said:

Why did you pick up Arcane Mastery when you only have one Arcane utility?

For the recharge rate of Arcane Blast. More blasts = more might.




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